def initData(self): tableName = "player_ranking" fields = 'rank_num,playerid' data = db_Manager.selectDataFromTable(tableName,fields) for aData in data: self.rank[aData[0]] = aData[1] tableName = "id_info" fields = "rank_max_id" data = db_Manager.selectDataFromTable(tableName,fields) self.rank_max_num = data[0][0]
def loadDefenseBuffs(self): playerInfo = playerDataManager.getPlayerByPlayerid(self.player_id) if playerInfo == None: tableName = "player_pvp_buffs" fields = "buffstr" conditon = "playerid = %s" % self.player_id data = db_Manager.selectDataFromTable(tableName,fields,conditon) if len(data) == 0: self.defenseBuffs = [] else: self.defenseBuffs.clear() buffStr = data[0][0] buffStrArr = buffStr.split(',') self.defenseBuffs = [] for index in range(24): if index < len(buffStrArr): value = int(buffStrArr[index]) buff = EquipmentBuf(index + 1, value) self.defenseBuffs.append(buff) self.loadPlayerLevel() self.loadEquipments() else: cacheBuff = playerInfo.pvpBuffs self.playerLevel = playerInfo.getSkillInfo(0).skillLevel for index in range(40): if index < len(cacheBuff): value = cacheBuff[index] buff = EquipmentBuf(index + 1, value) if value > 0: self.defenseBuffs.append(buff) self.equipments = playerInfo.equipments
def loadEqument(self): tableName = "player_equip" fields = "pos,equipmentid,equipment_quality,equipment_level,id,game_level,upgrade_cost," \ "buftype1,bufvalue1,buftype2,bufvalue2,buftype3,bufvalue3,buftype4,bufvalue4,buftype5,bufvalue5," \ "bufbasetype1,bufbasevalue1,bufbasetype2,bufbasevalue2,bufbasetype3,bufbasevalue3,bufbasetype4,bufbasevalue4,bufbasetype5,bufbasevalue5" conditon = "player_id = %s" % self.player_id data = db_Manager.selectDataFromTable(tableName,fields,conditon) posList = [] for pos in range(12): # for pos in range(6): posList.append(pos) posList # posList.append(10) for equipmentData in data: posList.remove(equipmentData[0]) if equipmentData[1] == -1: continue equipment = EquipMent(data = equipmentData) equipPos = int(equipmentData[0]) self.equipments[equipPos] = equipment for pos in posList: fields = [] fields.append('player_id') fields.append('pos') values = [] values.append(self.player_id) values.append(pos) db_Manager.insertIntoTable(tableName,fields,values)
def loadSceneInfo(self): tableName = "player_scene" fields = "scene_id,big_luck_num,small_luck_num" conditon = "player_id = %s" % self.player_id data = db_Manager.selectDataFromTable(tableName,fields,conditon) sceneids = [] for aData in data: sceneInfo = PlayerSceneInfo(aData) sceneID = sceneInfo.sceneid sceneids.append(sceneID) self.scenesInfo[sceneID] = sceneInfo for index in range(ConstValue.scenesCount): if index not in sceneids: sceneInfo = sceneLootEquipTable.getSceneConstInfo(index) aData = [] aData.append(index) aData.append(sceneInfo.big_luck_num) aData.append(sceneInfo.small_luck_num) sceneInfoc = PlayerSceneInfo(aData) sceneID = sceneInfoc.sceneid self.scenesInfo[sceneID] = sceneInfoc fields = [] fields.append("player_id") fields.append("scene_id") fields.append("big_luck_num") fields.append("small_luck_num") values = [] values.append(self.player_id) values.append(index) values.append(sceneInfo.big_luck_num) values.append(sceneInfo.small_luck_num) db_Manager.insertIntoTable(tableName,fields,values)
def addNocachePlayerResource(self,playerid,type,value,rankNum): tableName = "player_base_info" filedName = "cash" if type == 1: filedName = "pvp_medal" elif type == 2: filedName = "gem" elif type == 3: filedName = "revive" elif type == 4: filedName = "cash" else: print("not conifg this resource %s"%type) return selectField = filedName condition = "playerid = %s" %playerid data = db_Manager.selectDataFromTable(tableName,selectField,condition) oldValue = int(data[0][0]) newValue = oldValue + value insertField = [] insertField.append(filedName) insertField.append('lastTimedRewardDatetime') insertField.append('last_timed_reward_ranknum') insertValue = [] insertValue.append(newValue) insertValue.append(GameTools.getDateTimeNowString()) insertValue.append(rankNum) db_Manager.updateDataAtTable(tableName,insertField,insertValue,condition)
def initData(self): tableName = 'id_info' fileds = 'server_id,player_max_id' data = db_Manager.selectDataFromTable(tableName, fileds) self.server_id = data[0][0] self.player_max_id = data[0][1] self.checkOutDateTime = datetime.datetime.now()
