def announceHealth(self, level, hp): DistributedAvatar.announceHealth(self, level, hp) if level == 1: healthSfx = base.audio3d.loadSfx(SuitGlobals.healedSfx) base.audio3d.attachSoundToObject(healthSfx, self) SoundInterval(healthSfx, node=self).start() del healthSfx
def announceHealth(self, level, hp): DistributedAvatar.announceHealth(self, level, hp) if level == 1: healthSfx = base.audio3d.loadSfx("phase_3/audio/sfx/health.mp3") base.audio3d.attachSoundToObject(healthSfx, self) SoundInterval(healthSfx).start() del healthSfx
def announceHealthAndPlaySound(self, level, hp): DistributedAvatar.announceHealth(self, level, hp) hpSfx = base.audio3d.loadSfx('phase_11/audio/sfx/LB_toonup.mp3') base.audio3d.attachSoundToObject(hpSfx, self) SoundInterval(hpSfx).start() del hpSfx
def announceHealthAndPlaySound(self, level, hp): DistributedAvatar.announceHealth(self, level, hp) hpSfx = base.audio3d.loadSfx('phase_11/audio/sfx/LB_toonup.ogg') base.audio3d.attachSoundToObject(hpSfx, self) SoundInterval(hpSfx, node=self).start() del hpSfx