def draw(): # global grass, boy # grass.draw() # boy.draw() clear_canvas() game_world.draw() update_canvas()
def draw(): clear_canvas() game_world.draw() ui.draw() global player life.draw(player.life) global gameState, gameOverImage if gameState == GAMESTETE_GAMEOVER: gameOverImage.draw(get_canvas_width() / 2, get_canvas_height() / 2) highscore.draw() update_canvas()
def draw(): clear_canvas() game_world.draw() ui.draw() global brick brick.draw() global player life.draw(player.life) global wall wall.drawRight() # global gameState, gameOverImage # if gameState == GAMESTETE_GAMEOVER: # gameOverImage.draw(get_canvas_width() / 2, get_canvas_height() / 2) # highscore.draw() update_canvas()
def draw(): clear_canvas() game_world.draw() update_canvas()
def draw(): clear_canvas() game_world.draw() imageloader.draw() update_canvas()