示例#1
0
def getExePath():
    settings = helper.loadSettings("Legend")
    ret = settings.get("legend_path", "")
    if len(ret) == 0:
        sublime.error_message("EXE path is not set!")
        return False
    return ret
示例#2
0
def getStoragePath():
    settings = helper.loadSettings("Legend")
    ret = settings.get("storage_path", "")
    if len(ret) == 0:
        sublime.error_message("Storage path is not set!")
        return False
    return ret
 def on_done(self, index):
     if index == -1:
         return
     item = self.matchList[index]
     src_file = helper.loadSettings("Cocos2dJSDev").get("cocos2d_html5_root") + "/" + item[2]
     line_no = helper.line_no_in_text(src_file, item[3])
     self.view.window().open_file(src_file + ":" + str(line_no), sublime.ENCODED_POSITION)
示例#4
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def checkRoot(showError=True):
    settings = helper.loadSettings("lufylegendDev")
    lufylegend_root = settings.get("lufylegend_root", "")
    if len(lufylegend_root)==0 and showError:
        sublime.error_message("lufylegend_root no set")
        return False
    return lufylegend_root
示例#5
0
    def on_done(self, path, name):
        filePath = os.path.join(path, name)
        if os.path.exists(filePath):
            sublime.error_message("Unable to create file, file exists.")
        else:
            code = luaTemplate
            # add attribute
            settings = helper.loadSettings("quick-comminuty-dev")
            format = settings.get("date_format", "%Y-%m-%d %H:%M:%S")
            date = datetime.datetime.now().strftime(format)
            code = code.replace("${date}", date)
            author=settings.get("author", "Your Name")
            code = code.replace("${author}", author)
            
            _name=settings.get("_name", name)
            code = code.replace("${_name}", _name)

            _myclass = _name.split('.')[0]
            code = code.replace("${_class}", _myclass)

