示例#1
0
def texture_add_to_zip(texture, zip_object, entry_name):
    size = texture.size
    fbo = Fbo(size=texture.size, texture=texture)
    fbo.draw()
    fbo.bind()
    if format == 'BMP':
        data = glReadPixels(0, 0, size[0], size[1], GL_RGB, GL_UNSIGNED_BYTE)
    else:
        data = glReadPixels(0, 0, size[0], size[1], GL_RGBA, GL_UNSIGNED_BYTE)
    fbo.release()
    zip_object.writestr(entry_name, data)
示例#2
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def texture_save(texture, filename, format=None):
    size = texture.size
    fbo = Fbo(size=texture.size, texture=texture)
    fbo.draw()
    fbo.bind()
    if format == 'BMP':
        data = glReadPixels(0, 0, size[0], size[1], GL_RGB, GL_UNSIGNED_BYTE)
    else:
        data = glReadPixels(0, 0, size[0], size[1], GL_RGBA, GL_UNSIGNED_BYTE)
    fbo.release()
    if format == 'BMP':
        im = PILImage.fromstring('RGB', size, data)
    else:
        im = PILImage.fromstring('RGBA', size, data)
    im = im.transpose(PILImage.FLIP_TOP_BOTTOM)
    im.save(filename)
示例#3
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    def _render(self, dt):
        del dt
        self._dirty = False
        widget = self.source
        fbo = self.fbo

        # detach the widget from the parent
        parent = widget.parent
        if parent:
            parent.remove_display_source(widget)

        # clear the fbo background
        fbo.bind()
        fbo.clear_buffer()
        fbo.release()

        self.effect_widget.add_widget(widget.container)

        fbo.draw()

        fbo.bind()
        data = glReadPixels(0, 0, widget.native_size[0], widget.native_size[1],
                            GL_RGB, GL_UNSIGNED_BYTE)
        fbo.release()

        self.effect_widget.remove_widget(widget.container)

        # reattach to the parent
        if parent:
            parent.add_display_source(widget)

        if not self.config['only_send_changes'] or self.prev_data != data:
            self.prev_data = data
            self.send(data)
示例#4
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    def tick(self, dt) -> None:
        """Draw image for DMD and send it."""
        del dt
        widget = self.source
        fbo = self.fbo

        # detach the widget from the parent
        parent = widget.parent
        if parent:
            parent.remove_widget(widget)

        self.effect_widget.add_widget(widget)

        # clear the fbo background
        fbo.bind()
        fbo.clear_buffer()
        fbo.release()

        fbo.draw()

        fbo.bind()
        data = glReadPixels(0, 0, widget.native_size[0], widget.native_size[1],
                            GL_RGB, GL_UNSIGNED_BYTE)
        fbo.release()

        # reattach to the parent
        if parent:
            self.effect_widget.remove_widget(widget)
            parent.add_widget(widget)

        if not self.config['only_send_changes'] or self.prev_data != data:
            self.prev_data = data
            self.send(data)
 def get_screenshot_as_bytes(self):
     width, height = size = self.root_window.size
     pixels = glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE)
     image = PIL_Image.frombytes('RGB', size, pixels, 'raw', 'RGB', 0, -1)
     fp = BytesIO()
     image.save(fp, format='PNG')
     fp.seek(0)
     return fp.read()
示例#6
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def texture_get_data(texture):
    size = texture.size
    fbo = Fbo(size=texture.size, texture=texture)
    fbo.draw()
    fbo.bind()
    data = glReadPixels(0, 0, size[0], size[1], GL_RGBA, GL_UNSIGNED_BYTE)
    fbo.release()
    return data
示例#7
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def texture_to_pil_image(texture):
    size = texture.size
    fbo = Fbo(size=texture.size, texture=texture)
    fbo.draw()
    fbo.bind()
    data = glReadPixels(0, 0, size[0], size[1], GL_RGBA, GL_UNSIGNED_BYTE)
    fbo.release()
    im = PILImage.fromstring('RGBA', size, data)
    return im
示例#8
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    def _render(self, instance, element, context):
        fbo, effect_widget, source, settings, first, _, _, _ = instance
        instance[4] = False
        instance[6] = False

