def refresh_items(self): """ Refresh the items of the pattern. This method destroys the old items and creates and initializes the new items. """ old_items = self.items[:]# if self._dirty else [] old_iter_data = self._iter_data# if self._dirty else {} iterable = self.windowed_iterable pattern_nodes = self.pattern_nodes new_iter_data = sortedmap() new_items = [] if iterable is not None and len(pattern_nodes) > 0: for loop_index, loop_item in enumerate(iterable): iteration = old_iter_data.get(loop_item) if iteration is not None: new_iter_data[loop_item] = iteration new_items.append(iteration) old_items.remove(iteration) continue iteration = [] new_iter_data[loop_item] = iteration new_items.append(iteration) for nodes, key, f_locals in pattern_nodes: with new_scope(key, f_locals) as f_locals: f_locals['loop_index'] = loop_index f_locals['loop_item'] = loop_item for node in nodes: child = node(None) if isinstance(child, list): iteration.extend(child) else: iteration.append(child) # Add to old items list #self.old_items.extend(old_items) #if self._dirty: for iteration in old_items: for old in iteration: if not old.is_destroyed: old.destroy() if len(new_items) > 0: expanded = [] recursive_expand(sum(new_items, []), expanded) self.parent.insert_children(self, expanded) self.items = new_items# if self._dirty else new_items+old_items self._iter_data = new_iter_data
def refresh_items(self): """ Refresh the items of the pattern. This method destroys the old items and creates and initializes the new items. """ old_items = self.items[:] # if self._dirty else [] old_iter_data = self._iter_data # if self._dirty else {} iterable = self.windowed_iterable pattern_nodes = self.pattern_nodes new_iter_data = sortedmap() new_items = [] if iterable is not None and len(pattern_nodes) > 0: for loop_index, loop_item in enumerate(iterable): iteration = old_iter_data.get(loop_item) if iteration is not None: new_iter_data[loop_item] = iteration new_items.append(iteration) old_items.remove(iteration) continue iteration = [] new_iter_data[loop_item] = iteration new_items.append(iteration) for nodes, key, f_locals in pattern_nodes: with new_scope(key, f_locals) as f_locals: f_locals['loop_index'] = loop_index f_locals['loop_item'] = loop_item for node in nodes: child = node(None) if isinstance(child, list): iteration.extend(child) else: iteration.append(child) # Add to old items list #self.old_items.extend(old_items) #if self._dirty: for iteration in old_items: for old in iteration: if not old.is_destroyed: old.destroy() if len(new_items) > 0: expanded = [] recursive_expand(sum(new_items, []), expanded) self.parent.insert_children(self, expanded) self.items = new_items # if self._dirty else new_items+old_items self._iter_data = new_iter_data
def insert_item(self,loop_index,loop_item): iteration = [] self._iter_data[loop_item] = iteration for nodes, key, f_locals in self.pattern_nodes: with new_scope(key, f_locals) as f_locals: f_locals['loop_index'] = loop_index f_locals['loop_item'] = loop_item for node in nodes: child = node(None) if isinstance(child, list): iteration.extend(child) else: iteration.append(child) expanded = [] recursive_expand(sum([iteration], []), expanded) # Where do I insert it! self.parent.insert_children(self, expanded) self.items.insert(loop_index,iteration)
def insert_item(self, loop_index, loop_item): iteration = [] self._iter_data[loop_item] = iteration for nodes, key, f_locals in self.pattern_nodes: with new_scope(key, f_locals) as f_locals: f_locals['loop_index'] = loop_index f_locals['loop_item'] = loop_item for node in nodes: child = node(None) if isinstance(child, list): iteration.extend(child) else: iteration.append(child) expanded = [] recursive_expand(sum([iteration], []), expanded) # Where do I insert it! self.parent.insert_children(self, expanded) self.items.insert(loop_index, iteration)