class ResidueInfoPopup(BasePopup): """ **Residue Assignment Information** This popup is designed to give an alternative view of residue assignment status to the `Atom Browser`_. The idea is that the user selects a particular molecular chain from the upper-left pulldown menu and then a *type* of residue from that chain in the adjacent pulldown. The left hand table then shows all the residues of that type within the selected chain's sequence. The left hand table lists residues of the selected type in the middle column. The first and last columns show the previous and next residue in the sequence for each central residue, thus showing a little of the sequence context for the selected kind of residue. If a row of this table is clicked, the central "i" residue is selected and the assignments are displayed in a 3D structural view in the right hand panel. The right hand panel contains a structural display for the kind of residue selected, using *idealised* coordinates; not coordinates from a particular structure. With the "Show Assignment" option selected, this 3D view has the chemical shifts of the assigned atoms within the selected residue superimposed in the view. The chemical shifts are listed after the name of each atom, but naturally only if it has a resonance assignment in the selected shift list. It should be noted that where atoms are deemed to be equivalent, like the three hydrogens in a fast rotating methyl atom set, the same chemical shift values will be used for all of the atoms within the set, although strictly speaking the value only really applies to the set as a whole. Also, for assignments that are non-stereospecific, e.g. there may be an assignment to Ser HBa which doesn't commit to either HB2 or HB3 specifically, the display will show both possible chemical shift values (should they exist) for a given atom. For example, a Ser HB2 atom may be labeled as "HB" 3.72/3.85" because it potentially relates to either the "HBa" resonance at 3.72 ppm or the "HBb" resonance at 3.85 ppm. **3D View Controls** To move and rotate the three-dimensional residue display the following keyboard controls may be used: * Rotate: Arrow keys * Zoom: Page Up & Page Down keys * Translate: Arrow keys + Control key Or altenatively the following mouse controls: * Rotate: Middle button click & drag * Zoom: Mouse wheel or middle button click + Shift key & drag up/down * Translate: Middle button click & drag + Control key _`Atom Browser`: BrowseAtomsPopup.html """ def __init__(self, parent, *args, **kw): self.residue = None self.chain = None self.shiftList = None BasePopup.__init__(self, parent=parent, title="Molecule : Residue Information", **kw) def open(self): self.updateChains() BasePopup.open(self) def body(self, guiFrame): self.refresh = False self.hilightColor = 'lightBlue' self.matrixCellGrey = 'grey82' self.chain = None self.ccpCode = None row = 0 label = Label(guiFrame, text='Molecule Chain:', grid=(row, 0)) tipText = 'Selects which molecular chain to select and show residues from' self.chainPulldown = PulldownList(guiFrame, callback=self.changeChain, grid=(row, 1), tipText=tipText) label = Label(guiFrame, text='Ccp Residue Code:', grid=(row, 2)) tipText = 'Selects which kind of residue to display sequence and assignment information for' self.ccpCodePulldown = PulldownList(guiFrame, callback=self.changeCcpCode, grid=(row, 3), tipText=tipText) label = Label(guiFrame, text='Shift List:', grid=(row, 4)) tipText = 'Selects which shiftlist to get chemical shift values from' self.shiftListPulldown = PulldownList(guiFrame, callback=self.changeShiftList, grid=(row, 5), tipText=tipText) row += 1 guiFrame.expandGrid(row, 6) self.residueFrame = LabelFrame(guiFrame, text='%s Information' % (self.ccpCode), grid=(row, 0), gridSpan=(1, 3)) self.residueFrame.expandGrid(1, 