def load_single_texture(self, name, center=False): if center: return center_image( pyglet.image.load(os.path.join(RES_PATH, name + '.png')) ) else: return pyglet.image.load(os.path.join(RES_PATH, name + '.png'))
def load_textures(self): goblin_img = center_image( pyglet.image.load('resources/crappy_goblin.png') ) player_body_img = center_image( pyglet.image.load('resources/player_body.png') ) player_body_glow_img = center_image( pyglet.image.load('resources/player_body_glow.png') ) wall_img = center_image( pyglet.image.load('resources/wall.png') ) bg_img = center_image( pyglet.image.load('resources/bg.png') ) self.textures = dict( enemy=goblin_img, player=player_body_img, player_glow=player_body_glow_img, wall=wall_img, bg=bg_img )