        # detach the widget from the parent
        parent = source.parent
        if parent and hasattr(parent, "remove_display_source"):
            parent.remove_display_source(source)

        effect_widget.add_widget(source.container)

        fbo.draw()

        fbo.bind()
        data = glReadPixels(0, 0, source.native_size[0], source.native_size[1],
                            GL_RGBA, GL_UNSIGNED_BYTE)

        fbo.release()

        effect_widget.remove_widget(source.container)

        # reattach to the parent
        if parent and hasattr(parent, "add_display_source"):
            parent.add_display_source(source)

        if not first:
            # for some reasons we got garbage in the first buffer. we just skip it for now
            values = {}
            width = source.native_size[0]
            height = source.native_size[1]
            for x, y, name in settings['light_map']:
                x_pixel = int(x * width)
                y_pixel = height - int(y * height)
                if (data[width * y_pixel * 4 + x_pixel * 4 + 3]) == 0:
                    # pixel is transparent
                    value = -1
                else:
                    value = (data[width * y_pixel * 4 + x_pixel * 4],
                             data[width * y_pixel * 4 + x_pixel * 4 + 1],
                             data[width * y_pixel * 4 + x_pixel * 4 + 2])

                if name not in self._last_color or self._last_color[
                        name] != value:
                    self._last_color[name] = value
                    values[name] = value

            self.machine.bcp_processor.send("trigger",
                                            name="display_light_player_apply",
                                            context=context,
                                            values=values,
                                            element=element,
                                            _silent=True)
        # clear the fbo background
        fbo.bind()
        fbo.clear_buffer()
        fbo.release()
示例#9
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 def fbo_get_pixel_color(self, touch, format='1'):
     self.fbo.bind()
     x = touch.x / self.scale - self.fbo_rect.pos[0]
     y = touch.y / self.scale - self.fbo_rect.pos[1]
     data = glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE)
     self.fbo.release()
     if format == '1':
         c = [ord(a) / 255.0 for a in data]
     else:
         c = [ord(a) for a in data]
     return c
示例#10
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    def screenshot(self, *largs, **kwargs):
        filename = super(WindowSDL, self).screenshot(*largs, **kwargs)
        if filename is None:
            return

        from kivy.graphics.opengl import glReadPixels, GL_RGB, GL_UNSIGNED_BYTE
        width, height = self.size
        data = glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE)
        self._win.save_bytes_in_png(filename, data, width, height)
        Logger.debug('Window: Screenshot saved at <%s>' % filename)
        return filename
示例#11
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    def screenshot(self, *largs, **kwargs):
        filename = super(WindowSDL, self).screenshot(*largs, **kwargs)
        if filename is None:
            return

        from kivy.graphics.opengl import glReadPixels, GL_RGB, GL_UNSIGNED_BYTE
        width, height = self.size
        data = glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE)
        self._win.save_bytes_in_png(filename, data, width, height)
        Logger.debug('Window: Screenshot saved at <%s>' % filename)
        return filename
示例#12
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 def read_draw_layer(self, raw=True):
     self.fbo.bind()
     #pixels = glReadPixels(self.fbo_pos[0], self.fbo_pos[1], self.fbo.size[0], self.fbo.size[1], GL_RGBA, GL_UNSIGNED_BYTE)
     pixels = glReadPixels(0, 0, self.fbo.size[0], self.fbo.size[1], GL_RGBA, GL_UNSIGNED_BYTE)
     self.fbo.release()
     if not raw:
         #get ints
         pixels = [ord(pixel) for pixel in pixels]        
         #convert to tuple format
         pixels = zip(pixels[0::4], pixels[1::4],pixels[2::4], pixels[3::4])            
     return pixels
示例#13
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 def download_thumb(self):
     if self.thumb is None:
         fbo = self.fbo
         fbo.draw()
         fbo.bind()
         tmp = glReadPixels(0, 0, fbo.size[0], fbo.size[1], GL_RGBA, GL_UNSIGNED_BYTE)
         fbo.release()
         # remove alpha
         tmp = list(tmp)
         del tmp[3::4]
         tmp = ''.join(tmp)
         self.thumb = (fbo.size[0], fbo.size[1], tmp)
示例#14
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    def screenshot(self, *largs, **kwargs):
        filename = super(WindowSDL, self).screenshot(*largs, **kwargs)
        if filename is None:
            return