0) self.atomsFrame = LabelFrame( guiFrame, text='Atom Information & Idealised Structure', grid=(row, 3), gridSpan=(1, 5)) self.atomsFrame.expandGrid(0, 0) self.assignedText = 'Assigned:' tipText = 'How many residues of the selected kind are assigned out of the total number available' self.assignedLabel = Label(self.residueFrame, text=self.assignedText, grid=(0, 0), sticky='ew', tipText=tipText) tipTexts = [ 'Identity of the previous residue in the sequence', 'Locations of the selected kind of residue, considering the selected molecular chain', 'Identity of the next residue in the sequence' ] headingList = ['i-1', 'i', 'i+1'] self.neighbourMatrix = ScrolledMatrix(self.residueFrame, initialRows=8, headingList=headingList, minCellWidth=6, sorting=0, highlightType=1, callback=self.selectResidue, grid=(1, 0), gridSpan=(1, 3), tipTexts=tipTexts) self.viewResidueFrame = ViewResidueFrame(self.atomsFrame, residue=self.residue, project=self.project, grid=(0, 0), tipText=tipText) tipTexts = [ 'Print the three-dimensional coordinate display to a PostScript, EPS or PDF file', ] texts = ['Print'] commands = [self.viewResidueFrame.printStructure] self.utilButtons = UtilityButtonList(guiFrame, helpUrl=self.help_url, commands=commands, texts=texts, grid=(0, 7), tipTexts=tipTexts) self.updateChains() self.updateShiftLists() self.updateAfter() self.administerNotifiers(self.registerNotify) def administerNotifiers(self, notifyFunc): for func in ('__init__', 'delete'): for clazz in ('ccp.nmr.Nmr.ResonanceSet', ): notifyFunc(self.updateAfter, clazz, func) for func in ('__init__', 'delete'): for clazz in ('ccp.molecule.MolSystem.Chain', ): notifyFunc(self.updateChains, clazz, func) for func in ('__init__', 'delete', 'setName'): for clazz in ('ccp.nmr.Nmr.ShiftList', ): notifyFunc(self.updateShiftLists, clazz, func) notifyFunc(self.updateAfter, 'ccp.molecule.MolSystem.Residue', 'setSeqCode') def destroy(self): self.administerNotifiers(self.unregisterNotify) BasePopup.destroy(self) def selectResidue(self, residue, row, col): self.residue = residue self.updateAfter() def getChains(self, project): chains = [] chainCodes = [] for molSystem in self.project.sortedMolSystems(): for chain in molSystem.sortedChains(): chains.append(chain) chainCodes.append(self.getChainName(chain)) return [chains, chainCodes] def getCcpCodes(self, chain): if not chain: return [] dict = {} for residue in chain.residues: dict[residue.molResidue.ccpCode] = residue.molResidue.molType codes = [] codesTemp = dict.keys() codesTemp.sort() for code in codesTemp: codes.append(code) return codes def getChainName(self, chain): return '%s:%s(%s)' % (chain.molSystem.name, chain.code, chain.molecule.molType) def changeChain(self, chain): if self.chain is not chain: self.chain = chain self.updateCcpCodes() self.residue = None def changeCcpCode(self, ccpCode): if self.ccpCode != ccpCode: self.ccpCode = ccpCode self.residue = None self.updateAfter() def changeShiftList(self, shiftList): if shiftList is not self.shiftList: self.shiftList = shiftList self.updateAfter() def updateChains(self, *opt): index = [] chain = self.chain [chains, chainCodes] = self.getChains(self.project) if chains: if chain not in chains: chain = chains[0] index = chains.index(chain) else: chain = None if self.chain is not chain: self.chain = chain self.updateCcpCodes() self.chainPulldown.setup(chainCodes, chains, index) def updateCcpCodes(self, *opt): index = 0 ccpCodes = [] if self.chain: ccpCodes = self.getCcpCodes(self.chain) if self.ccpCode not in ccpCodes: self.ccpCode = ccpCodes[0] self.residue = None index = ccpCodes.index(self.ccpCode) if self.residue and (self.residue.chain is not self.chain): self.residue = None self.ccpCodePulldown.setup(ccpCodes, ccpCodes, index) self.updateAfter() def updateShiftLists(self, *opt): index = 