示例#1
0
 def load_single_texture(self, name, center=False):
     if center:
         return center_image(
             pyglet.image.load(os.path.join(RES_PATH, name + '.png'))
         )
     else:
         return pyglet.image.load(os.path.join(RES_PATH, name + '.png'))
示例#2
0
    def load_textures(self):
        goblin_img = center_image(
            pyglet.image.load('resources/crappy_goblin.png')
        )
        player_body_img = center_image(
            pyglet.image.load('resources/player_body.png')
        )
        player_body_glow_img = center_image(
            pyglet.image.load('resources/player_body_glow.png')
        )
        wall_img = center_image(
            pyglet.image.load('resources/wall.png')
        )
        bg_img = center_image(
            pyglet.image.load('resources/bg.png')
        )

        self.textures = dict(
            enemy=goblin_img,
            player=player_body_img,
            player_glow=player_body_glow_img,
            wall=wall_img,
            bg=bg_img
        )