def n_create_data(self): n_gen_header.n_create_header_oblivion(self.n_data) n_gen_geometry.n_create_blocks(self.n_data) n_trishape = self.n_data.roots[0].children[0] n_gen_material.n_attach_material_prop(n_trishape) n_gen_alpha.n_alter_material_alpha(n_trishape.properties[0]) # set material alpha n_gen_alpha.n_attach_alpha_prop(n_trishape) # add nialphaprop return self.n_data
def n_create_data(self): n_gen_header.n_create_header_oblivion(self.n_data) n_gen_texture.n_create_blocks(self.n_data) n_nitrishape = self.n_data.roots[0].children[0] n_gen_material.n_attach_material_prop( n_nitrishape) # add nimaterialprop n_gen_texture.n_create_store_normal_data( n_nitrishape) # store normal data as NiBinaryExtraData n_gen_texture.n_create_texture_property( n_nitrishape) # add nitexturingprop n_textureprop = n_nitrishape.properties[0] n_gen_diffusemap.n_create_diffuse_map( n_textureprop, self.diffuse_texture_path) # add nitexturesource diffuse n_gen_glowmap.n_create_glow_map( n_textureprop, self.glowmap_texture_path) # add nitexturesource glowmap return self.n_data
def n_create_header(self): n_gen_header.n_create_header_oblivion(self.n_data)
def n_create_data(self): n_gen_header.n_create_header_oblivion(self.n_data) n_gen_geometry.n_create_blocks(self.n_data) return self.n_data