            # save
            helper.writeFile(filePath, code)
            v=sublime.active_window().open_file(filePath)
            # cursor
            v.run_command("insert_snippet",{"contents":code})
            sublime.status_message("Lua file create success!")
示例#6
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    def run(self, edit):
        # select text
        sel=self.view.substr(self.view.sel()[0])
        if len(sel)==0:
        	return
        # quick_cocos2dx_root
        settings = helper.loadSettings("quickx")
        quick_cocos2dx_root = settings.get("quick_cocos2dx_root", "")
        if len(quick_cocos2dx_root)==0:
        	sublime.error_message("quick_cocos2dx_root no set")
        	return
        # find all match file
        matchList=[]
        showList=[]
        for item in DEFINITION_LIST:
            for key in item[0]:
            	if key==sel:
            		matchList.append(item)
            		showList.append(item[1])
        if len(matchList)==0:
        	sublime.status_message("Can not find definition '%s'"%(sel))
        elif len(matchList)==1:
	        filepath=os.path.join(quick_cocos2dx_root,matchList[0][2])
	        if os.path.exists(filepath):
	        	self.view.window().open_file(filepath+":"+str(matchList[0][3]),sublime.ENCODED_POSITION)
	        else:
	        	sublime.status_message("%s not exists"%(filepath))
        else:
	    	# multi match
            self.matchList=matchList
            self.quick_cocos2dx_root=quick_cocos2dx_root
            on_done = functools.partial(self.on_done)
            self.view.window().show_quick_panel(showList,on_done)
 def create_ant_folder(self):
     ant_folder = self.target_directory + '/' + 'ant'
     helper.create_directory(ant_folder)
     # create build.xml
     build_file = sublime.packages_path() + "/Cocos2dJSDev/cocos2d_js_lib/ant/build.xml"
     build_content = helper.readFile(build_file)
     build_content = build_content.replace("%MODE%", helper.loadSettings("Cocos2dJSDev").get("ant").get("mode"))
     build_content = build_content.replace("%DEBUG%", helper.loadSettings("Cocos2dJSDev").get("ant").get("debug"))
     build_content = build_content.replace("%OUTPUT.js%", helper.loadSettings("Cocos2dJSDev").get("ant").get("output"))
     build_content = build_content.replace("%COMPLIER_JAR_PATH%", sublime.packages_path() + "/Cocos2dJSDev/cocos2d_js_lib/ant")
     build_content = build_content.replace("%COCOS2D_ROOT_PATH%", helper.loadSettings("Cocos2dJSDev").get("cocos2d_html5_root"))
     helper.writeFile(ant_folder + "/build.xml", build_content)
     # create cocos2d_extern.js
     cocos2d_externs_file = sublime.packages_path() + "/Cocos2dJSDev/cocos2d_js_lib/ant/cocos2d_externs.js"
     cocos2d_externs_content = helper.readFile(cocos2d_externs_file)
     helper.writeFile(ant_folder + "/cocos2d_externs.js", cocos2d_externs_content)
示例#8
0
文件: quickx.py 项目: ccll/QuickXDev
 def run(self, dirs):        
     settings = helper.loadSettings("QuickXDev")
     quick_cocos2dx_root = settings.get("quick_cocos2dx_root", "")
     if len(quick_cocos2dx_root)==0:
         sublime.error_message("quick_cocos2dx_root no set")
         return
     cmdPath=""
     if sublime.platform()=="osx":
         cmdPath=quick_cocos2dx_root+"/bin/compile_scripts.sh"
     elif sublime.platform()=="windows":
         cmdPath=quick_cocos2dx_root+"/bin/compile_scripts.bat"
         if not os.path.exists(cmdPath):
             helper.writeFile(cmdPath,compile_scripts_bat)
     if cmdPath=="" or not os.path.exists(cmdPath):
         sublime.error_message("compile_scripts no exists")
         return
     self.cmdPath=cmdPath
     self.compile_scripts_key=settings.get("compile_scripts_key", "")
     self.window.run_command("hide_panel")
     output="res/game.zip"
     on_done = functools.partial(self.on_done, dirs[0])
     v = self.window.show_input_panel(
         "Output File:", output, on_done, None, None)
     v.sel().clear()
     v.sel().add(sublime.Region(4, 8))
示例#9
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 def run(self, dirs):
     settings = helper.loadSettings("QuickXDev")
     quick_cocos2dx_root = settings.get("quick_cocos2dx_root", "")
     if len(quick_cocos2dx_root) == 0:
         sublime.error_message("quick_cocos2dx_root no set")
         return
     cmdPath = ""
     if sublime.platform() == "osx":
         cmdPath = quick_cocos2dx_root + "/bin/compile_scripts.sh"
     elif sublime.platform() == "windows":
         cmdPath = quick_cocos2dx_root + "/bin/compile_scripts.bat"
         if not os.path.exists(cmdPath):
             helper.writeFile(cmdPath, compile_scripts_bat)
     if cmdPath == "" or not os.path.exists(cmdPath):
         sublime.error_message("compile_scripts no exists")
         return
     self.cmdPath = cmdPath
     self.compile_scripts_key = settings.get("compile_scripts_key", "")
     self.window.run_command("hide_panel")
     output = "res/game.zip"
     on_done = functools.partial(self.on_done, dirs[0])
     v = self.window.show_input_panel("Output File:", output, on_done, None,
                                      None)
     v.sel().clear()
     v.sel().add(sublime.Region(4, 8))
示例#10
0
文件: quickx.py 项目: ccll/QuickXDev
def checkRoot():
    # quick_cocos2dx_root
    settings = helper.loadSettings("QuickXDev")
    quick_cocos2dx_root = settings.get("quick_cocos2dx_root", "")
    if len(quick_cocos2dx_root)==0:
        sublime.error_message("quick_cocos2dx_root no set")
        return False
    return quick_cocos2dx_root
示例#11
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def checkQuickxRoot():
    # quick_cocos2dx_root
    settings = helper.loadSettings("QuickXDev")
    quick_cocos2dx_root = settings.get("quick_cocos2dx_root", "")
    if len(quick_cocos2dx_root) == 0:
        sublime.error_message("quick_cocos2dx_root no set")
        return False
    return quick_cocos2dx_root
示例#12
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def checkCocos2dxRoot():
    # cocos2dx_root
    settings = helper.loadSettings("QuickXDev")
    cocos2dx_root = settings.get("cocos2dx_root", "")
    if len(cocos2dx_root) == 0:
        sublime.error_message("cocos2dx_root no set")
        return False
    return cocos2dx_root
示例#13
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def checkUnityVersion():
    global U_Version
    settings = helper.loadSettings("UnityShader")
    SUnity_Version = settings.get("Unity_Version", "")
    if (len(SUnity_Version) == 0):
        U_Version = 4
    elif "U4" in SUnity_Version:
        U_Version = 4
    elif "U5" in SUnity_Version:
        U_Version = 5
示例#14
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def checkUnityVersion():
    global U_Version 
    settings = helper.loadSettings("UnityShader")
    SUnity_Version = settings.get("Unity_Version", "")
    if( len(SUnity_Version) == 0  ):
        U_Version =4
    elif "U4" in SUnity_Version:
        U_Version =4
    elif "U5" in SUnity_Version:
        U_Version =5
 def run(self, files):
     # list all browsers
     self.target_file = files[0]
     self.browsers = helper.loadSettings("Cocos2dJSDev").get("browsers")
     self.browser_names = []
     for browser_name in self.browsers.keys():
         self.browser_names.append(browser_name)
     # list all browser name
     select_browser_done = functools.partial(self.select_browser_done)
     self.window.show_quick_panel(self.browser_names, select_browser_done)
 def select_browser_done(self, index):
     if index == -1:
         return
     selected_browser = self.browsers.get(self.browser_names[index])
     if not selected_browser or selected_browser == "":
         sublime.error_message("Browser not set!")
     else:
         # is local server set
         local_server_path = helper.loadSettings("Cocos2dJSDev").get("local_server_path")
         print(selected_browser)
         if local_server_path and local_server_path != "":
             self.target_file = local_server_path + "/" + os.path.basename(self.target_file)
         webbrowser.get(selected_browser + " %s").open_new_tab(self.target_file)
示例#17
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 def on_done(self, path, name):
     filePath = os.path.join(path, name)
     if os.path.exists(filePath):
         sublime.error_message("Unable to create file, file exists.")
     else:
         code = template.buildTemplate
         settings = helper.loadSettings("lufylegendDev")
         compiler_path=settings.get("google_closure_compiler_path", "")
         if len(compiler_path)==0:
             compiler_path="<path>/compiler-latest/compiler.jar"
         code = code.replace("${compiler}", compiler_path)
         # save
         helper.writeFile(filePath, code)
         sublime.active_window().open_file(filePath)
         sublime.status_message(name+" create success!")
示例#18
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 def run(self, files):
     settings = helper.loadSettings("lufylegendDev")
     ant_path = settings.get("ant_path", "")
     if len(ant_path)==0:
         sublime.error_message("ant_path no set")
         return
     cmdPath=ant_path
     arr=os.path.split(files[0]) 
     path=arr[0]
     args=[ant_path,"-buildfile",arr[1]]
     if sublime.platform()=="osx":
         subprocess.Popen(args,cwd=path)
     elif sublime.platform()=="windows":
         child=subprocess.Popen(args,cwd=path)
         child.wait()
         self.window.run_command("refresh_folder_list")
示例#19
0
def checkUnityShaderRoot():
    global U_Version
    settings = helper.loadSettings("UnityShader")
    Shader_path = settings.get("Shader_path", "")

