def mouseRotate(self, event): speed = self.cameraSpeed() human = self.selectedHuman rot = human.getRotation() rot[0] += 0.5 * event.dy * speed rot[1] += 0.5 * event.dx * speed human.setRotation(rot)
def rotateCamera(self, axis, amount): human = self.selectedHuman rot = human.getRotation() rot[axis] += amount human.setRotation(rot) self.redraw()