示例#1
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 def test_copy_context(self):
     engine = ikalog.engine.IkaEngine()
     engine.reset()
     context = IkaUtils.copy_context(engine.context)
     self.assertEqual(context["game"]["kills"], engine.context["game"]["kills"])
     context["game"]["kills"] = 99
     self.assertNotEqual(context["game"]["kills"], engine.context["game"]["kills"])
示例#2
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 def test_copy_context(self):
     engine = ikalog.engine.IkaEngine()
     engine.reset()
     context = IkaUtils.copy_context(engine.context)
     self.assertEqual(context['game']['kills'],
                      engine.context['game']['kills'])
     context['game']['kills'] = 99
     self.assertNotEqual(context['game']['kills'],
                         engine.context['game']['kills'])
示例#3
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 def test_reset(self):
     engine = ikalog.engine.IkaEngine()
     engine.reset()
     context = engine.context
     self.assertTrue('game' in context)
     self.assertIsNone(context['game']['map'])
     self.assertIsNone(context['game']['rule'])
     self.assertIsNone(context['game']['start_time'])
     self.assertIsNone(context['game']['end_time'])
示例#4
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 def test_reset(self):
     engine = ikalog.engine.IkaEngine()
     engine.reset()
     context = engine.context
     self.assertTrue("game" in context)
     self.assertIsNone(context["game"]["map"])
     self.assertIsNone(context["game"]["rule"])
     self.assertIsNone(context["game"]["start_time"])
     self.assertIsNone(context["game"]["end_time"])
示例#5
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 def test_reset(self):
     engine = ikalog.engine.IkaEngine()
     engine.reset()
     context = engine.context
     self.assertTrue('game' in context)
     self.assertIsNone(context['game']['map'])
     self.assertIsNone(context['game']['rule'])
     self.assertIsNone(context['game']['start_time'])
     self.assertIsNone(context['game']['end_time'])
示例#6
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    def test_game_index(self):
        engine = ikalog.engine.IkaEngine()
        engine.reset()
        context = engine.context

        self.assertEqual(0, context['game']['index'])

        context['game']['index'] = 3
        engine.reset()
        self.assertEqual(3, context['game']['index'])

        # The second sequential reset() should not increase the index.
        engine.reset()
        self.assertEqual(3, context['game']['index'])

        # After session_close, index should be incremented.
        # Note: We can change the timing of the increment from game_end to
        #       game_start later, if necessary.
        engine.session_close()
        self.assertEqual(4, context['game']['index'])

        # After session_abort also increases the index. Output plugins should
        # take care about if session_close was called before.
        engine.session_abort()
        self.assertEqual(5, context['game']['index'])
示例#7
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    def test_game_index(self):
        engine = ikalog.engine.IkaEngine()
        engine.reset()
        context = engine.context

        self.assertEqual(0, context["game"]["index"])

        context["game"]["index"] = 3
        engine.reset()
        self.assertEqual(3, context["game"]["index"])

        # The second sequential reset() should not increase the index.
        engine.reset()
        self.assertEqual(3, context["game"]["index"])

        # After session_close, index should be incremented.
        # Note: We can change the timing of the increment from game_end to
        #       game_start later, if necessary.
        engine.session_close()
        self.assertEqual(4, context["game"]["index"])

        # After session_abort also increases the index. Output plugins should
        # take care about if session_close was called before.
        engine.session_abort()
        self.assertEqual(5, context["game"]["index"])