def construct(self): block = [] shell = self.shell configuration = self.configuration buyPrice = configuration.buyPrice sellPrice = configuration.sellPrice if buyPrice and sellPrice: LOG_ERROR('You are not allowed to use buyPrice and sellPrice at the same time') return else: need = ZERO_MONEY if buyPrice: money = g_itemsCache.items.stats.money price = shell.altPrice need = price - money need = need.toNonNegative() defPrice = shell.defaultAltPrice or shell.defaultPrice block.append(makePriceBlock(price.credits, CURRENCY_SETTINGS.BUY_CREDITS_PRICE, need.credits if need.credits > 0 else None, defPrice.credits if defPrice.credits > 0 else None, percent=shell.actionPrc, valueWidth=self._valueWidth)) if price.gold > 0: block.append(formatters.packTextBlockData(text=text_styles.standard(TOOLTIPS.VEHICLE_TEXTDELIMITER_OR), padding=formatters.packPadding(left=81 + self.leftPadding))) block.append(makePriceBlock(price.gold, CURRENCY_SETTINGS.BUY_GOLD_PRICE, need.gold if need.gold > 0 else None, defPrice.gold if defPrice.gold > 0 else None, percent=shell.actionPrc, valueWidth=self._valueWidth)) if sellPrice: block.append(makePriceBlock(shell.sellPrice.credits, CURRENCY_SETTINGS.SELL_PRICE, oldPrice=shell.defaultSellPrice.credits, percent=shell.sellActionPrc, valueWidth=self._valueWidth)) inventoryCount = shell.inventoryCount if inventoryCount: block.append(formatters.packTextParameterBlockData(name=text_styles.main(TOOLTIPS.VEHICLE_INVENTORYCOUNT), value=text_styles.stats(inventoryCount), valueWidth=self._valueWidth, padding=formatters.packPadding(left=-5))) notEnoughMoney = need > ZERO_MONEY hasAction = shell.actionPrc > 0 or shell.sellActionPrc > 0 return (block, notEnoughMoney or hasAction)
def construct(self): block = [] shell = self.shell configuration = self.configuration buyPrice = configuration.buyPrice sellPrice = configuration.sellPrice if buyPrice and sellPrice: LOG_ERROR( 'You are not allowed to use buyPrice and sellPrice at the same time' ) return else: need = ZERO_MONEY if buyPrice: money = g_itemsCache.items.stats.money price = shell.altPrice need = price - money need = need.toNonNegative() defPrice = shell.defaultAltPrice or shell.defaultPrice block.append( makePriceBlock( price.credits, CURRENCY_SETTINGS.BUY_CREDITS_PRICE, need.credits if need.credits > 0 else None, defPrice.credits if defPrice.credits > 0 else None, percent=shell.actionPrc, valueWidth=self._valueWidth)) if price.gold > 0: block.append( formatters.packTextBlockData( text=text_styles.standard( TOOLTIPS.VEHICLE_TEXTDELIMITER_OR), padding=formatters.packPadding(left=81 + self.leftPadding))) block.append( makePriceBlock( price.gold, CURRENCY_SETTINGS.BUY_GOLD_PRICE, need.gold if need.gold > 0 else None, defPrice.gold if defPrice.gold > 0 else None, percent=shell.actionPrc, valueWidth=self._valueWidth)) if sellPrice: block.append( makePriceBlock(shell.sellPrice.credits, CURRENCY_SETTINGS.SELL_PRICE, oldPrice=shell.defaultSellPrice.credits, percent=shell.sellActionPrc, valueWidth=self._valueWidth)) inventoryCount = shell.inventoryCount if inventoryCount: block.append( formatters.packTextParameterBlockData( name=text_styles.main(TOOLTIPS.VEHICLE_INVENTORYCOUNT), value=text_styles.stats(inventoryCount), valueWidth=self._valueWidth, padding=formatters.packPadding(left=-5))) notEnoughMoney = need > ZERO_MONEY hasAction = shell.actionPrc > 0 or shell.sellActionPrc > 0 return (block, notEnoughMoney or hasAction)
def __getBoosterPrice(self, booster): block = [] money = self.itemsCache.items.stats.money showDelimiter = False leftPadding = 92 for itemPrice in booster.buyPrices: currency = itemPrice.getCurrency() value = itemPrice.price.getSignValue(currency) defValue = itemPrice.defPrice.getSignValue(currency) needValue = value - money.getSignValue(currency) actionPercent = itemPrice.getActionPrc() if currency == Currency.GOLD and actionPercent > 0: leftActionPadding = 101 + self.leftPadding else: leftActionPadding = 81 + self.leftPadding if showDelimiter: block.append( formatters.packTextBlockData( text=text_styles.standard( TOOLTIPS.VEHICLE_TEXTDELIMITER_OR), padding=formatters.packPadding( left=leftActionPadding))) block.append( makePriceBlock(value, CURRENCY_SETTINGS.getBuySetting(currency), needValue if needValue > 0 else None, defValue if defValue > 0 else None, actionPercent, leftPadding=leftPadding)) showDelimiter = True return block
def __getBoosterPrice(self, booster): block = [] money = g_itemsCache.items.stats.money if booster.buyPrice: price = booster.buyPrice defPrice = booster.defaultPrice need = price - money need = need.toNonNegative() leftPadding = 92 if price.credits > 0: creditsActionPercent = getActionPrc(price.credits, defPrice.credits) block.append(makePriceBlock(price.credits, CURRENCY_SETTINGS.BUY_CREDITS_PRICE, need.credits if need.credits > 0 else None, defPrice.credits if defPrice.credits > 0 else None, creditsActionPercent, leftPadding=leftPadding)) if price.gold > 0: goldActionPercent = getActionPrc(price.gold, defPrice.gold) if price.credits > 0: block.append(formatters.packTextBlockData(text=text_styles.standard(TOOLTIPS.VEHICLE_TEXTDELIMITER_OR), padding=formatters.packPadding(left=(101 if goldActionPercent > 0 else 81) + self.leftPadding))) block.append(makePriceBlock(price.gold, CURRENCY_SETTINGS.BUY_GOLD_PRICE, need.gold if need.gold > 0 else None, defPrice.gold if defPrice.gold > 0 else None, goldActionPercent, leftPadding=leftPadding)) return block
