def str(mv): if promotion(mv) == ivory_piece.KING: return 'O-O-O' if square.file(tosq(mv)) == 'c' else 'O-O' out = [] if piece(mv) == ivory_piece.PAWN: if is_capture(mv): out.append(square.file(frsq(mv))) out.append('x') else: out.append(ivory_piece.str(piece(mv)).upper()) if is_show_file(mv): out.append(square.file(frsq(mv))) if is_show_rank(mv): out.append(square.rank(frsq(mv))) if is_capture(mv): out.append('x') out.append(square.str(tosq(mv))) if promotion(mv): print square.str(frsq(mv)), square.str(tosq(mv)) out.append('=') out.append(ivory_piece.str(promotion(mv)).upper()) if is_check(mv): out.append('+') if is_mate(mv): out.append('#') return ''.join(out)
elif prm == piece.KING: self.num_castles += 1 else: self.num_promotions += 1 if movegen.king_attacked(self, self.color): self.num_checks += 1 if self._game_over(): self.num_mates += 1 self.unmake_move() return nodes # NOTE(vish): insert constants into locals for sq in square.all(): locals()[square.str(sq)] = sq for pc in piece.all(): locals()[piece.str(pc)] = pc #fen = 'r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 1' fen = '8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 1' p1 = Position(fen) print piece.str(p1.squares[square.sq('a8')]) import time import prettytable pt = prettytable.PrettyTable() pt.field_names = [ 'Depth', 'Nodes', 'Captures', 'E.p.', 'Castles', 'Promotions', 'Checks', 'Mates', 'Time' ]
self.num_en_passant += 1 elif prm == piece.KING: self.num_castles += 1 else: self.num_promotions += 1 if movegen.king_attacked(self, self.color): self.num_checks += 1 if self._game_over(): self.num_mates += 1 self.unmake_move() return nodes # NOTE(vish): insert constants into locals for sq in square.all(): locals()[square.str(sq)] = sq for pc in piece.all(): locals()[piece.str(pc)] = pc #fen = 'r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 1' fen = '8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 1' p1 = Position(fen) print piece.str(p1.squares[square.sq('a8')]) import time import prettytable pt = prettytable.PrettyTable() pt.field_names = ['Depth', 'Nodes', 'Captures', 'E.p.', 'Castles', 'Promotions', 'Checks', 'Mates', 'Time'] pt.align = 'l' #import cProfile