        from kivy.graphics.opengl import glReadPixels, GL_RGB, GL_UNSIGNED_BYTE
        width, height = self.size
        data = glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE)
        self._win.save_bytes_in_png(filename, data, width, height)
        return
        # TODO
        filename = super(WindowPygame, self).screenshot(*largs, **kwargs)
        if filename is None:
            return None
        from kivy.core.gl import glReadPixels, GL_RGB, GL_UNSIGNED_BYTE
        width, height = self.size
        data = glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE)
        data = str(buffer(data))
        surface = pygame.image.fromstring(data, self.size, 'RGB', True)
        pygame.image.save(surface, filename)
        Logger.debug('Window: Screenshot saved at <%s>' % filename)
        return filename
示例#15
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 def download_thumb(self):
     if self.thumb is None:
         fbo = self.fbo
         fbo.draw()
         fbo.bind()
         tmp = glReadPixels(0, 0, fbo.size[0], fbo.size[1], GL_RGBA,
                            GL_UNSIGNED_BYTE)
         fbo.release()
         # remove alpha
         tmp = list(tmp)
         del tmp[3::4]
         tmp = ''.join(tmp)
         self.thumb = (fbo.size[0], fbo.size[1], tmp)
示例#16
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 def screenshot(self, *largs, **kwargs):
     global glReadPixels, GL_RGBA, GL_UNSIGNED_BYTE
     filename = super(WindowPygame, self).screenshot(*largs, **kwargs)
     if filename is None:
         return None
     if glReadPixels is None:
         from kivy.graphics.opengl import (glReadPixels, GL_RGBA,
                                           GL_UNSIGNED_BYTE)
     width, height = self.system_size
     data = glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE)
     data = str(buffer(data))
     surface = pygame.image.fromstring(data, (width, height), 'RGBA', True)
     pygame.image.save(surface, filename)
     Logger.debug('Window: Screenshot saved at <%s>' % filename)
     return filename
示例#17
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 def screenshot(self, *largs, **kwargs):
     global glReadPixels, GL_RGBA, GL_UNSIGNED_BYTE
     filename = super(WindowPygame, self).screenshot(*largs, **kwargs)
     if filename is None:
         return None
     if glReadPixels is None:
         from kivy.graphics.opengl import (glReadPixels, GL_RGBA,
                                           GL_UNSIGNED_BYTE)
     width, height = self.system_size
     data = glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE)
     data = bytes(bytearray(data))
     surface = pygame.image.fromstring(data, (width, height), 'RGBA', True)
     pygame.image.save(surface, filename)
     Logger.debug('Window: Screenshot saved at <%s>' % filename)
     return filename
示例#18
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def widget_save_canvas(widget, filename, format):
    parent = widget.parent
    if parent:
        parent.remove_widget(widget)
    size = (int(widget.size[0]), int(widget.size[1]))
    texture = Texture.create(size=widget.size, colorfmt='rgba')
    fbo = Fbo(size=widget.size, texture=texture)
    fbo.add(widget.canvas)
    fbo.draw()
    fbo.bind()
    data = glReadPixels(0, 0, size[0], size[1], GL_RGBA, GL_UNSIGNED_BYTE)
    fbo.release()
    im = PILImage.fromstring('RGBA', size, data)
    im = im.transpose(PILImage.FLIP_TOP_BOTTOM)
    im.save(filename, format)
    if parent:
        parent.add_widget(widget)
    return True
示例#19
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文件: server.py 项目: tito/automate
    def _real_screenshot():
        import tempfile
        from kivy.core.window import Window
        from kivy.utils import platform
        try:
            fd = tempfile.NamedTemporaryFile(suffix=".png", delete=False)
            # XXX hack, Window.screenshot doesn't respect our filename
            screenshot_fn = fd.name.rsplit(".")[-2] + "0001.png"
            fd.close()