def _packInventoryBlock(self): container = self.app.containerManager.getContainer(ViewTypes.LOBBY_SUB) view = container.getView() if view.alias == VIEW_ALIAS.LOBBY_CUSTOMIZATION: getInventoryCount = view.getItemInventoryCount else: getInventoryCount = getItemInventoryCount subBlocks = [formatters.packTextBlockData(text=text_styles.middleTitle(VEHICLE_CUSTOMIZATION.CUSTOMIZATION_TOOLTIP_INVENTORY_TITLE), padding={'bottom': 4})] money = self.itemsCache.items.stats.money if not self._item.isHidden: for itemPrice in self._item.buyPrices: currency = itemPrice.getCurrency() value = itemPrice.price.getSignValue(currency) defValue = itemPrice.defPrice.getSignValue(currency) needValue = value - money.getSignValue(currency) actionPercent = itemPrice.getActionPrc() if not self._item.isRentable: setting = CURRENCY_SETTINGS.getBuySetting forcedText = '' else: setting = CURRENCY_SETTINGS.getRentSetting forcedText = _ms(VEHICLE_CUSTOMIZATION.CUSTOMIZATION_TOOLTIP_INVENTORY_COST_RENT, battlesNum=self._item.rentCount) subBlocks.append(makePriceBlock(value, setting(currency), needValue if needValue > 0 else None, defValue if defValue > 0 else None, actionPercent, valueWidth=88, leftPadding=49, forcedText=forcedText)) if not self._item.isRentable: for itemPrice in self._item.sellPrices: currency = itemPrice.getCurrency() value = itemPrice.price.getSignValue(currency) defValue = itemPrice.defPrice.getSignValue(currency) actionPercent = itemPrice.getActionPrc() if actionPercent > 0: subBlocks.append(formatters.packTextParameterWithIconBlockData(name=text_styles.main(TOOLTIPS.ACTIONPRICE_SELL_BODY_SIMPLE), value=text_styles.concatStylesToSingleLine(text_styles.credits(BigWorld.wg_getIntegralFormat(value)), ' ', icons.credits()), icon='alertMedium', valueWidth=88, padding=formatters.packPadding(left=-5))) subBlocks.append(makePriceBlock(value, CURRENCY_SETTINGS.SELL_PRICE, oldPrice=defValue if defValue > 0 else None, percent=actionPercent, valueWidth=88, leftPadding=49)) inventoryCount = getInventoryCount(self._item) info = text_styles.concatStylesWithSpace(text_styles.stats(inventoryCount)) if self._item.isRentable and inventoryCount > 0 or not self._item.isRentable: title = text_styles.main(VEHICLE_CUSTOMIZATION.CUSTOMIZATION_TOOLTIP_INVENTORY_RENT_BATTLESLEFT if self._item.isRentable else VEHICLE_CUSTOMIZATION.CUSTOMIZATION_TOOLTIP_INVENTORY_AVAILABLE) icon = RES_ICONS.MAPS_ICONS_LIBRARY_CLOCKICON_1 if self._item.isRentable else RES_ICONS.MAPS_ICONS_CUSTOMIZATION_STORAGE_ICON padding = formatters.packPadding(left=83, bottom=-14 if self._item.isRentable else 0) titlePadding = formatters.packPadding(left=-8 if self._item.isRentable else -1) iconPadding = formatters.packPadding(top=-7 if self._item.isRentable else -2, left=-3 if self._item.isRentable else -2) subBlocks.append(formatters.packTitleDescParameterWithIconBlockData(title=title, value=info, icon=icon, padding=padding, titlePadding=titlePadding, iconPadding=iconPadding)) return formatters.packBuildUpBlockData(blocks=subBlocks, gap=-1)
def __getBoosterPrice(self, booster): block = [] money = g_itemsCache.items.stats.money if booster.buyPrice: price = booster.buyPrice defPrice = booster.defaultPrice need = price - money need = need.toNonNegative() leftPadding = 92 if price.credits > 0: creditsActionPercent = getActionPrc(price.credits, defPrice.credits) block.append( makePriceBlock( price.credits, CURRENCY_SETTINGS.BUY_CREDITS_PRICE, need.credits if need.credits > 0 else None, defPrice.credits if defPrice.credits > 0 else None, creditsActionPercent, leftPadding=leftPadding)) if price.gold > 0: goldActionPercent = getActionPrc(price.gold, defPrice.gold) if price.credits > 0: block.append( formatters.packTextBlockData( text=text_styles.standard( TOOLTIPS.VEHICLE_TEXTDELIMITER_OR), padding=formatters.packPadding( left=(101 if goldActionPercent > 0 else 81) + self.leftPadding))) block.append( makePriceBlock( price.gold, CURRENCY_SETTINGS.BUY_GOLD_PRICE, need.gold if need.gold > 0 else None, defPrice.gold if defPrice.gold > 0 else None, goldActionPercent, leftPadding=leftPadding)) return block
def construct(self): block = [] shell = self.shell configuration = self.configuration buyPrice = configuration.buyPrice sellPrice = configuration.sellPrice if buyPrice and sellPrice: LOG_ERROR('You are not allowed to use buyPrice and sellPrice at the same time') return else: notEnoughMoney = False showDelimiter = False shop = self.itemsCache.items.shop money = self.itemsCache.items.stats.money if buyPrice and shell.buyPrices: for itemPrice in shell.buyPrices.iteritems(directOrder=False): if not isItemBuyPriceAvailable(shell, itemPrice, shop) or not itemPrice.price: continue currency = itemPrice.getCurrency() value = itemPrice.price.getSignValue(currency) defValue = itemPrice.defPrice.getSignValue(currency) actionPercent = itemPrice.getActionPrc() needValue = value - money.getSignValue(currency) if needValue > 0: notEnoughMoney = True else: needValue = None if showDelimiter: block.append(formatters.packTextBlockData(text=text_styles.standard(TOOLTIPS.VEHICLE_TEXTDELIMITER_OR), padding=formatters.packPadding(left=81 + self.leftPadding))) block.append(makePriceBlock(value, CURRENCY_SETTINGS.getBuySetting(currency), needValue, defValue if defValue > 0 else None, actionPercent, valueWidth=self._valueWidth)) showDelimiter = True if sellPrice and shell.sellPrices: block.append(makePriceBlock(shell.sellPrices.itemPrice.price.credits, CURRENCY_SETTINGS.SELL_PRICE, oldPrice=shell.sellPrices.itemPrice.defPrice.credits, percent=shell.sellPrices.itemPrice.getActionPrc(), valueWidth=self._valueWidth)) inventoryCount = shell.inventoryCount if inventoryCount: block.append(formatters.packTextParameterBlockData(name=text_styles.main(TOOLTIPS.VEHICLE_INVENTORYCOUNT), value=text_styles.stats(inventoryCount), valueWidth=self._valueWidth, padding=formatters.packPadding(left=-5))) hasAction = shell.buyPrices.itemPrice.isActionPrice() or shell.sellPrices.itemPrice.isActionPrice() return (block, notEnoughMoney or hasAction)
