def test_set_up_game(self): """ This method tests that the GameOfLife controller can correctly set up a Game of Life. The expected result of this test is for a Game of Life to be correctly prepared. """ golc = GameOfLifeController() # Set up initial input init_input = create_initial_input() # Set up the Game of Life golc.set_up_game(init_input) # Assert that the Controller's game has been initialised, and that it has been initialised as a Game of Life. assert isinstance(golc._game, GameOfLife) # We should also test that the Game Controller has correctly translated the initial input into something only # it can understand. init_input = init_input.split("\n") for x, row in enumerate(init_input): # For each row of cells. for y, _col in enumerate(row): if init_input[x][y] == "*": # Assert that the cell at these 'coordinates' is alive. assert golc.get_game().get_current_generation().get_cells()[x][y].get_state() == Alive() else: # Assert that the cell at these 'coordinates' is dead. assert golc.get_game().get_current_generation().get_cells()[x][y].get_state() == Dead()
def test_set_up_game(self): ''' Tests that an initial input can be given to the Game of Life. ''' golc = GameOfLifeController() # Set up initial input init_input = create_initial_input() # Set up the Game of Life golc.set_up_game(init_input) # Test the _game variable is set correctly. assert isinstance(golc._game, GameOfLife) # Test the input has been set correctly. init_input = init_input.split("\n") for x, row in enumerate(init_input): for y, _col in enumerate(row): if init_input[x][y] == "*": assert golc.get_game().get_current_generation()\ .get_cells()[x][y].get_state() == Alive() else: assert golc.get_game().get_current_generation()\ .get_cells()[x][y].get_state() == Dead()
def test_get_current_generation(self): """ This method tests the ability of the Controller to retrieve the Game of Life's current generation. The expected result of this test is for the Game of Life's current generation to be correctly retrieved as a GolGrid object. """ golc = GameOfLifeController() golc.set_up_game(create_initial_input()) current_gen = golc.get_current_generation() # Assert that the current generation has been retrieved, and that it has been retrieved as the correct Grid # type. assert current_gen and isinstance(current_gen, GolGrid)
def test_play_next_turn(self): """ This method tests that the Controller can correctly play one turn of the Game of Life. The expected result of this test is for the next turn of the Game of Life to be correctly played. """ golc = GameOfLifeController() golc.set_up_game(create_initial_input()) golc.play_next_turn() # Assert first that the turn count has been increased to 1. assert golc.get_game().get_turn_count() == 1 # Write a simulation grid object to test the next generation in our given test. next_gen = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 0, 0, 0, 0], [1, 1, 1, 1, 1, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]] # Test that it matches the calculated pattern. for x, row in enumerate(next_gen): # For each row in a cell for y, _col in enumerate(row): if next_gen[x][y] == 0: # Assert that the cell at these 'coordinates' is dead. assert golc.get_game().get_current_generation().get_cells()[x][y].get_state() == Dead() else: # Assert that the cell at these 'coordinates' is alive. assert golc.get_game().get_current_generation().get_cells()[x][y].get_state() == Alive()
def test_play_next_turn(self): ''' Tests a single turn of the Game of Life can be played. ''' golc = GameOfLifeController() golc.set_up_game(create_initial_input()) golc.play_next_turn() assert golc.get_game().get_turn_count() == 1 # Write a simulation grid object to test the next generation in our # given test. next_gen = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 1, 1, 1, 1, 1, 1, 1, 1], [0, 1, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 0, 0, 0, 0], [1, 1, 1, 1, 1, 0, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]] # Test that it matches the calculated pattern. for x, row in enumerate(next_gen): for y, _col in enumerate(row): if next_gen[x][y] == 0: assert golc.get_game().get_current_generation()\ .get_cells()[x][y].get_state() == Dead() else: assert golc.get_game().get_current_generation()\ .get_cells()[x][y].get_state() == Alive()
def test_get_current_generation_output(self): """ Tests the game controller's ability to output the current generation as a string. This method tests the Controller's ability to retrieve the Game of Life#s current generation. The expected result of this test is for the Game of Life's current generation to be correctly retrieved as a string object. """ golc = GameOfLifeController() golc.set_up_game(create_initial_input()) current_gen = golc.get_current_generation(output=True) # Assert that the current generation has been retrieved, and that it has been retrieved as the correct string # type. assert current_gen and isinstance(current_gen, str)
def test_play_game(self): ''' Tests an entire Game of Life can be played to its end. ''' golc = GameOfLifeController() golc.set_up_game(create_initial_input()) golc.play_game() # According to http://www.julianpulgarin.com/canvaslife/, this pattern # dies before the time limit of 5 minutes is hit. assert golc.get_game().is_game_forsaken() # According to http://www.julianpulgarin.com/canvaslife/, the initial # pattern should take 53 turns to die. assert golc.get_game().get_turn_count() == 53
def test_get_turn_count(self): """ This method tests the ability of the Controller to retrieve the number of turns that have been played so far. The expected result of this test is for the correct turn count to be retrieved at all times. """ golc = GameOfLifeController() golc.set_up_game(create_initial_input()) for i in range(0, 9): # For each turn, assert that the turn count is correct (starts at 0) assert golc.get_turn_count() == i golc.play_next_turn()