def _changeUnitFunctional(self, exit = None): if exit is not None: self.__unitFunctional.setExit(exit) self.__unitFunctional.fini() self.__requestCtx.stopProcessing(result=True) self.__unitFunctional = functional.createUnitFunctional(self) self.__unitFunctional.init() events_dispatcher.updateUI() return
def _changeUnitFunctional(self, exit=None): if exit is not None: self.__unitFunctional.setExit(exit) self.__unitFunctional.fini() self.__requestCtx.stopProcessing(result=True) self.__unitFunctional = functional.createUnitFunctional(self) self.__unitFunctional.init() events_dispatcher.updateUI() return
def start(self, ctx): self.__requestCtx = context._PrbRequestCtx() self.__prbFunctional = functional.createPrbFunctional(self) self.__prbFunctional.init() self.__unitFunctional = functional.createUnitFunctional(self) self.__unitFunctional.init() self.__queueFunctional = functional.createQueueFunctional(isInRandomQueue=ctx.isInRandomQueue) self._startListening() functional.initDevFunctional() if not self.__prbFunctional.hasGUIPage() and not self.__prbFunctional.isGUIProcessed(): self.__queueFunctional.onChanged() events_dispatcher.updateUI() events_dispatcher.addCompaniesToCarousel() if GUI_SETTINGS.specPrebatlesVisible and not areSpecBattlesHidden(): events_dispatcher.addSpecBattlesToCarousel()
def start(self, ctx): self.__requestCtx = context._PrbRequestCtx() self.__prbFunctional = functional.createPrbFunctional(self) self.__prbFunctional.init() self.__unitFunctional = functional.createUnitFunctional(self) self.__unitFunctional.init() self.__queueFunctional = functional.createQueueFunctional( isInRandomQueue=ctx.isInRandomQueue) self._startListening() functional.initDevFunctional() if not self.__prbFunctional.hasGUIPage( ) and not self.__prbFunctional.isGUIProcessed(): self.__queueFunctional.onChanged() events_dispatcher.updateUI() events_dispatcher.addCompaniesToCarousel() if GUI_SETTINGS.specPrebatlesVisible and not areSpecBattlesHidden(): events_dispatcher.addSpecBattlesToCarousel()