def __getInventoryBlock(self, booster, showPrice, showInventoryCount): block = [] money = self.itemsCache.items.stats.money if showPrice: showDelimiter = False leftPadding = 92 for itemPrice in booster.buyPrices: currency = itemPrice.getCurrency() value = itemPrice.price.getSignValue(currency) defValue = itemPrice.defPrice.getSignValue(currency) needValue = value - money.getSignValue(currency) actionPercent = itemPrice.getActionPrc() if currency == Currency.GOLD and actionPercent > 0: leftActionPadding = 101 + self.leftPadding else: leftActionPadding = 81 + self.leftPadding if showDelimiter: block.append(formatters.packTextBlockData(text=_ts.standard(TOOLTIPS.VEHICLE_TEXTDELIMITER_OR), padding=formatters.packPadding(left=leftActionPadding))) block.append(makePriceBlock(value, CURRENCY_SETTINGS.getBuySetting(currency), needValue if needValue > 0 else None, defValue if defValue > 0 else None, actionPercent, leftPadding=leftPadding)) showDelimiter = True if showInventoryCount: block.append(formatters.packTitleDescParameterWithIconBlockData(title=_ts.main(TOOLTIPS.VEHICLE_INVENTORYCOUNT), value=_ts.stats(booster.count), icon=RES_ICONS.MAPS_ICONS_LIBRARY_STORAGE_ICON, padding=formatters.packPadding(left=104), titlePadding=formatters.packPadding(), iconPadding=formatters.packPadding(top=-2, left=-2))) return block
def construct(self): xp = self.configuration.xp dailyXP = self.configuration.dailyXP buyPrice = self.configuration.buyPrice sellPrice = self.configuration.sellPrice unlockPrice = self.configuration.unlockPrice techTreeNode = self.configuration.node minRentPrice = self.configuration.minRentPrice rentals = self.configuration.rentals paddings = formatters.packPadding(left=-4) neededValue = 0 actionPrc = 0 if buyPrice and sellPrice: LOG_ERROR('You are not allowed to use buyPrice and sellPrice at the same time') return else: block = [] isUnlocked = self.vehicle.isUnlocked isInInventory = self.vehicle.isInInventory isNextToUnlock = False parentCD = None if techTreeNode is not None: isNextToUnlock = bool(int(techTreeNode.state) & NODE_STATE.NEXT_2_UNLOCK) parentCD = techTreeNode.unlockProps.parentID if xp: xpValue = self.vehicle.xp if xpValue: xPText = text_styles.expText(_int(xpValue)) icon = ICON_TEXT_FRAMES.FREE_XP if self.vehicle.isPremium else ICON_TEXT_FRAMES.XP block.append(formatters.packTextParameterWithIconBlockData(name=text_styles.main(TOOLTIPS.VEHICLE_XP), value=xPText, icon=icon, valueWidth=self._valueWidth, padding=paddings)) if dailyXP: attrs = g_itemsCache.items.stats.attributes if attrs & constants.ACCOUNT_ATTR.DAILY_MULTIPLIED_XP and self.vehicle.dailyXPFactor > 0: dailyXPText = text_styles.main(text_styles.expText('x' + _int(self.vehicle.dailyXPFactor))) block.append(formatters.packTextParameterWithIconBlockData(name=text_styles.main(TOOLTIPS.VEHICLE_DAILYXPFACTOR), value=dailyXPText, icon=ICON_TEXT_FRAMES.DOUBLE_XP_FACTOR, valueWidth=self._valueWidth, padding=paddings)) if unlockPrice: isAvailable, cost, need = getUnlockPrice(self.vehicle.intCD, parentCD) if cost > 0: neededValue = None if isAvailable and not isUnlocked and need > 0 and techTreeNode is not None: neededValue = need block.append(makePriceBlock(cost, CURRENCY_SETTINGS.UNLOCK_PRICE, neededValue, valueWidth=self._valueWidth)) if buyPrice and not (self.vehicle.isDisabledForBuy or self.vehicle.isPremiumIGR or self.vehicle.isTelecom): price = self.vehicle.buyPrice money = g_itemsCache.items.stats.money actionPrc = self.vehicle.actionPrc defaultPrice = self.vehicle.defaultPrice currency = price.getCurrency() buyPriceText = price.get(currency) oldPrice = defaultPrice.get(currency) neededValue = price.get(currency) - money.get(currency) neededValue = neededValue if neededValue > 0 else None if isInInventory or not isInInventory and not isUnlocked and not isNextToUnlock: neededValue = None block.append(makePriceBlock(buyPriceText, CURRENCY_SETTINGS.getBuySetting(currency), neededValue, oldPrice, actionPrc, valueWidth=self._valueWidth)) if sellPrice and not self.vehicle.isTelecom: sellPrice = self.vehicle.sellPrice if sellPrice.isSet(Currency.GOLD): sellPriceText = text_styles.gold(_int(sellPrice.gold)) sellPriceIcon = ICON_TEXT_FRAMES.GOLD else: sellPriceText = text_styles.credits(_int(sellPrice.credits)) sellPriceIcon = ICON_TEXT_FRAMES.CREDITS block.append(formatters.packTextParameterWithIconBlockData(name=text_styles.main(TOOLTIPS.VEHICLE_SELL_PRICE), value=sellPriceText, icon=sellPriceIcon, valueWidth=self._valueWidth, padding=paddings)) if minRentPrice and not self.vehicle.isPremiumIGR: minRentPricePackage = self.vehicle.getRentPackage() if minRentPricePackage: minRentPriceValue = Money(*minRentPricePackage['rentPrice']) minDefaultRentPriceValue = Money(*minRentPricePackage['defaultRentPrice']) actionPrc = self.vehicle.getRentPackageActionPrc(minRentPricePackage['days']) money = g_itemsCache.items.stats.money currency = minRentPriceValue.getCurrency() price = minRentPriceValue.get(currency) oldPrice = minDefaultRentPriceValue.get(currency) neededValue = minRentPriceValue.get(currency) - money.get(currency) neededValue = neededValue if neededValue > 0 else None block.append(makePriceBlock(price, CURRENCY_SETTINGS.getRentSetting(currency), neededValue, oldPrice, actionPrc, valueWidth=self._valueWidth)) if rentals and not self.vehicle.isPremiumIGR: rentFormatter = RentLeftFormatter(self.vehicle.rentInfo) rentLeftInfo = rentFormatter.getRentLeftStr('#tooltips:vehicle/rentLeft/%s', formatter=lambda key, countType, count, _ = None: {'left': count, 'descr': i18n.makeString(key % countType)}) if rentLeftInfo: block.append(formatters.packTextParameterWithIconBlockData(name=text_styles.main(rentLeftInfo['descr']), value=text_styles.main(rentLeftInfo['left']), icon=ICON_TEXT_FRAMES.RENTALS, valueWidth=self._valueWidth, padding=formatters.packPadding(left=-4, bottom=-16))) notEnoughMoney = neededValue > 0 hasAction = actionPrc > 0 return (block, notEnoughMoney or hasAction)
