def ConfigNetView(ss, nv): nv.ViewDefaults() nv.Scene().Camera.Pose.Pos.Set( 0, 1.5, 3.0) # more "head on" than default which is more "top down" nv.Scene().Camera.LookAt(mat32.Vec3(0, 0, 0), mat32.Vec3(0, 1, 0)) labs = go.Slice_string([ " Morr Socks Sylv Garf Fuzz Rex Fido Spot Snoop Butch", " black white brown orange", "bugs grass scraps shoe", "small med large", "cat dog", "string feath bone shoe" ]) nv.ConfigLabels(labs) lays = go.Slice_string([ "Name", "Color", "FavoriteFood", "Size", "Species", "FavoriteToy" ]) li = 0 for lnm in lays: ly = nv.LayerByName(lnm) lbl = nv.LabelByName(labs[li]) lbl.Pose = ly.Pose lbl.Pose.Pos.Y += .2 lbl.Pose.Pos.Z += .02 lbl.Pose.Scale.SetMul(mat32.Vec3(0.4, 0.08, 0.5)) li += 1
def ConfigNetView(ss, nv): nv.ViewDefaults() nv.Scene().Camera.Pose.Pos.Set( 0, 1.2, 3.0) # more "head on" than default which is more "top down" nv.Scene().Camera.LookAt(mat32.Vec3(0, 0, 0), mat32.Vec3(0, 1, 0)) nv.SetMaxRecs(1100)
def ConfigNetView(ss, nv): nv.ViewDefaults() cam = (nv.Scene().Camera) cam.Pose.Pos.Set(0.0, 1.733, 2.3) cam.LookAt(mat32.Vec3(0, 0, 0), mat32.Vec3(0, 1, 0))
def ConfigNetView(ss, nv): nv.ViewDefaults() nv.Scene().Camera.Pose.Pos.Set(0.1, 1.5, 4) nv.Scene().Camera.LookAt(mat32.Vec3(0.1, 0.1, 0), mat32.Vec3(0, 1, 0))