def on_game_quit(self): """Restore some settings and cleanup after game quit.""" if self.prelaunch_executor and self.prelaunch_executor.is_running: logger.info("Stopping prelaunch script") self.prelaunch_executor.stop() self.heartbeat = None if self.state != self.STATE_STOPPED: logger.warning("Game still running (state: %s)", self.state) self.stop() # Check for post game script postexit_command = self.runner.system_config.get("postexit_command") if postexit_command: command_array = shlex.split(postexit_command) if system.path_exists(command_array[0]): logger.info("Running post-exit command: %s", postexit_command) postexit_thread = MonitoredCommand( command_array, include_processes=[os.path.basename(postexit_command)], env=self.game_runtime_config["env"], cwd=self.directory, ) postexit_thread.start() quit_time = time.strftime("%a, %d %b %Y %H:%M:%S", time.localtime()) logger.debug("%s stopped at %s", self.name, quit_time) self.lastplayed = int(time.time()) self.save(save_config=False) os.chdir(os.path.expanduser("~")) if self.antimicro_thread: self.antimicro_thread.stop() if self.resolution_changed or self.runner.system_config.get( "reset_desktop"): DISPLAY_MANAGER.set_resolution(self.original_outputs) if self.compositor_disabled: self.set_desktop_compositing(True) if self.screen_saver_inhibitor_cookie is not None: SCREEN_SAVER_INHIBITOR.uninhibit( self.screen_saver_inhibitor_cookie) self.screen_saver_inhibitor_cookie = None if self.runner.system_config.get("use_us_layout"): with subprocess.Popen(["setxkbmap"], env=os.environ) as setxkbmap: setxkbmap.communicate() if self.runner.system_config.get("restore_gamma"): restore_gamma() self.process_return_codes()
def on_game_quit(self): """Restore some settings and cleanup after game quit.""" if self.prelaunch_executor and self.prelaunch_executor.is_running: logger.info("Stopping prelaunch script") self.prelaunch_executor.stop() self.heartbeat = None if self.state != self.STATE_STOPPED: logger.warning("Game still running (state: %s)", self.state) self.stop() # Check for post game script postexit_command = self.runner.system_config.get("postexit_command") if system.path_exists(postexit_command): logger.info("Running post-exit command: %s", postexit_command) postexit_thread = MonitoredCommand( [postexit_command], include_processes=[os.path.basename(postexit_command)], env=self.game_runtime_config["env"], cwd=self.directory, ) postexit_thread.start() if self.discord_presence.available: self.discord_presence.clear_discord_rich_presence() quit_time = time.strftime("%a, %d %b %Y %H:%M:%S", time.localtime()) logger.debug("%s stopped at %s", self.name, quit_time) self.lastplayed = int(time.time()) self.save(metadata_only=True) os.chdir(os.path.expanduser("~")) if self.resolution_changed or self.runner.system_config.get( "reset_desktop"): DISPLAY_MANAGER.set_resolution(self.original_outputs) if self.compositor_disabled: self.set_desktop_compositing(True) if self.runner.system_config.get("use_us_layout"): subprocess.Popen(["setxkbmap"], env=os.environ).communicate() if self.runner.system_config.get("restore_gamma"): restore_gamma() self.process_return_codes() if self.exit_main_loop: exit()
def configure_game(self, prelaunched, error=None): """Get the game ready to start, applying all the options This methods sets the game_runtime_config attribute. """ if error: logger.error(error) dialogs.ErrorDialog(str(error)) if not prelaunched: logger.error("Game prelaunch unsuccessful") dialogs.ErrorDialog("An error prevented the game from running") self.state = self.STATE_STOPPED self.emit("game-stop") return system_config = self.runner.system_config self.original_outputs = DISPLAY_MANAGER.get_config() gameplay_info = self.runner.play() if "error" in gameplay_info: self.show_error_message(gameplay_info) self.state = self.STATE_STOPPED self.emit("game-stop") return logger.debug("Launching %s: %s", self.name, gameplay_info) logger.debug("Game info: %s", json.dumps(gameplay_info, indent=2)) env = {} sdl_gamecontrollerconfig = system_config.get( "sdl_gamecontrollerconfig") if sdl_gamecontrollerconfig: path = os.path.expanduser(sdl_gamecontrollerconfig) if system.path_exists(path): with open(path, "r") as controllerdb_file: sdl_gamecontrollerconfig = controllerdb_file.read() env["SDL_GAMECONTROLLERCONFIG"] = sdl_gamecontrollerconfig sdl_video_fullscreen = system_config.get("sdl_video_fullscreen") or "" env["SDL_VIDEO_FULLSCREEN_DISPLAY"] = sdl_video_fullscreen restrict_to_display = system_config.get("display") if restrict_to_display != "off": if restrict_to_display == "primary": restrict_to_display = None for output in self.original_outputs: if output.primary: restrict_to_display = output.name break if not restrict_to_display: logger.warning("No primary display set") else: found = False for output in self.original_outputs: if output.name == restrict_to_display: found = True break if not found: logger.warning("Selected display %s not found", restrict_to_display) restrict_to_display = None if restrict_to_display: turn_off_except(restrict_to_display) time.sleep(3) self.resolution_changed = True resolution = system_config.get("resolution") if resolution != "off": DISPLAY_MANAGER.set_resolution(resolution) time.sleep(3) self.resolution_changed = True if system_config.get("reset_pulse"): audio.reset_pulse() self.killswitch = system_config.get("killswitch") if self.killswitch and not system.path_exists(self.killswitch): # Prevent setting a killswitch to a file that doesn't exists self.killswitch = None # Command launch_arguments = gameplay_info["command"] optimus = system_config.get("optimus") if optimus == "primusrun" and system.find_executable("primusrun"): launch_arguments.insert(0, "primusrun") elif optimus == "optirun" and system.find_executable("optirun"): launch_arguments.insert(0, "virtualgl") launch_arguments.insert(0, "-b") launch_arguments.insert(0, "optirun") elif optimus == "pvkrun" and system.find_executable("pvkrun"): launch_arguments.insert(0, "pvkrun") xephyr = system_config.get("xephyr") or "off" if xephyr != "off": if not system.find_executable("Xephyr"): raise GameConfigError( "Unable to find Xephyr, install it or disable the Xephyr option" ) xephyr_depth = "8" if xephyr == "8bpp" else "16" xephyr_resolution = system_config.get( "xephyr_resolution") or "640x480" xephyr_command = [ "Xephyr", ":2", "-ac", "-screen", xephyr_resolution + "x" + xephyr_depth, "-glamor", "-reset", "-terminate", ] if system_config.get("xephyr_fullscreen"): xephyr_command.append("-fullscreen") xephyr_thread = MonitoredCommand(xephyr_command) xephyr_thread.start() time.sleep(3) env["DISPLAY"] = ":2" if system_config.get("use_us_layout"): setxkbmap_command = [ "setxkbmap", "-model", "pc101", "us", "-print" ] xkbcomp_command = ["xkbcomp", "-", os.environ.get("DISPLAY", ":0")] xkbcomp = subprocess.Popen(xkbcomp_command, stdin=subprocess.PIPE) subprocess.Popen(setxkbmap_command, env=os.environ, stdout=xkbcomp.stdin).communicate() xkbcomp.communicate() if system_config.get("aco"): env["RADV_PERFTEST"] = "aco" pulse_latency = system_config.get("pulse_latency") if pulse_latency: env["PULSE_LATENCY_MSEC"] = "60" vk_icd = system_config.get("vk_icd") if vk_icd and vk_icd != "off" and system.path_exists(vk_icd): env["VK_ICD_FILENAMES"] = vk_icd fps_limit = system_config.get("fps_limit") or "" if fps_limit: strangle_cmd = system.find_executable("strangle") if strangle_cmd: launch_arguments = [strangle_cmd, fps_limit] + launch_arguments else: logger.warning( "libstrangle is not available on this system, FPS limiter disabled" ) prefix_command = system_config.get("prefix_command") or "" if prefix_command: launch_arguments = ( shlex.split(os.path.expandvars(prefix_command)) + launch_arguments) single_cpu = system_config.get("single_cpu") or False if single_cpu: logger.info("The game will run on a single CPU core") launch_arguments.insert(0, "0") launch_arguments.insert(0, "-c") launch_arguments.insert(0, "taskset") terminal = system_config.get("terminal") if terminal: terminal = system_config.get("terminal_app", system.get_default_terminal()) if terminal and not system.find_executable(terminal): dialogs.ErrorDialog("The selected