            if platform == "ios":
                from kivy.graphics.opengl import glReadPixels, GL_RGBA, GL_UNSIGNED_BYTE
                from kivy.core.image import ImageLoader
                # hacky, as Window don't have correct system size (why, i don't
                # know.)
                width, height = Window._win._get_gl_size()
                Window.dispatch("on_draw")
                data = glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE)
                # save using standard imageloader, but in rgba
                loader = [x for x in ImageLoader.loaders if x.can_save()][0]
                loader.save(screenshot_fn, width, height, "rgba", data, True)
                """
                # strides issue
                data = list(data)
                del data[3::4]
                data = "".join(data)
                Window._win.save_bytes_in_png(screenshot_fn, data, width,
                        height)
                """
            else:
                Window.screenshot(name=fd.name)
            with open(screenshot_fn, "rb") as fd:
                data = fd.read()
            _result[:] = [width, height, base64.encodestring(data)]
        except:
            import traceback
            traceback.print_exc()
        finally:
            try:
                os.unlink(screenshot_fn)
                os.unlink(fd.name)
            except:
                pass
            _event.set()
示例#20
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    def save_thumbnail(self, thumbnail_filename, *largs):
        print 'saving thumbnail to', thumbnail_filename
        canvas_pos = [int(x) for x in self.pbuilder.particle_window.pos]
        canvas_size = [int(x) for x in self.pbuilder.particle_window.size]
        # particle_x = int(self.pbuilder.demo_particle.emitter_x)
        # particle_y = int(self.pbuilder.demo_particle.emitter_y)
        # screenshot_y = particle_y - min(canvas_size)/2
        
        # if screenshot_y < canvas_pos[1]:
        #     screenshot_y = canvas_pos[1]
        # elif screenshot_y > canvas_pos[1] + 0.9*canvas_size[1] - canvas_size[0]:
        #     screenshot_y = canvas_pos[1] + 0.9*canvas_size[1] - canvas_size[0]

        # data = glReadPixels(canvas_pos[0], screenshot_y, min(canvas_size), min(canvas_size), GL_RGBA, GL_UNSIGNED_BYTE)
        data = glReadPixels(canvas_pos[0], canvas_pos[1], canvas_size[0], int(0.9*canvas_size[1]), GL_RGBA, GL_UNSIGNED_BYTE)
        data = str(buffer(data))

        image = pygame.image.fromstring(data, (canvas_size[0], int(0.9*canvas_size[1])), 'RGBA', True)
        pygame.image.save(image, thumbnail_filename)
示例#21
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    def save_thumbnail(self, thumbnail_filename, *largs):
        print('saving thumbnail to', thumbnail_filename)
        canvas_pos = [int(x) for x in self.pbuilder.particle_window.pos]
        canvas_size = [int(x) for x in self.pbuilder.particle_window.size]
        # particle_x = int(self.pbuilder.demo_particle.emitter_x)
        # particle_y = int(self.pbuilder.demo_particle.emitter_y)
        # screenshot_y = particle_y - min(canvas_size)/2
        
        # if screenshot_y < canvas_pos[1]:
        #     screenshot_y = canvas_pos[1]
        # elif screenshot_y > canvas_pos[1] + 0.9*canvas_size[1] - canvas_size[0]:
        #     screenshot_y = canvas_pos[1] + 0.9*canvas_size[1] - canvas_size[0]

        # data = glReadPixels(canvas_pos[0], screenshot_y, min(canvas_size), min(canvas_size), GL_RGBA, GL_UNSIGNED_BYTE)
        data = glReadPixels(canvas_pos[0], canvas_pos[1], canvas_size[0], int(0.9*canvas_size[1]), GL_RGBA, GL_UNSIGNED_BYTE)
        data = bytes(data)

        image = pygame.image.fromstring(data, (canvas_size[0], int(0.9*canvas_size[1])), 'RGBA', True)
        pygame.image.save(image, thumbnail_filename)
示例#22
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    def get_pixel_color(self, x, y):
        """Returns a binary string of the RGB bytes that make up the slide
        pixel at the passed x,y coordinates. 2 bytes per pixel, 6 bytes total.
        This method *does* compensate for different window sizes.

        Note: This method does not work yet.