def initData(self): self.tableData.clear() tableName = "table_random_reward" fields = "type,power,`desc`,`value`" data = db_Manager.selectDataFromTable(tableName,fields) for oneData in data: self.tableData[oneData[0]] = int(oneData[3])
def initData(self): self.tableData.clear() tableName = "table_level2scene" fields = "num,scene0,scene1,scene2,scene3,scene4,scene5,scene6,scene7,scene8,scene9" data = db_Manager.selectDataFromTable(tableName,fields) for infoData in data: info = SceneInfo_Const(infoData) self.tableData[info.num] = info
def initData(self): self.tables.clear() tableName = "table_hero_skill" fields = "skillid,skill_level,unlock_level,upcost,type,cd,duration,trigglerate,applytimes,applytarget,ApplyTargetNum,effecttype0,effectvalue0,buffvalue0,spawnnewid" data = db_Manager.selectDataFromTable(tableName,fields) for skillData in data: heroSkill = HeroSkill(skillData) self.tables[(heroSkill.table_hero_skill_id,heroSkill.skill_level)] = heroSkill
def initTable(self): self.tableData.clear() tableName = "table_illegal_word" fields = "illegal_world" data = db_Manager.selectDataFromTable(tableName, fields) for oneData in data: self.tableData.append(oneData[0])
def loadRankTimedRewardInfo(self): tableName = "player_base_info" fields = "lastTimedRewardDatetime,last_timed_reward_ranknum" conditon = "playerid = %s" % self.player_id data = db_Manager.selectDataFromTable(tableName,fields,conditon) if len(data) > 0: self.last_timed_reward_datetime = data[0][0] self.last_timed_reward_ranknum = data[0][1]
def initData(self): self.tableData.clear() tableName = "table_level" fields = "id,monsterhp,monstercoins,bosshp,bosscoins,ZsBuyGodRate,offlinegold,relivegold,eqm_upgrade_add_cost,draw_equip_cost,recycle" data = db_Manager.selectDataFromTable(tableName, fields) for oneData in data: item = LevelInfo(oneData) self.tableData[item.id] = item
def initTable(self): self.tableData.clear() tableName = "table_global_base" fields = "id,value" data = db_Manager.selectDataFromTable(tableName,fields) for oneData in data: self.tableData[oneData[0]] = oneData[1]
def initData(self): self.tables.clear() tableName = "table_pvprank_timer_reward" fields = "fromRankNum,toRankNum,type,value,type1,value1" data = db_Manager.selectDataFromTable(tableName,fields) for itemData in data: item = PVPRankTimerReward(itemData) self.tables.append(item)
def initData(self): self.tableData.clear() tableName = "table_pvp_shop" fields = "id,buy_item_id,cost_type,cost_value,jump_ad,jump_time" data = db_Manager.selectDataFromTable(tableName,fields) for oneData in data: item = PVPShopItem(oneData) self.tableData[item.id] = item
def initTable(self): self.tableData.clear() tableName = "table_equipment_levelup" fields = "level,costbase,buffadd" data = db_Manager.selectDataFromTable(tableName,fields) for oneData in data: item = EquipmentUpgradeConstInfo(oneData) self.tableData[item.level] = item
def initTable(self): self.tableData.clear() tableName = "table_scene_loot_equiplist" fields = "id,lootid,big_luck_num,small_luck_num,big_luck_id,small_luck_id" data = db_Manager.selectDataFromTable(tableName,fields) for oneData in data: info = SceneCostInfo(oneData) self.tableData[info.sceneid] = info
def getPlayeridByudid(self,udid): tableName = 'player_base_info' fields = 'playerid' condition = "udid = '%s'"% udid data = db_Manager.selectDataFromTable(tableName,fields,condition) if len(data) == 0: return -1 else: return data[0][0]
def initTable(self): self.tableData.clear() tableName = "table_buffs" fields = "bufftype,caltype,discount,levelmodifiy,buffbasevalue" data = db_Manager.selectDataFromTable(tableName,fields) for oneData in data: item = Buff(oneData) self.tableData[item.bufftype] = item
def initTable(self): self.tableData.clear() tableName = "table_eqp_quality_upgrade" fields = "quality,costtype,costvalue" data = db_Manager.selectDataFromTable(tableName,fields) for oneData in data: info = EquipQtyUpgradeInfo(oneData) self.tableData[info.qty] = info
def initTable(self): self.tableData.clear() tableName = "table_items" fields = "id,bodyid,needlevel,quliaty,cansale,saletype,EffType,value" data = db_Manager.selectDataFromTable(tableName,fields) for oneData in data: item = Item(oneData) self.tableData[item.id] = item
