def leave(conversation, name): if not Team.exists(name): conversation.say("No team named \"%s\" exists." % name) else: team = Team(name) team.removeMember(conversation.buddy) conversation.say("You are no longer on the %s team." % name)
def join(conversation, name): if not Team.exists(name): conversation.say("No team named \"%s\" exists." % name) else: team = Team(name) team.addMember(conversation.buddy) conversation.say("You are now on the %s team." % name)
def leave(conversation, name): if not Team.exists(name): conversation.say("No team named \"%s\" exists." % name) else: team = Team(name) team.removeMember( conversation.buddy ) conversation.say("You are no longer on the %s team." % name)
def join(conversation, name): if not Team.exists(name): conversation.say("No team named \"%s\" exists." % name) else: team = Team(name) team.addMember( conversation.buddy ) conversation.say("You are now on the %s team." % name)
def members(conversation, name): if not Team.exists(name): conversation.say("No team named \"%s\" exists." % name) else: team = Team(name) if team.agents: members = ','.join(agent.jid for agent in team.agents) heading = "%s members:\n" % name conversation.say(heading + members, useHTML=False) else: conversation.say("That team has no members.")