def _packInventoryBlock(self, showBuyPrice, showSellPrice, showInventoryCount): subBlocks = [] money = self.itemsCache.items.stats.money if showBuyPrice and not self._item.isHidden: for itemPrice in self._item.buyPrices: currency = itemPrice.getCurrency() value = itemPrice.price.getSignValue(currency) defValue = itemPrice.defPrice.getSignValue(currency) needValue = value - money.getSignValue(currency) actionPercent = itemPrice.getActionPrc() if not self._item.isRentable: setting = CURRENCY_SETTINGS.getBuySetting forcedText = '' else: setting = CURRENCY_SETTINGS.getRentSetting forcedText = _ms(VEHICLE_CUSTOMIZATION. CUSTOMIZATION_TOOLTIP_INVENTORY_COST_RENT, battlesNum=self._item.rentCount) if self._item.buyCount > 0: subBlocks.append( makePriceBlock(value, setting(currency), needValue if needValue > 0 else None, defValue if defValue > 0 else None, actionPercent, valueWidth=88, leftPadding=49, forcedText=forcedText)) if showSellPrice and not (self._item.isHidden or self._item.isRentable): for itemPrice in self._item.sellPrices: currency = itemPrice.getCurrency() value = itemPrice.price.getSignValue(currency) defValue = itemPrice.defPrice.getSignValue(currency) actionPercent = itemPrice.getActionPrc() if actionPercent > 0: subBlocks.append( formatters.packTextParameterWithIconBlockData( name=text_styles.main( TOOLTIPS.ACTIONPRICE_SELL_BODY_SIMPLE), value=text_styles.concatStylesToSingleLine( text_styles.credits( backport.getIntegralFormat(value)), ' ', icons.credits()), icon='alertMedium', valueWidth=88, padding=formatters.packPadding(left=-5))) subBlocks.append( makePriceBlock(value, CURRENCY_SETTINGS.SELL_PRICE, oldPrice=defValue if defValue > 0 else None, percent=actionPercent, valueWidth=88, leftPadding=49)) if self.__ctx is not None: inventoryCount = self.__ctx.mode.getItemInventoryCount(self._item) else: inventoryCount = getItemInventoryCount(self._item) info = text_styles.concatStylesWithSpace( text_styles.stats(inventoryCount)) padding = formatters.packPadding(left=83, bottom=0) titlePadding = formatters.packPadding(left=-1) if showInventoryCount and inventoryCount > 0: if self._item.isRentable: textKey = VEHICLE_CUSTOMIZATION.CUSTOMIZATION_TOOLTIP_INVENTORY_RENT_BATTLESLEFT icon = RES_ICONS.MAPS_ICONS_LIBRARY_CLOCKICON_1 autoRentEnabled = self.__ctx.mode.isAutoRentEnabled( ) if self.__ctx is not None else False if self._item.isRented and autoRentEnabled: textKey = VEHICLE_CUSTOMIZATION.CUSTOMIZATION_TOOLTIP_INVENTORY_RENT_BATTLESLEFT_AUTOPROLONGATIONON icon = RES_ICONS.MAPS_ICONS_CUSTOMIZATION_ICON_RENT title = text_styles.main( _ms(textKey, tankname=self.__vehicle.shortUserName)) padding = formatters.packPadding(left=83, bottom=-14) titlePadding = formatters.packPadding(left=-8) iconPadding = formatters.packPadding(top=-7, left=-3) else: title = text_styles.main( VEHICLE_CUSTOMIZATION. CUSTOMIZATION_TOOLTIP_INVENTORY_AVAILABLE) icon = RES_ICONS.MAPS_ICONS_CUSTOMIZATION_STORAGE_ICON padding = formatters.packPadding(left=83, bottom=0) titlePadding = formatters.packPadding(left=-1) iconPadding = formatters.packPadding(top=-2, left=-2) subBlocks.append( formatters.packTitleDescParameterWithIconBlockData( title=title, value=info, icon=icon, padding=padding, titlePadding=titlePadding, iconPadding=iconPadding)) boundCount = self._item.boundInventoryCount(self.__vehicle.intCD) commonCount = boundCount + self.installedCount isVehicleBound = self._item.isVehicleBound and not self._item.isProgressionAutoBound if showInventoryCount and commonCount > 0 and isVehicleBound and not self._item.isRentable: subBlocks.append( formatters.packTitleDescParameterWithIconBlockData( title=text_styles.main( _ms(VEHICLE_CUSTOMIZATION. CUSTOMIZATION_BOUND_ON_VEHICLE, tankname=self.__vehicle.shortUserName)), value=text_styles.concatStylesWithSpace( text_styles.stats(commonCount)), icon=RES_ICONS.MAPS_ICONS_CUSTOMIZATION_TANK, padding=padding, titlePadding=titlePadding, iconPadding=formatters.packPadding(top=2))) return formatters.packBuildUpBlockData(blocks=subBlocks, gap=-1)
def construct(self): block = [] module = self.module slotIdx = self.configuration.slotIdx vehicle = self.configuration.vehicle sellPrice = self.configuration.sellPrice buyPrice = self.configuration.buyPrice unlockPrice = self.configuration.unlockPrice inventoryCount = self.configuration.inventoryCount vehiclesCount = self.configuration.vehiclesCount researchNode = self.configuration.node if buyPrice and sellPrice: LOG_ERROR('You are not allowed to use buyPrice and sellPrice at the same time') return else: def checkState(state): if researchNode is not None: return bool(int(researchNode.state) & state) else: return False isEqOrDev = module.itemTypeID in GUI_ITEM_TYPE.ARTEFACTS isNextToUnlock = checkState(NODE_STATE_FLAGS.NEXT_2_UNLOCK) isInstalled = checkState(NODE_STATE_FLAGS.INSTALLED) isInInventory = checkState(NODE_STATE_FLAGS.IN_INVENTORY) isUnlocked = checkState(NODE_STATE_FLAGS.UNLOCKED) isAutoUnlock = checkState(NODE_STATE_FLAGS.AUTO_UNLOCKED) items = self.itemsCache.items money = items.stats.money itemPrice = MONEY_UNDEFINED if module is not None: itemPrice = module.buyPrices.itemPrice.price isMoneyEnough = money >= itemPrice leftPadding = 92 if unlockPrice and not isEqOrDev: parentCD = vehicle.intCD if vehicle is not None else None isAvailable, cost, need = getUnlockPrice(module.intCD, parentCD) neededValue = None if not isUnlocked and isNextToUnlock and need > 0: neededValue = need if cost > 0: block.append(makePriceBlock(cost, CURRENCY_SETTINGS.UNLOCK_PRICE, neededValue, leftPadding=leftPadding, valueWidth=self._valueWidth)) notEnoughMoney = False hasAction = False if buyPrice and not isAutoUnlock: shop = self.itemsCache.items.shop money = self.itemsCache.items.stats.money rootInInv = vehicle is not None and vehicle.isInInventory if researchNode: showNeeded = rootInInv and not isMoneyEnough and (isNextToUnlock or isUnlocked) and not (isInstalled or isInInventory) else: isModuleUnlocked = module.isUnlocked isModuleInInventory = module.isInInventory showNeeded = not isModuleInInventory and isModuleUnlocked showDelimiter = False leftPadding = 92 for itemPrice in module.buyPrices.iteritems(directOrder=False): if not isItemBuyPriceAvailable(module, itemPrice, shop): continue currency = itemPrice.getCurrency() value = itemPrice.price.getSignValue(currency) defValue = itemPrice.defPrice.getSignValue(currency) actionPercent = itemPrice.getActionPrc() if isEqOrDev or showNeeded: needValue = value - money.getSignValue(currency) if needValue > 0: notEnoughMoney = True else: needValue = None else: needValue = None if currency == Currency.GOLD and actionPercent > 0: leftActionPadding = 101 + self.leftPadding else: leftActionPadding = 81 + self.leftPadding if actionPercent > 0: hasAction = True if showDelimiter: block.append(formatters.packTextBlockData(text=text_styles.standard(TOOLTIPS.VEHICLE_TEXTDELIMITER_OR), padding=formatters.packPadding(left=leftActionPadding))) block.append(makePriceBlock(value, CURRENCY_SETTINGS.getBuySetting(currency), needValue, defValue if defValue > 0 else None, actionPercent, valueWidth=self._valueWidth, leftPadding=leftPadding)) showDelimiter = True if sellPrice and module.sellPrices: block.append(makePriceBlock(module.sellPrices.itemPrice.price.credits, CURRENCY_SETTINGS.SELL_PRICE, oldPrice=module.sellPrices.itemPrice.defPrice.credits, percent=module.sellPrices.itemPrice.getActionPrc(), valueWidth=self._valueWidth, leftPadding=leftPadding)) if inventoryCount: count = module.inventoryCount if count > 0: block.append(self._getInventoryBlock(count)) if vehiclesCount: inventoryVehicles = items.getVehicles(REQ_CRITERIA.INVENTORY) count = len(module.getInstalledVehicles(inventoryVehicles.itervalues())) if count > 0: block.append(formatters.packTextParameterBlockData(name=text_styles.main(TOOLTIPS.VEHICLE_VEHICLECOUNT), value=text_styles.stats(count), valueWidth=self._valueWidth, padding=formatters.packPadding(left=-5))) isOptionalDevice = module.itemTypeID == GUI_ITEM_TYPE.OPTIONALDEVICE if isOptionalDevice and not module.isRemovable and not self.configuration.isAwardWindow: removalPrice = module.getRemovalPrice(self.itemsCache.items) removalPriceCurrency = removalPrice.getCurrency() currencyTextFormatter = getattr(text_styles, removalPriceCurrency, text_styles.gold) block.append(formatters.packTextParameterWithIconBlockData(name=text_styles.main(TOOLTIPS.MODULEFITS_NOT_REMOVABLE_DISMANTLING_PRICE), value=currencyTextFormatter(removalPrice.price.get(removalPriceCurrency)), icon=removalPriceCurrency, valueWidth=self._valueWidth, padding=formatters.packPadding(left=-5))) hasAction |= module.sellPrices.itemPrice.isActionPrice() return (block, notEnoughMoney or hasAction)
def construct(self): xp = self.configuration.xp dailyXP = self.configuration.dailyXP buyPrice = self.configuration.buyPrice sellPrice = self.configuration.sellPrice unlockPrice = self.configuration.unlockPrice techTreeNode = self.configuration.node minRentPrice = self.configuration.minRentPrice rentals = self.configuration.rentals futureRentals = self.configuration.futureRentals paddings = formatters.packPadding(left=-4) neededValue = 0 actionPrc = 0 if buyPrice and sellPrice: LOG_ERROR( 'You are not allowed to use buyPrice and sellPrice at the same time' ) return else: block = [] isUnlocked = self.vehicle.isUnlocked isInInventory = self.vehicle.isInInventory isNextToUnlock = False parentCD = None if techTreeNode is not None: isNextToUnlock = bool( int(techTreeNode.state) & NODE_STATE_FLAGS.NEXT_2_UNLOCK) parentCD = techTreeNode.unlockProps.parentID if xp: xpValue = self.vehicle.xp if xpValue: xPText = text_styles.expText(_int(xpValue)) icon = ICON_TEXT_FRAMES.FREE_XP if self.vehicle.isPremium else ICON_TEXT_FRAMES.XP block.append( formatters.packTextParameterWithIconBlockData( name=text_styles.main(TOOLTIPS.VEHICLE_XP), value=xPText, icon=icon, valueWidth=self._valueWidth, padding=paddings)) if dailyXP: attrs = g_itemsCache.items.stats.attributes if attrs & constants.ACCOUNT_ATTR.DAILY_MULTIPLIED_XP and self.vehicle.dailyXPFactor > 0: dailyXPText = text_styles.main( text_styles.expText('x' + _int(self.vehicle.dailyXPFactor))) block.append( formatters.packTextParameterWithIconBlockData( name=text_styles.main( TOOLTIPS.VEHICLE_DAILYXPFACTOR), value=dailyXPText, icon=ICON_TEXT_FRAMES.DOUBLE_XP_FACTOR, valueWidth=self._valueWidth, padding=paddings)) if unlockPrice: isAvailable, cost, need = getUnlockPrice( self.vehicle.intCD, parentCD) if cost > 0: neededValue = None if isAvailable and not isUnlocked and need > 0 and techTreeNode is not None: neededValue = need block.append( makePriceBlock(cost, CURRENCY_SETTINGS.UNLOCK_PRICE, neededValue, valueWidth=self._valueWidth)) if buyPrice: if self.vehicle.isRestorePossible(): price = self.vehicle.restorePrice defaultPrice = price currency = price.getCurrency() buyPriceText = price.get(currency) oldPrice = defaultPrice.get(currency) neededValue = _getNeedValue(price, currency) if isInInventory or not isInInventory and not isUnlocked and not isNextToUnlock: neededValue = None block.append( makePriceBlock(buyPriceText, CURRENCY_SETTINGS.RESTORE_PRICE, neededValue, oldPrice, actionPrc, valueWidth=self._valueWidth)) if self.vehicle.hasLimitedRestore(): timeKey, formattedTime = getTimeLeftInfo( self.vehicle.restoreInfo.getRestoreTimeLeft(), None) block.append( formatters.packTextParameterWithIconBlockData( name=text_styles.main( '#tooltips:vehicle/restoreLeft/%s' % timeKey), value=text_styles.main(formattedTime), icon=ICON_TEXT_FRAMES.ALERT if timeKey == 'hours' else ICON_TEXT_FRAMES.EMPTY, valueWidth=self._valueWidth, padding=formatters.packPadding(left=-4))) elif not (self.vehicle.isDisabledForBuy or self.vehicle.isPremiumIGR or self.vehicle.isTelecom): price = self.vehicle.buyPrice actionPrc = self.vehicle.actionPrc defaultPrice = self.vehicle.defaultPrice currency = price.getCurrency() buyPriceText = price.get(currency) oldPrice = defaultPrice.get(currency) neededValue = _getNeedValue(price, currency) if isInInventory or not isInInventory and not isUnlocked and not isNextToUnlock: neededValue = None block.append( makePriceBlock( buyPriceText, CURRENCY_SETTINGS.getBuySetting(currency), neededValue, oldPrice, 0, valueWidth=self._valueWidth)) if sellPrice and not self.vehicle.isTelecom: sellPrice = self.vehicle.sellPrice if sellPrice.isSet(Currency.GOLD): sellPriceText = text_styles.gold(_int(sellPrice.gold)) sellPriceIcon = ICON_TEXT_FRAMES.GOLD else: sellPriceText = text_styles.credits(_int( sellPrice.credits)) sellPriceIcon = ICON_TEXT_FRAMES.CREDITS block.append( formatters.packTextParameterWithIconBlockData( name=text_styles.main(TOOLTIPS.VEHICLE_SELL_PRICE), value=sellPriceText, icon=sellPriceIcon, valueWidth=self._valueWidth, padding=paddings)) if minRentPrice and not self.vehicle.isPremiumIGR: minRentPricePackage = self.vehicle.getRentPackage() if minRentPricePackage: minRentPriceValue = Money( *minRentPricePackage['rentPrice']) minDefaultRentPriceValue = Money( *minRentPricePackage['defaultRentPrice']) actionPrc = self.vehicle.getRentPackageActionPrc( minRentPricePackage['days']) currency = minRentPriceValue.getCurrency() price = minRentPriceValue.get(currency) oldPrice = minDefaultRentPriceValue.get(currency) neededValue = _getNeedValue(minRentPriceValue, currency) block.append( makePriceBlock( price, CURRENCY_SETTINGS.getRentSetting(currency), neededValue, oldPrice, actionPrc, valueWidth=self._valueWidth)) if not self.vehicle.isRented or self.vehicle.rentalIsOver: block.append( formatters.packTextParameterWithIconBlockData( name=text_styles.main( '#tooltips:vehicle/rentAvailable'), value='', icon=ICON_TEXT_FRAMES.RENTALS, valueWidth=self._valueWidth, padding=paddings)) if rentals and not self.vehicle.isPremiumIGR: if futureRentals: rentLeftKey = '#tooltips:vehicle/rentLeftFuture/%s' rentInfo = RentalInfoProvider(time=self._rentExpiryTime, isRented=True) else: rentLeftKey = '#tooltips:vehicle/rentLeft/%s' rentInfo = self.vehicle.rentInfo rentFormatter = RentLeftFormatter(rentInfo) rentLeftInfo = rentFormatter.getRentLeftStr( rentLeftKey, formatter=lambda key, countType, count, _=None: { 'left': count, 'descr': i18n.makeString(key % countType) }) if rentLeftInfo: block.append( formatters.packTextParameterWithIconBlockData( name=text_styles.main(rentLeftInfo['descr']), value=text_styles.main(rentLeftInfo['left']), icon=ICON_TEXT_FRAMES.RENTALS, valueWidth=self._valueWidth, padding=formatters.packPadding(left=-4, bottom=-16))) notEnoughMoney = neededValue > 0 hasAction = actionPrc > 0 return (block, notEnoughMoney or hasAction)
def construct(self): block = [] module = self.module slotIdx = self.configuration.slotIdx vehicle = self.configuration.vehicle sellPrice = self.configuration.sellPrice buyPrice = self.configuration.buyPrice unlockPrice = self.configuration.unlockPrice inventoryCount = self.configuration.inventoryCount vehiclesCount = self.configuration.vehiclesCount researchNode = self.configuration.node if buyPrice and sellPrice: LOG_ERROR( 'You are not allowed to use buyPrice and sellPrice at the same time' ) return else: def checkState(state): if researchNode is not None: return bool(int(researchNode.state) & state) else: return False isEqOrDev = module.itemTypeID in GUI_ITEM_TYPE.ARTEFACTS isNextToUnlock = checkState(NODE_STATE_FLAGS.NEXT_2_UNLOCK) isInstalled = checkState(NODE_STATE_FLAGS.INSTALLED) isInInventory = checkState(NODE_STATE_FLAGS.IN_INVENTORY) isUnlocked = checkState(NODE_STATE_FLAGS.UNLOCKED) isAutoUnlock = checkState(NODE_STATE_FLAGS.AUTO_UNLOCKED) items = g_itemsCache.items money = items.stats.money itemPrice = ZERO_MONEY if module is not None: itemPrice = module.buyPrice isMoneyEnough = money >= itemPrice leftPadding = 92 if unlockPrice and not isEqOrDev: parentCD = vehicle.intCD if vehicle is not None else None isAvailable, cost, need = getUnlockPrice( module.intCD, parentCD) neededValue = None if not isUnlocked and isNextToUnlock and need > 0: neededValue = need if cost > 0: block.append( makePriceBlock(cost, CURRENCY_SETTINGS.UNLOCK_PRICE, neededValue, leftPadding=leftPadding, valueWidth=self._valueWidth)) creditsActionPercent, goldActionPercent = (0, 0) need = ZERO_MONEY if buyPrice and not isAutoUnlock: price = module.altPrice or module.buyPrice defPrice = module.defaultAltPrice or module.defaultPrice rootInInv = vehicle is not None and vehicle.isInInventory if researchNode: showNeeded = rootInInv and not isMoneyEnough and ( isNextToUnlock or isUnlocked) and not (isInstalled or isInInventory) else: isModuleUnlocked = module.isUnlocked isModuleInInventory = module.isInInventory showNeeded = not isModuleInInventory and isModuleUnlocked if isEqOrDev or showNeeded: need = price - money need = need.toNonNegative() if price.credits > 0: creditsActionPercent = getActionPrc( price.credits, defPrice.credits) block.append( makePriceBlock( price.credits, CURRENCY_SETTINGS.BUY_CREDITS_PRICE, need.credits if need.credits > 0 else None, defPrice.credits if defPrice.credits > 0 else