    if U_Version == 5:
        U5_path = settings.get("U5_Shader_path", "")
        if len(U5_path) == 0:
            sublime.error_message("U5_Shader_path no set")
            return False
        else:
            return U5_path
    else:
        if len(Shader_path) == 0:
            sublime.error_message("Shader_path no set")
            return False

    return Shader_path
示例#20
0
文件: quickx.py 项目: ccll/QuickXDev
 def on_done(self, path, name):
     filePath = os.path.join(path, name)
     if os.path.exists(filePath):
         sublime.error_message("Unable to create file, file exists.")
     else:
         code = luaTemplate
         # add attribute
         settings = helper.loadSettings("QuickXDev")
         format = settings.get("date_format", "%Y-%m-%d %H:%M:%S")
         date = datetime.datetime.now().strftime(format)
         code = code.replace("${date}", date)
         author=settings.get("author", "Your Name")
         code = code.replace("${author}", author)
         # save
         helper.writeFile(filePath, code)
         v=sublime.active_window().open_file(filePath)
         # cursor
         v.run_command("insert_snippet",{"contents":code})
         sublime.status_message("Lua file create success!")
示例#21
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def checkUnityShaderRoot():
    global U_Version 
    settings = helper.loadSettings("UnityShader")
    Shader_path = settings.get("Shader_path", "")


    if U_Version== 5:
        U5_path =settings.get("U5_Shader_path", "")
        if len(U5_path)==0:
            sublime.error_message("U5_Shader_path no set")
            return False
        else:
            return U5_path 
    else:
        if len(Shader_path)==0 :
            sublime.error_message("Shader_path no set")
            return False

