def Save(self): """ Handle the saving of the scene, maybe even write out to file. Also handle the lvlml writeout. """ #filename = "testLevel.lvlml" #TODO: open "file save dialog" #lvlmlWriter = LvlmlWriter() #LvlmlWriter.levelData = self.levelData #lvlmlWriter.write(filename) self.fileSaveDialog = FileSaveDialog(self, self.baseDir) print self.fileSaveDialog.open(self.context)
class Editor(ShowBase): def __init__(self): ShowBase.__init__(self) #------------------------------------------------------------------# # # SETUP BASIC LIBROCKET # #------------------------------------------------------------------# ## LOAD FONT ## LoadFontFace("../data_src/gui/fonts/verdana.ttf") ## SETUP REGION & INPUT HANDLER ## rw = RocketRegion.make('pandaRocket', base.win) rw.setActive(1) ih = RocketInputHandler() base.mouseWatcher.attachNewNode(ih) rw.setInputHandler(ih) ## CONTEXT ## self.context = rw.getContext() ## SETUP MAIN EDITOR WINDOW & GUI ## self.editorGui = self.context.LoadDocument('gui_src/editor_main.rml') self.editorGui.Show() #------------------------------------------------------------------# # # EDITOR DEFAULT SETUP # #------------------------------------------------------------------# ## BASE DIR ## currentDir = os.getcwd() self.baseDir = currentDir + os.sep + "models" self.levelData = LevelData(self) ## NEW LEVEL VAR ## newLevelName = "unknownLevel" #------------------------------------------------------------------# # # EDITOR EVENTS # #------------------------------------------------------------------# self.accept('new', self.New) self.accept('open', self.Open) self.accept('save', self.Save) self.accept('import', self.Import) self.accept('export', self.Export) ######################## # Just build a basic simple file folder loader viewer thing for now # Something that loads or shows the contents of a dir hard coded # # editor: model, model1, model2, model3 # and the texture folders, so that when clicked they can be added into the editor scene # Temp gizmo runner/ state=1 self.gizmo = Gizmo(self, 1) ## # This should run when open file is used. self.levelload = LevelLoader(self) self.levelload.read("models/jump.lvlml", False) self.levelload.run() #------------------------------------------------------------------# # # FILE DROP LIST # #------------------------------------------------------------------# def New(self): """ Handle the clearing for a new fresh scene. """ # Should add a check here to make sure that you dont delete a level # your working on, like one of those are you sure question crap.. for node in self.gizmo.rootNp.getChildren(): node.remove_node() # Set new level name newLevelName = newName def Open(self): """ Handle the opening of a file browser dialog, browsing and opening of files selected. """ self.fileBrowser = FileBrowser(self, self.baseDir) print self.fileBrowser.open(self.context) def Save(self): """ Handle the saving of the scene, maybe even write out to file. Also handle the lvlml writeout. """ #filename = "testLevel.lvlml" #TODO: open "file save dialog" #lvlmlWriter = LvlmlWriter() #LvlmlWriter.levelData = self.levelData #lvlmlWriter.write(filename) self.fileSaveDialog = FileSaveDialog(self, self.baseDir) print self.fileSaveDialog.open(self.context) def Import(self): """ Handle importing files. *Atm not needed """ pass def Export(self): """ Handle exporting files. *Could be used for lvlml files and direct write out to bam or egg only?? *Not used atm """ pass