None, creditsActionPercent, self._valueWidth, leftPadding)) if price.gold > 0: goldActionPercent = getActionPrc(price.gold, defPrice.gold) block.append( formatters.packTextBlockData( text=text_styles.standard( TOOLTIPS.VEHICLE_TEXTDELIMITER_OR), padding=formatters.packPadding( left=(101 if goldActionPercent > 0 else 81) + self.leftPadding))) block.append( makePriceBlock( price.gold, CURRENCY_SETTINGS.BUY_GOLD_PRICE, need.gold if need.gold > 0 else None, defPrice.gold if defPrice.gold > 0 else None, goldActionPercent, self._valueWidth, leftPadding)) if sellPrice: block.append( makePriceBlock(module.sellPrice.credits, CURRENCY_SETTINGS.SELL_PRICE, oldPrice=module.defaultSellPrice.credits, percent=module.sellActionPrc, valueWidth=self._valueWidth, leftPadding=leftPadding)) if inventoryCount: count = module.inventoryCount if count > 0: block.append( formatters.packTextParameterBlockData( name=text_styles.main( TOOLTIPS.VEHICLE_INVENTORYCOUNT), value=text_styles.stats(count), valueWidth=self._valueWidth, padding=formatters.packPadding(left=-5))) if vehiclesCount: inventoryVehicles = items.getVehicles(REQ_CRITERIA.INVENTORY) count = len( module.getInstalledVehicles( inventoryVehicles.itervalues())) if count > 0: block.append( formatters.packTextParameterBlockData( name=text_styles.main( TOOLTIPS.VEHICLE_VEHICLECOUNT), value=text_styles.stats(count), valueWidth=self._valueWidth, padding=formatters.packPadding(left=-5))) notEnoughMoney = need > ZERO_MONEY hasAction = creditsActionPercent > 0 or goldActionPercent > 0 or module.sellActionPrc > 0 return (block, notEnoughMoney or hasAction)
def construct(self): block = [] module = self.module slotIdx = self.configuration.slotIdx vehicle = self.configuration.vehicle sellPrice = self.configuration.sellPrice buyPrice = self.configuration.buyPrice unlockPrice = self.configuration.unlockPrice inventoryCount = self.configuration.inventoryCount vehiclesCount = self.configuration.vehiclesCount researchNode = self.configuration.node if buyPrice and sellPrice: LOG_ERROR('You are not allowed to use buyPrice and sellPrice at the same time') return else: def checkState(state): if researchNode is not None: return bool(int(researchNode.state) & state) else: return False isEqOrDev = module.itemTypeID in GUI_ITEM_TYPE.ARTEFACTS isNextToUnlock = checkState(NODE_STATE_FLAGS.NEXT_2_UNLOCK) isInstalled = checkState(NODE_STATE_FLAGS.INSTALLED) isInInventory = checkState(NODE_STATE_FLAGS.IN_INVENTORY) isUnlocked = checkState(NODE_STATE_FLAGS.UNLOCKED) isAutoUnlock = checkState(NODE_STATE_FLAGS.AUTO_UNLOCKED) items = g_itemsCache.items money = items.stats.money itemPrice = ZERO_MONEY if module is not None: itemPrice = module.buyPrice isMoneyEnough = money >= itemPrice leftPadding = 92 if unlockPrice and not isEqOrDev: parentCD = vehicle.intCD if vehicle is not None else None isAvailable, cost, need = getUnlockPrice(module.intCD, parentCD) neededValue = None if not isUnlocked and isNextToUnlock and need > 0: neededValue = need if cost > 0: block.append(makePriceBlock(cost, CURRENCY_SETTINGS.UNLOCK_PRICE, neededValue, leftPadding=leftPadding, valueWidth=self._valueWidth)) creditsActionPercent, goldActionPercent = (0, 0) need = ZERO_MONEY if buyPrice and not isAutoUnlock: price = module.altPrice or module.buyPrice defPrice = module.defaultAltPrice or module.defaultPrice rootInInv = vehicle is not None and vehicle.isInInventory if researchNode: showNeeded = rootInInv and not isMoneyEnough and (isNextToUnlock or isUnlocked) and not (isInstalled or isInInventory) else: isModuleUnlocked = module.isUnlocked isModuleInInventory = module.isInInventory showNeeded = not isModuleInInventory and isModuleUnlocked if isEqOrDev or showNeeded: need = price - money need = need.toNonNegative() if price.credits > 0: creditsActionPercent = getActionPrc(price.credits, defPrice.credits) block.append(makePriceBlock(price.credits, CURRENCY_SETTINGS.BUY_CREDITS_PRICE, need.credits if need.credits > 0 else None, defPrice.credits if defPrice.credits > 0 else None, creditsActionPercent, self._valueWidth, leftPadding)) if price.gold > 0: goldActionPercent = getActionPrc(price.gold, defPrice.gold) block.append(formatters.packTextBlockData(text=text_styles.standard(TOOLTIPS.VEHICLE_TEXTDELIMITER_OR), padding=formatters.packPadding(left=(101 if goldActionPercent > 0 else 81) + self.leftPadding))) block.append(makePriceBlock(price.gold, CURRENCY_SETTINGS.BUY_GOLD_PRICE, need.gold if need.gold > 0 else None, defPrice.gold if defPrice.gold > 0 else None, goldActionPercent, self._valueWidth, leftPadding)) if sellPrice: block.append(makePriceBlock(module.sellPrice.credits, CURRENCY_SETTINGS.SELL_PRICE, oldPrice=module.defaultSellPrice.credits, percent=module.sellActionPrc, valueWidth=self._valueWidth, leftPadding=leftPadding)) if inventoryCount: count = module.inventoryCount if count > 0: block.append(formatters.packTextParameterBlockData(name=text_styles.main(TOOLTIPS.VEHICLE_INVENTORYCOUNT), value=text_styles.stats(count), valueWidth=self._valueWidth, padding=formatters.packPadding(left=-5))) if vehiclesCount: inventoryVehicles = items.getVehicles(REQ_CRITERIA.INVENTORY) count = len(module.getInstalledVehicles(inventoryVehicles.itervalues())) if count > 0: block.append(formatters.packTextParameterBlockData(name=text_styles.main(TOOLTIPS.VEHICLE_VEHICLECOUNT), value=text_styles.stats(count), valueWidth=self._valueWidth, padding=formatters.packPadding(left=-5))) notEnoughMoney = need > ZERO_MONEY hasAction = creditsActionPercent > 0 or goldActionPercent > 0 or module.sellActionPrc > 0 return (block, notEnoughMoney or hasAction)
