示例#1
0
 def __init__(self, squareSize, mapSize):
     self.squareSize = squareSize
     self.mapSize = mapSize
     size = self.squareSize * self.mapSize
     self.panel = PanelDrawer(self.PANELWIDTH, size)
     self.game = Game(self.panel.getScreen(), self.squareSize, self.mapSize,
                      {"start_x": self.PANELWIDTH})
     self.panel.createFaces(self.game.map)
示例#2
0
文件: Main.py 项目: macobo/Bomberman
 def __init__(self, squareSize, mapSize):
     self.squareSize = squareSize
     self.mapSize = mapSize
     size = self.squareSize*self.mapSize
     self.panel = PanelDrawer(self.PANELWIDTH, size)
     self.game = Game(self.panel.getScreen(), self.squareSize, self.mapSize, {"start_x":self.PANELWIDTH})
     self.panel.createFaces(self.game.map)
示例#3
0
class Main(object):
    PANELWIDTH = 165

    def __init__(self, squareSize, mapSize):
        self.squareSize = squareSize
        self.mapSize = mapSize
        size = self.squareSize * self.mapSize
        self.panel = PanelDrawer(self.PANELWIDTH, size)
        self.game = Game(self.panel.getScreen(), self.squareSize, self.mapSize,
                         {"start_x": self.PANELWIDTH})
        self.panel.createFaces(self.game.map)

    def initScreen(self):
        self.game.update(0, False)
        self.panel.update(False)
        lives = initScreen(*self.panel.screenSize())
        for player in self.game.players:
            player.lives = lives
        fade(1000)
        self.panel.resetScreen()
        self.panel.writeNames()
        self.panel.update(flip=False)
        self.game.redraw(update=False)
        fade(2500, reverse=True)

    def mainloop(self):
        self.panel.writeNames()
        self.clock = pygame.time.Clock()
        while not self.game.winners():
            self.tick()
        winners = self.game.winners()
        self.panel.winScreen(*[p in winners for p in self.game.players])
        pygame.time.delay(5000)

    def tick(self):
        t = self.clock.tick(50)
        self.game.processEvents(t)
        if self.game.update(t, False) and not self.game.map.thingsLeft():
            fade(1500)
            for player in self.game.players:
                player.toNeutralCorner()
            self.game.map.resetMap(regen=True)
            self.game.redraw(update=False)
            fade(1500, reverse=True)
            self.clock.tick(100)
        self.panel.update()
        return t
示例#4
0
文件: Main.py 项目: macobo/Bomberman
class Main(object):
    PANELWIDTH = 165
    def __init__(self, squareSize, mapSize):
        self.squareSize = squareSize
        self.mapSize = mapSize
        size = self.squareSize*self.mapSize
        self.panel = PanelDrawer(self.PANELWIDTH, size)
        self.game = Game(self.panel.getScreen(), self.squareSize, self.mapSize, {"start_x":self.PANELWIDTH})
        self.panel.createFaces(self.game.map)
        
    def initScreen(self):
        self.game.update(0, False)
        self.panel.update(False)
        lives = initScreen(*self.panel.screenSize())
        for player in self.game.players:
            player.lives = lives
        fade(1000)
        self.panel.resetScreen()
        self.panel.writeNames()
        self.panel.update(flip = False)
        self.game.redraw(update = False)
        fade(2500, reverse = True)
        
        
    def mainloop(self):
        self.panel.writeNames()
        self.clock = pygame.time.Clock()
        while not self.game.winners():
            self.tick()
        winners = self.game.winners()
        self.panel.winScreen(*[p in winners for p in self.game.players])
        pygame.time.delay(5000)
            
            
    def tick(self):
        t = self.clock.tick(50)
        self.game.processEvents(t)
        if self.game.update(t, False) and not self.game.map.thingsLeft():
            fade(1500)
            for player in self.game.players:
                player.toNeutralCorner()
            self.game.map.resetMap(regen = True)
            self.game.redraw(update = False)
            fade(1500, reverse = True)
            self.clock.tick(100)
        self.panel.update()
        return t