示例#1
0
 def __parse_summary_and_showdown(self):
     while len(self.buffer) > 0:
         line = self.buffer.pop(0)
         if line.strip() == Parsable._street_separators[Parsable._SUMMARY]:
             text_block = Parsable.pop_street(self.buffer)
             self.__parse_summary(text_block)
         if line.strip() == Parsable._street_separators[Parsable._SHOWDOWN]:
             text_block = Parsable.pop_street(self.buffer)
             self.__parse_showdown(text_block)
示例#2
0
 def __parse_players(self):
     street_text = Parsable.pop_street(self.buffer)
     for line in street_text:
         player = Player()
         if player.parse(line):
             player.parse_blinds_and_antes(street_text)
             self.players.append(player)
示例#3
0
 def __parse_streets(self):
     while Street.is_valid_street(self.buffer[0]):
         street_header = self.buffer.pop(0)
         street_text = Parsable.pop_street(self.buffer)
         for player in self.players:
             if self.game == 'TD':
                 street = TripleDrawStreet(street_header)
             elif self.game == 'LHE':
                 street = HoldemStreet(street_header)
             elif self.game == 'O8':
                 street = OmahaStreet(street_header)
             elif self.game == 'RAZZ':
                 street = StudStreet(street_header)
             elif self.game == 'STUD':
                 street = StudStreet(street_header)
             elif self.game == 'STUD8':
                 street = StudStreet(street_header)
             elif self.game == 'NLHE':
                 street = HoldemStreet(street_header)
             elif self.game == 'PLO':
                 street = OmahaStreet(street_header)
             else:
                 print('not a valid game!')
             player.add_street(street)
             street.parse(street_text)
             if len(street.community_cards) > 0:
                 if street.name == 'flop':
                     if len(self.flop) == 0:
                         for c in street.community_cards:
                             self.flop.append(c)
                 if street.name == 'turn':
                     if len(self.turn) == 0:
                         for c in street.community_cards:
                             self.turn.append(c)
                 if street.name == 'river':
                     if len(self.river) == 0:
                         for c in street.community_cards:
                             self.river.append(c)