def initTable(self): self.tableData.clear() tableName = "table_eqp_deputbuffs" fields = "bufftype,rate" data = db_Manager.selectDataFromTable(tableName,fields) for oneData in data: if oneData[1] > 0: self.tableData.append(oneData[0])
def initTable(self): self.tableData.clear() tableName = "table_hero_unlock" fields = "orderid,cost,droplibs,modify" data = db_Manager.selectDataFromTable(tableName,fields) for oneData in data: item = HeroUnlockInfo(oneData) self.tableData[item.order] = item
def initData(self): self.tables.clear() self.weightSum = 0 tableName = "table_draw_reward" fields = "id,itemid,weight,from_num,to_num,super" data = db_Manager.selectDataFromTable(tableName,fields) for oneData in data: item = DrawReward(oneData) self.tables.append(item) self.weightSum += item.weight
def initData(self): self.tables.clear() tableName = "table_open_server" fields = "`id`, `type`, `condition`, `item1`, `name1`, `num1`, `item2`, `name2`, `num2`, `item3`, `name3`, `num3`" data = db_Manager.selectDataFromTable(tableName,fields) for openserver in data: os = OpenServer(openserver) if not os.type in self.tables: self.tables[os.type] = {} self.tables[os.type][os.id] = os
def initTable(self): self.tableData.clear() tableName = "table_hero" fields = ( "id,atkinterval,dps,propmodify,skills,upgrade_cost_modify," "cost_type,cost_value,hp,sub_hp,add_hp,awake_cost" ) data = db_Manager.selectDataFromTable(tableName, fields) for oneData in data: item = HeroInfo(oneData) self.tableData[item.heroID] = item
def loadEquipments(self): tableName = "player_equip" fields = "pos,equipmentid,equipment_quality,equipment_level,id,game_level,upgrade_cost," \ "buftype1,bufvalue1,buftype2,bufvalue2,buftype3,bufvalue3,buftype4,bufvalue4,buftype5,bufvalue5," \ "bufbasetype1,bufbasevalue1,bufbasetype2,bufbasevalue2,bufbasetype3,bufbasevalue3,bufbasetype4,bufbasevalue4,bufbasetype5,bufbasevalue5" conditon = "player_id = %s" % self.player_id data = db_Manager.selectDataFromTable(tableName,fields,conditon) for equipmentData in data: if equipmentData[1] == -1: continue equipment = EquipMent(data = equipmentData) equipPos = int(equipmentData[0]) self.equipments[equipPos] = equipment
def initTable(self): self.tableData.clear() tableName = "table_set_equipment" fields = "id,partcount,equip1,equip2,equip3," \ "equip4,equip5,equip6,efftype1,effvalue1," \ "efftype2,effvalue2,efftype3,effvalue3," \ "efftype4,effvalue4,efftype5,effvalue5,efftype6,effvalue6," \ "skill1," \ "skill2,bluerate,greenrate,violetrate,goldenrate" data = db_Manager.selectDataFromTable(tableName,fields) for oneData in data: item = EquipmentSetInfo(oneData) self.tableData[item.id] = item
def getPlayerListByRankNums(self,rankNumList): playerIDList = [] notInRankList = [] for num in rankNumList: playerid = self.rank.get(num,None) if playerid == None: notInRankList.append(num) continue playerIDList.append(playerid) for remNum in notInRankList: rankNumList.remove(remNum) playerid2player = {} tableName = "player_base_info" fileds = "playerid,name,game_level,avatorid" if len(playerIDList) == 0: return [] players = [] offlinePlayersid = [] for playerid in playerIDList: playerInfo = playerDataManager.getPlayerByPlayerid(playerid) if playerInfo == None: offlinePlayersid.append(playerid) else: infos = [] infos.append(playerid) infos.append(playerInfo.name) infos.append(playerInfo.game_level) infos.append(playerInfo.avatorid) pvpplayer = PvpPlayerInfoInRanking(infos) playerid2player[playerid] = pvpplayer if len(offlinePlayersid) > 0:#offline player playerIDList = str(offlinePlayersid) playerIDList = playerIDList[1:-1] condition = "playerid in (%s)" % playerIDList data = db_Manager.selectDataFromTable(tableName,fileds,condition) for aaData in data: player = PvpPlayerInfoInRanking(aaData) playerid2player[player.player_id] = player for num in rankNumList: playerid = self.rank[num] player = playerid2player[playerid] player.rankNum = num players.append(player) return players
def initData(self): self.tableData.clear() tableName = "table_hero_upgrade" fields = "level,cost,effadd,PVP_hp" data = db_Manager.selectDataFromTable(tableName,fields) for oneData in data: item = UpgradeInfoH(oneData) self.tableData[item.level] = item if item.level == 1: item.effValue = item.effadd else: lastValue = self.tableData[item.level - 1].effValue value = lastValue + item.effadd item.effValue = value