示例#1
0
def getHorizontalSegments( fillLoops, alreadyFilledArounds, y ):
	"Get horizontal segments inside loops."
	solidXIntersectionList = []
	euclidean.addXIntersectionsFromLoops( fillLoops, - 1, solidXIntersectionList, y )
	for alreadyFilledAroundIndex in range( len( alreadyFilledArounds ) ):
		alreadyFilledLoops = alreadyFilledArounds[ alreadyFilledAroundIndex ]
		for alreadyFilledLoopIndex in range( len( alreadyFilledLoops ) ):
			alreadyFilledLoop = alreadyFilledLoops[ alreadyFilledLoopIndex ]
			euclidean.addXIntersections( alreadyFilledLoop, alreadyFilledAroundIndex, solidXIntersectionList, y )
	return euclidean.getSegmentsFromIntersections( solidXIntersectionList, y, fillLoops[ 0 ][ 0 ].z )
示例#2
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def getHorizontalSegments(fillLoops, alreadyFilledArounds, y):
    "Get horizontal segments inside loops."
    solidXIntersectionList = []
    euclidean.addXIntersectionsFromLoops(fillLoops, -1, solidXIntersectionList,
                                         y)
    for alreadyFilledAroundIndex in range(len(alreadyFilledArounds)):
        alreadyFilledLoops = alreadyFilledArounds[alreadyFilledAroundIndex]
        for alreadyFilledLoopIndex in range(len(alreadyFilledLoops)):
            alreadyFilledLoop = alreadyFilledLoops[alreadyFilledLoopIndex]
            euclidean.addXIntersections(alreadyFilledLoop,
                                        alreadyFilledAroundIndex,
                                        solidXIntersectionList, y)
    return euclidean.getSegmentsFromIntersections(solidXIntersectionList, y,
                                                  fillLoops[0][0].z)
示例#3
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def getOverhangDirection( belowOutsetLoops, segmentBegin, segmentEnd ):
	"Add to span direction from the endpoint segments which overhang the layer below."
	segment = segmentEnd.minus( segmentBegin )
	normalizedSegment = complex( segment.x, segment.y )
	normalizedSegment /= abs( normalizedSegment )
	segmentYMirror = complex( normalizedSegment.real, - normalizedSegment.imag )
	segmentBegin = euclidean.getRoundZAxisByPlaneAngle( segmentYMirror, segmentBegin )
	segmentEnd = euclidean.getRoundZAxisByPlaneAngle( segmentYMirror, segmentEnd )
	solidXIntersectionList = []
	y = segmentBegin.y
	solidXIntersectionList.append( complex( segmentBegin.x, - 1.0 ) )
	solidXIntersectionList.append( complex( segmentEnd.x, - 1.0 ) )
	for belowLoopIndex in range( len( belowOutsetLoops ) ):
		belowLoop = belowOutsetLoops[ belowLoopIndex ]
		rotatedOutset = euclidean.getPathRoundZAxisByPlaneAngle( segmentYMirror, belowLoop )
		euclidean.addXIntersections( rotatedOutset, belowLoopIndex, solidXIntersectionList, y )
	overhangingSegments = euclidean.getSegmentsFromIntersections( solidXIntersectionList, y, segmentBegin.z )
	overhangDirection = complex()
	for overhangingSegment in overhangingSegments:
		overhangDirection += getDoubledRoundZ( overhangingSegment, normalizedSegment )
	return overhangDirection