        """
        raise NotImplementedError  # remove when we fix it. :)

        # do the Window import here because we don't want to import it at the
        # top or else we won't be able to set window properties
        from kivy.core.window import Window

        # convert the passed x/y to the actual x/y of the Window since it's
        # possible for the mpf-mc display size to be different than the Window
        # size
        x *= Window.width / Window.children[0].width
        y *= Window.height / Window.children[0].height

        return glReadPixels(x, y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE)
示例#23
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    def _real_screenshot():
        import tempfile
        from kivy.core.window import Window

        try:
            fd = tempfile.NamedTemporaryFile(suffix=".png", delete=False)
            # XXX hack, Window.screenshot doesn't respect our filename
            screenshot_fn = fd.name.rsplit(".")[-2] + "0001.png"
            fd.close()

            """
            width, height = Window.size
            print(width, height)
            Window.screenshot(name=fd.name)
            """

            from kivy.graphics.opengl import glReadPixels, GL_RGBA, GL_UNSIGNED_BYTE
            from kivy.core.image import ImageLoader
            # hacky, as Window don't have correct system size (why, i don't
            # know.)
            width, height = Window._win._get_gl_size()
            Window.dispatch("on_draw")
            data = glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE)
            # save using standard imageloader, but in rgba
            loader = [x for x in ImageLoader.loaders if x.can_save(fmt="png", is_bytesio=False)][0]
            loader.save(screenshot_fn, width, height, "rgba", data, True, "png")

            with open(screenshot_fn, "rb") as fd:
                data = fd.read()
            _result[:] = [width, height, base64.encodestring(data).decode("utf8")]
        except:
            import traceback
            traceback.print_exc()
        finally:
            try:
                os.unlink(screenshot_fn)
                os.unlink(fd.name)
            except:
                pass
            _event.set()
示例#24
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    def _render(self, instance, element):
        fbo, effect_widget, source, settings = instance

        # detach the widget from the parent
        parent = source.parent
        if parent:
            parent.remove_widget(source)

        effect_widget.add_widget(source)

        fbo.draw()

        fbo.bind()
        data = glReadPixels(0, 0, source.native_size[0], source.native_size[1],
                            GL_RGB, GL_UNSIGNED_BYTE)

        fbo.release()

        # reattach to the parent
        if parent:
            effect_widget.remove_widget(source)
            parent.add_widget(source)

        values = {}
        for x, y, name in settings['light_map']:
            values[name] = (data[source.native_size[0] * y * 3 + x * 3],
                            data[source.native_size[0] * y * 3 + x * 3 + 1],
                            data[source.native_size[0] * y * 3 + x * 3 + 2])

        self.machine.bcp_processor.send("trigger",
                                        name="display_light_player_apply",
                                        values=values,
                                        element=element)
        # clear the fbo background
        fbo.bind()
        fbo.clear_buffer()
        fbo.release()
示例#25
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 def screen_area_shot(self,rect,filename):
     from kivy.graphics.opengl import glReadPixels, GL_RGB, GL_UNSIGNED_BYTE
     width, height = rect[2],rect[3]
     data = glReadPixels(rect[0], rect[1], width, height, GL_RGB, GL_UNSIGNED_BYTE)
     self._win.save_bytes_in_png(filename, data, width, height)
     Logger.info('Window: Screenshot %s saved at <%s>' % (str(rect),filename))
示例#26
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文件: countymap.py 项目: fresk/shs
 def get_pixel(self, x, y):
      self._p_fbo.bind()
      pixel = glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE)
      self._p_fbo.release()
      return map(ord, pixel)
示例#27
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 def _window_flip_and_save(*largs):
     from kivy.graphics.opengl import glReadPixels, GL_RGB, GL_UNSIGNED_BYTE
     width, height = window.size
     pixels = glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE)
     screenstream_ctx["data"] = (width, height, "rgb", pixels)
示例#28
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    buf = ''.join(map(chr, buf))
    tex.blit_buffer(buf, pos=pos, size=size, colorfmt='rgba', bufferfmt='ubyte')
    return tex


def new_color(texture, color, x, y, fbo):
    with fbo:
        tex_region = texture.get_region(x, y, 4, 4)
        fbo.add(color)
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
        Rectangle(size=(4, 4), pos=(x, y), texture=tex_region)


def get_pixels(fbo, (x, y)):
    fbo.bind()
    data = glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE)
    fbo.release()
    c = [ord(a) for a in data]
    return c


def binded_fbo_get_pixels(fbo, (x, y)):
    data = glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE)
    c = [ord(a) for a in data]
    return c


_fill_queue = []
_fill_width = 0
_fill_height = 0