    return Shader_path
示例#22
0
 def on_done(self, path, name):
     filePath = os.path.join(path, name)
     if os.path.exists(filePath):
         sublime.error_message("Unable to create file, file exists.")
     else:
         # load template file
         tmplPath = os.path.join(CUR_PATH,LIB_PATH, "lua.tmpl")
         code = helper.readFile(tmplPath)
         # add attribute
         settings = helper.loadSettings("quickx")
         format = settings.get("date_format", "%Y-%m-%d %H:%M:%S")
         date = datetime.datetime.now().strftime(format)
         code = code.replace("${date}", date)
         attr = settings.get("template_attr", {})
         for key in attr:
             code = code.replace("${%s}" % (key), attr.get(key, ""))
         # save
         helper.writeFile(filePath, code)
         v=sublime.active_window().open_file(filePath)
         # cursor
         v.run_command("insert_snippet",{"contents":code})
         sublime.status_message("Lua file create success!")
    def run(self, edit):
        # select text
        sel = self.view.substr(self.view.sel()[0])
        if len(sel) == 0:
            return
        # find all match file
        self.matchList = []
        showList = []

        for item in DEFINITION_LIST:
            if item[0] == sel:
                self.matchList.append(item)
                showList.append(item[1])
        if len(self.matchList) == 0:
            sublime.error_message("Can not find definition '%s'"%(sel))
        elif len(self.matchList) == 1:
            src_file = helper.loadSettings("Cocos2dJSDev").get("cocos2d_html5_root") + "/" + self.matchList[0][2]
            line_no = helper.line_no_in_text(src_file, self.matchList[0][3])
            self.view.window().open_file(src_file + ":" + str(line_no), sublime.ENCODED_POSITION)
        else:
            # multi match
            on_done = functools.partial(self.on_done)
            self.view.window().show_quick_panel(showList, on_done)
示例#24
0
def loadRoot():	
    global lufylegend_root
    settings = helper.loadSettings("lufylegendDev")
    lufylegend_root = settings.get("lufylegend_root", "")
示例#25
0
def loadRoot():
    global quick_cocos2dx_root
    settings = helper.loadSettings("QuickXDev")
    quick_cocos2dx_root = settings.get("quick_cocos2dx_root", "")
示例#26
0
def runWithPlayer(scriptsDir):
    global process
    # root
    quick_cocos2dx_root = checkRoot()
    if not quick_cocos2dx_root:
        return
    # player path for platform
    playerPath=""
    if sublime.platform()=="osx":
        playerPath=quick_cocos2dx_root+"/player/mac/player.app/Contents/MacOS/player"
    elif sublime.platform()=="windows":
        playerPath=quick_cocos2dx_root+"/player/win/player.exe"
    if playerPath=="" or not os.path.exists(playerPath):
        sublime.error_message("player no exists")
        return
    args=[playerPath]
    # param
    path=scriptsDir
    args.append("-workdir")
    args.append(os.path.split(path)[0])
    args.append("-file")
    args.append("scripts/main.lua")
    args.append("-load-framework")
    configPath=path+"/config.lua"
    if os.path.exists(configPath):
        f=codecs.open(configPath,"r","utf-8")
        width=640
        height=960
        while True:
            line=f.readline()
            if line:
                # debug
                m=re.match("^DEBUG\s*=\s*(\d+)",line)
                if m:
                    debug=m.group(1)
                    if debug=="0":
                        args.append("-disable-write-debug-log")
                        args.append("-disable-console")
                    elif debug=="1":
                        args.append("-disable-write-debug-log")
                        args.append("-console")                            
                    else:
                        args.append("-write-debug-log")
                        args.append("-console")
            else:
                break
        f.close()

    settings = helper.loadSettings("QuickXDev")

    # resolution by [email protected]
    width = str(settings.get("player_width", 640))
    height = str(settings.get("player_height", 960))
    args.append("-size")
    args.append(width+"x"+height)

    if process:
        try:
            process.terminate()
        except Exception:
            pass
    if sublime.platform()=="osx":
        process=subprocess.Popen(args)
    elif sublime.platform()=="windows":
        process=subprocess.Popen(args)
def check_root():
    settings = helper.loadSettings("Cocos2dJSDev")
    cocos2d_html5_root = settings.get("cocos2d_html5_root", "")
    if len(cocos2d_html5_root) == 0:
        return False
    return True
示例#28
0
def loadRoot():
    global quick_cocos2dx_root
    settings = helper.loadSettings("QuickXDev")
    quick_cocos2dx_root = settings.get("quick_cocos2dx_root", "")
示例#29
0
文件: ftxcam.py 项目: fourtrax/ftxcam
#!/usr/bin/env python
# -*- coding: utf-8 -*-
__author__ = "Gerrit Wyen <*****@*****.**>"
__license__ = "GNU General Public License v2 or later (GPLv2+)"


from Gui import Gui
from helper import loadSettings






if __name__=="__main__":
	
	
	settings = loadSettings()
	
	camgui = Gui(settings)
	
	camgui.runMainLoop()