示例#1
0
def _expand_lang(locale):
    normalize = normalize
    import locale
    locale = normalize(locale)
    COMPONENT_CODESET = 1 << 0
    COMPONENT_TERRITORY = 1 << 1
    COMPONENT_MODIFIER = 1 << 2
    mask = 0
    pos = locale.find('@')
    if pos >= 0:
        modifier = locale[pos:]
        locale = locale[:pos]
        mask |= COMPONENT_MODIFIER
    else:
        modifier = ''
    pos = locale.find('.')
    if pos >= 0:
        codeset = locale[pos:]
        locale = locale[:pos]
        mask |= COMPONENT_CODESET
    else:
        codeset = ''
    pos = locale.find('_')
    if pos >= 0:
        territory = locale[pos:]
        locale = locale[:pos]
        mask |= COMPONENT_TERRITORY
    else:
        territory = ''
    language = locale
    ret = []
    for i in range(mask + 1):
        if not i & ~mask:
            val = language
            if i & COMPONENT_TERRITORY:
                val += territory
            
            if i & COMPONENT_CODESET:
                val += codeset
            
            if i & COMPONENT_MODIFIER:
                val += modifier
            
            ret.append(val)
            continue
    
    ret.reverse()
    return ret
示例#2
0
def to_language(locale):
    """Turns a locale name (en_US) into a language name (en-us)."""
    p = locale.find('_')
    if p >= 0:
        return locale[:p].lower() + '-' + locale[p + 1:].lower()
    else:
        return locale.lower()
示例#3
0
def to_language(locale):
    """Turns a locale name (en_US) into a language name (en-us)."""
    p = locale.find('_')
    if p >= 0:
        return locale[:p].lower() + '-' + locale[p + 1:].lower()
    else:
        return locale.lower()
示例#4
0
def to_language(locale):
    "Turns a locale name (en_US) into a language name (en-us)."
    p = locale.find("_")
    if p >= 0:
        return locale[:p].lower() + "-" + locale[p + 1 :].lower()
    else:
        return locale.lower()
示例#5
0
def _expand_lang(locale):
    from locale import normalize

    locale = normalize(locale)
    COMPONENT_CODESET = 1 << 0
    COMPONENT_TERRITORY = 1 << 1
    COMPONENT_MODIFIER = 1 << 2
    # split up the locale into its base components
    mask = 0
    pos = locale.find("@")
    if pos >= 0:
        modifier = locale[pos:]
        locale = locale[:pos]
        mask |= COMPONENT_MODIFIER
    else:
        modifier = ""
    pos = locale.find(".")
    if pos >= 0:
        codeset = locale[pos:]
        locale = locale[:pos]
        mask |= COMPONENT_CODESET
    else:
        codeset = ""
    pos = locale.find("_")
    if pos >= 0:
        territory = locale[pos:]
        locale = locale[:pos]
        mask |= COMPONENT_TERRITORY
    else:
        territory = ""
    language = locale
    ret = []
    for i in range(mask + 1):
        if not (i & ~mask):  # if all components for this combo exist ...
            val = language
            if i & COMPONENT_TERRITORY:
                val += territory
            if i & COMPONENT_CODESET:
                val += codeset
            if i & COMPONENT_MODIFIER:
                val += modifier
            ret.append(val)
    ret.reverse()
    return ret
示例#6
0
def _expand_lang(locale):
    from locale import normalize
    locale = normalize(locale)
    COMPONENT_CODESET = 1
    COMPONENT_TERRITORY = 2
    COMPONENT_MODIFIER = 4
    mask = 0
    pos = locale.find('@')
    if pos >= 0:
        modifier = locale[pos:]
        locale = locale[:pos]
        mask |= COMPONENT_MODIFIER
    else:
        modifier = ''
    pos = locale.find('.')
    if pos >= 0:
        codeset = locale[pos:]
        locale = locale[:pos]
        mask |= COMPONENT_CODESET
    else:
        codeset = ''
    pos = locale.find('_')
    if pos >= 0:
        territory = locale[pos:]
        locale = locale[:pos]
        mask |= COMPONENT_TERRITORY
    else:
        territory = ''
    language = locale
    ret = []
    for i in range(mask + 1):
        if not i & ~mask:
            val = language
            if i & COMPONENT_TERRITORY:
                val += territory
            if i & COMPONENT_CODESET:
                val += codeset
            if i & COMPONENT_MODIFIER:
                val += modifier
            ret.append(val)

    ret.reverse()
    return ret
示例#7
0
def _expand_lang(locale):
    from locale import normalize

    locale = normalize(locale)
    COMPONENT_CODESET = 1 << 0
    COMPONENT_TERRITORY = 1 << 1
    COMPONENT_MODIFIER = 1 << 2
    # split up the locale into its base components
    mask = 0
    pos = locale.find('@')
    if pos >= 0:
        modifier = locale[pos:]
        locale = locale[:pos]
        mask |= COMPONENT_MODIFIER
    else:
        modifier = ''
    pos = locale.find('.')
    if pos >= 0:
        codeset = locale[pos:]
        locale = locale[:pos]
        mask |= COMPONENT_CODESET
    else:
        codeset = ''
    pos = locale.find('_')
    if pos >= 0:
        territory = locale[pos:]
        locale = locale[:pos]
        mask |= COMPONENT_TERRITORY
    else:
        territory = ''
    language = locale
    ret = []
    for i in range(mask + 1):
        if not (i & ~mask):  # if all components for this combo exist ...
            val = language
            if i & COMPONENT_TERRITORY: val += territory
            if i & COMPONENT_CODESET: val += codeset
            if i & COMPONENT_MODIFIER: val += modifier
            ret.append(val)
    ret.reverse()
    return ret
示例#8
0
 def reducelocale(locale):
   pos = locale.find('_')
   if pos == -1:
     return locale
   else:
     return locale[:pos]