terminal application " "could not be launched:\n" "%s" % terminal) self.state = self.STATE_STOPPED self.emit("game-stop") return # Env vars game_env = gameplay_info.get("env") or self.runner.get_env() env.update(game_env) env["game_name"] = self.name # Prime vars prime = system_config.get("prime") if prime: env["__NV_PRIME_RENDER_OFFLOAD"] = "1" env["__GLX_VENDOR_LIBRARY_NAME"] = "nvidia" env["__VK_LAYER_NV_optimus"] = "NVIDIA_only" # LD_PRELOAD ld_preload = gameplay_info.get("ld_preload") if ld_preload: env["LD_PRELOAD"] = ld_preload # Feral gamemode gamemode = system_config.get("gamemode") if gamemode: env["LD_PRELOAD"] = ":".join([ path for path in [ env.get("LD_PRELOAD"), "libgamemodeauto.so", ] if path ]) # LD_LIBRARY_PATH game_ld_libary_path = gameplay_info.get("ld_library_path") if game_ld_libary_path: ld_library_path = env.get("LD_LIBRARY_PATH") if not ld_library_path: ld_library_path = "$LD_LIBRARY_PATH" env["LD_LIBRARY_PATH"] = ":".join( [game_ld_libary_path, ld_library_path]) include_processes = shlex.split( system_config.get("include_processes", "")) exclude_processes = shlex.split( system_config.get("exclude_processes", "")) self.game_runtime_config = { "args": launch_arguments, "env": env, "terminal": terminal, "include_processes": include_processes, "exclude_processes": exclude_processes, } if system_config.get("disable_compositor"): self.set_desktop_compositing(False) prelaunch_command = system_config.get("prelaunch_command") if system.path_exists(prelaunch_command): self.prelaunch_executor = MonitoredCommand( [prelaunch_command], include_processes=[os.path.basename(prelaunch_command)], env=self.game_runtime_config["env"], cwd=self.directory, ) self.prelaunch_executor.start() logger.info("Running %s in the background", prelaunch_command) if system_config.get("prelaunch_wait"): self.heartbeat = GLib.timeout_add(HEARTBEAT_DELAY, self.prelaunch_beat) else: self.start_game()
def configure_game(self, prelaunched, error=None): # noqa: C901 """Get the game ready to start, applying all the options This methods sets the game_runtime_config attribute. """ if error: logger.error(error) dialogs.ErrorDialog(str(error)) if not prelaunched: logger.error("Game prelaunch unsuccessful") dialogs.ErrorDialog(_("An error prevented the game from running")) self.state = self.STATE_STOPPED self.emit("game-stop") return gameplay_info = self.get_gameplay_info() if not gameplay_info: return command, env = get_launch_parameters(self.runner, gameplay_info) env["game_name"] = self.name # What is this used for?? self.game_runtime_config = { "args": command, "env": env, "terminal": self.get_terminal(), "include_processes": shlex.split(self.runner.system_config.get("include_processes", "")), "exclude_processes": shlex.split(self.runner.system_config.get("exclude_processes", "")), } # Audio control if self.runner.system_config.get("reset_pulse"): audio.reset_pulse() # Input control if self.runner.system_config.get("use_us_layout"): self.set_keyboard_layout("us") # Display control self.original_outputs = DISPLAY_MANAGER.get_config() if self.runner.system_config.get("disable_compositor"): self.set_desktop_compositing(False) if self.runner.system_config.get("disable_screen_saver"): self.screen_saver_inhibitor_cookie = SCREEN_SAVER_INHIBITOR.inhibit(self.name) if self.runner.system_config.get("display") != "off": self.resolution_changed = self.restrict_to_display(self.runner.system_config.get("display")) resolution = self.runner.system_config.get("resolution") if resolution != "off": DISPLAY_MANAGER.set_resolution(resolution) time.sleep(3) self.resolution_changed = True xephyr = self.runner.system_config.get("xephyr") or "off" if xephyr != "off": env["DISPLAY"] = self.start_xephyr() # Execution control self.killswitch = self.get_killswitch() if self.runner.system_config.get("prelaunch_command"): self.start_prelaunch_command() if self.runner.system_config.get("prelaunch_wait"): # Monitor the prelaunch command and wait until it has finished self.heartbeat = GLib.timeout_add(HEARTBEAT_DELAY, self.prelaunch_beat) else: self.start_game()