def construct(self): xp = self.configuration.xp dailyXP = self.configuration.dailyXP buyPrice = self.configuration.buyPrice sellPrice = self.configuration.sellPrice unlockPrice = self.configuration.unlockPrice techTreeNode = self.configuration.node minRentPrice = self.configuration.minRentPrice rentals = self.configuration.rentals futureRentals = self.configuration.futureRentals paddings = formatters.packPadding(left=-4) neededValue = 0 actionPrc = 0 if buyPrice and sellPrice: LOG_ERROR("You are not allowed to use buyPrice and sellPrice at the same time") return else: block = [] isUnlocked = self.vehicle.isUnlocked isInInventory = self.vehicle.isInInventory isNextToUnlock = False parentCD = None if techTreeNode is not None: isNextToUnlock = bool(int(techTreeNode.state) & NODE_STATE_FLAGS.NEXT_2_UNLOCK) parentCD = techTreeNode.unlockProps.parentID if xp: xpValue = self.vehicle.xp if xpValue: xPText = text_styles.expText(_int(xpValue)) icon = ICON_TEXT_FRAMES.FREE_XP if self.vehicle.isPremium else ICON_TEXT_FRAMES.XP block.append( formatters.packTextParameterWithIconBlockData( name=text_styles.main(TOOLTIPS.VEHICLE_XP), value=xPText, icon=icon, valueWidth=self._valueWidth, padding=paddings, ) ) if dailyXP: attrs = g_itemsCache.items.stats.attributes if attrs & constants.ACCOUNT_ATTR.DAILY_MULTIPLIED_XP and self.vehicle.dailyXPFactor > 0: dailyXPText = text_styles.main(text_styles.expText("x" + _int(self.vehicle.dailyXPFactor))) block.append( formatters.packTextParameterWithIconBlockData( name=text_styles.main(TOOLTIPS.VEHICLE_DAILYXPFACTOR), value=dailyXPText, icon=ICON_TEXT_FRAMES.DOUBLE_XP_FACTOR, valueWidth=self._valueWidth, padding=paddings, ) ) if unlockPrice: isAvailable, cost, need = getUnlockPrice(self.vehicle.intCD, parentCD) if cost > 0: neededValue = None if isAvailable and not isUnlocked and need > 0 and techTreeNode is not None: neededValue = need block.append( makePriceBlock(cost, CURRENCY_SETTINGS.UNLOCK_PRICE, neededValue, valueWidth=self._valueWidth) ) if buyPrice: if self.vehicle.isRestorePossible(): price = self.vehicle.restorePrice defaultPrice = price currency = price.getCurrency() buyPriceText = price.get(currency) oldPrice = defaultPrice.get(currency) neededValue = _getNeedValue(price, currency) if isInInventory or not isInInventory and not isUnlocked and not isNextToUnlock: neededValue = None block.append( makePriceBlock( buyPriceText, CURRENCY_SETTINGS.RESTORE_PRICE, neededValue, oldPrice, actionPrc, valueWidth=self._valueWidth, ) ) if self.vehicle.hasLimitedRestore(): timeKey, formattedTime = getTimeLeftInfo(self.vehicle.restoreInfo.getRestoreTimeLeft(), None) block.append( formatters.packTextParameterWithIconBlockData( name=text_styles.main("#tooltips:vehicle/restoreLeft/%s" % timeKey), value=text_styles.main(formattedTime), icon=ICON_TEXT_FRAMES.ALERT if timeKey == "hours" else ICON_TEXT_FRAMES.EMPTY, valueWidth=self._valueWidth, padding=formatters.packPadding(left=-4), ) ) elif not (self.vehicle.isDisabledForBuy or self.vehicle.isPremiumIGR or self.vehicle.isTelecom): price = self.vehicle.buyPrice actionPrc = self.vehicle.actionPrc defaultPrice = self.vehicle.defaultPrice currency = price.getCurrency() buyPriceText = price.get(currency) oldPrice = defaultPrice.get(currency) neededValue = _getNeedValue(price, currency) if isInInventory or not isInInventory and not isUnlocked and not isNextToUnlock: neededValue = None block.append( makePriceBlock( buyPriceText, CURRENCY_SETTINGS.getBuySetting(currency), neededValue, oldPrice, 0, valueWidth=self._valueWidth, ) ) if sellPrice and not self.vehicle.isTelecom: sellPrice = self.vehicle.sellPrice if sellPrice.isSet(Currency.GOLD): sellPriceText = text_styles.gold(_int(sellPrice.gold)) sellPriceIcon = ICON_TEXT_FRAMES.GOLD else: sellPriceText = text_styles.credits(_int(sellPrice.credits)) sellPriceIcon = ICON_TEXT_FRAMES.CREDITS block.append( formatters.packTextParameterWithIconBlockData( name=text_styles.main(TOOLTIPS.VEHICLE_SELL_PRICE), value=sellPriceText, icon=sellPriceIcon, valueWidth=self._valueWidth, padding=paddings, ) ) if minRentPrice and not self.vehicle.isPremiumIGR: minRentPricePackage = self.vehicle.getRentPackage() if minRentPricePackage: minRentPriceValue = Money(*minRentPricePackage["rentPrice"]) minDefaultRentPriceValue = Money(*minRentPricePackage["defaultRentPrice"]) actionPrc = self.vehicle.getRentPackageActionPrc(minRentPricePackage["days"]) currency = minRentPriceValue.getCurrency() price = minRentPriceValue.get(currency) oldPrice = minDefaultRentPriceValue.get(currency) neededValue = _getNeedValue(minRentPriceValue, currency) block.append( makePriceBlock( price, CURRENCY_SETTINGS.getRentSetting(currency), neededValue, oldPrice, actionPrc, valueWidth=self._valueWidth, ) ) if not self.vehicle.isRented or self.vehicle.rentalIsOver: block.append( formatters.packTextParameterWithIconBlockData( name=text_styles.main("#tooltips:vehicle/rentAvailable"), value="", icon=ICON_TEXT_FRAMES.RENTALS, valueWidth=self._valueWidth, padding=paddings, ) ) if rentals and not self.vehicle.isPremiumIGR: if futureRentals: rentLeftKey = "#tooltips:vehicle/rentLeftFuture/%s" rentInfo = RentalInfoProvider(time=self._rentExpiryTime, isRented=True) else: rentLeftKey = "#tooltips:vehicle/rentLeft/%s" rentInfo = self.vehicle.rentInfo rentFormatter = RentLeftFormatter(rentInfo) rentLeftInfo = rentFormatter.getRentLeftStr( rentLeftKey, formatter=lambda key, countType, count, _=None: { "left": count, "descr": i18n.makeString(key % countType), }, ) if rentLeftInfo: block.append( formatters.packTextParameterWithIconBlockData( name=text_styles.main(rentLeftInfo["descr"]), value=text_styles.main(rentLeftInfo["left"]), icon=ICON_TEXT_FRAMES.RENTALS, valueWidth=self._valueWidth, padding=formatters.packPadding(left=-4, bottom=-16), ) ) notEnoughMoney = neededValue > 0 hasAction = actionPrc > 0 return (block, notEnoughMoney or hasAction)