0 names = [] shiftLists = getShiftLists(self.nmrProject) shiftList = self.shiftList if shiftLists: if shiftList not in shiftLists: shiftList = shiftLists[0] names = ['%d:%s' % (sl.serial, sl.name) for sl in shiftLists] index = shiftLists.index(shiftList) else: shiftList = None if shiftList is not self.shiftList: self.changeShiftList(shiftList) self.shiftListPulldown.setup(names, shiftLists, index) def updateAfter(self, *opt): if self.refresh: return else: self.refresh = True self.after_idle(self.update) def update(self): # problem is that selectCell updates on old residue list # selecting a cell doesn't normally update the matrix if not self.chain: self.refresh = False return chain = self.chain ccpCode = self.ccpCode sameTypeResidues = [] seqNeighbours = [] neighbourData = [] colorData = [] assigned = 0 residues = chain.sortedResidues() for residue in residues: if residue.molResidue.ccpCode == ccpCode: if self.residue is None: self.residue = residue sameTypeResidues.append(residue) neighbourData.append([None, None, None]) colorData.append([ self.matrixCellGrey, self.matrixCellGrey, self.matrixCellGrey ]) if self.residue and (self.residue.molResidue.molType == 'protein'): tlc = ccpCode[:1] + ccpCode[1:].lower() else: tlc = ccpCode i = 0 for residue in sameTypeResidues: j = residues.index(residue) neighbourData[i][1] = '%d %s' % (residue.seqCode, tlc) if isResidueAssigned(residue): assigned += 1 colorData[i][1] = self.hilightColor if j >= residues[0].seqId: prevRes = residues[j - 1] tlc1 = prevRes.molResidue.ccpCode if prevRes.molResidue.molType == 'protein': tlc1 = tlc1[:1] + tlc1[1:].lower() neighbourData[i][0] = '%d %s' % (prevRes.seqCode, tlc1) if isResidueAssigned(prevRes): colorData[i][0] = self.hilightColor if j + 1 < residues[-1].seqId: nextRes = residues[j + 1] tlc2 = nextRes.molResidue.ccpCode if nextRes.molResidue.molType == 'protein': tlc2 = tlc2[:1] + tlc2[1:].lower() neighbourData[i][2] = '%d %s' % (nextRes.seqCode, tlc2) if isResidueAssigned(nextRes): colorData[i][2] = self.hilightColor i += 1 self.residueFrame.setText('%s Information' % tlc) self.assignedLabel.set(self.assignedText + ' %d' % assigned + ' of' + ' %d' % len(sameTypeResidues)) self.neighbourMatrix.update(objectList=sameTypeResidues, textMatrix=neighbourData, colorMatrix=colorData) if self.residue: #self.specificLabel.set('Chain %s Residue %s %s' % (chain.code,tlc,str(self.residue.seqCode))) self.neighbourMatrix.hilightObject(self.residue) self.viewResidueFrame.update(self.residue, self.shiftList) self.refresh = False
class EditContourLevelsPopup(BasePopup): """ **Change Levels in Spectrum Contour Displays** This popup window is used to specify which contour levels (lines of constant intensity) are drawn for spectra within the spectrum windows of Analysis. A spectrum can have both positive and negative levels, and the user can set these on an individual basis or as a regular incremental (usually geometric) series. It should be noted that spectrum contour colours, which may be different for positive and negative levels, is set elsewhere, in the main Spectra_ table. In normal operation the user first selects the spectrum to change the contours for in the upper left pulldown menu. Although contour levels are specified for individual spectra, if there are several spectra that share the same levels (for example if they form a series of some kind) then the user may spread the contour level information from one to many via the [Propagate Contours] function within the "Display Options" of the main Spectra_ table. The user may also affect the contour levels of multiple spectra by changing the "Global scale" settings. This global scale will affect *all spectra* in the project; the scale value multiplies all of the contour levels for all spectra, although in practice it is rarely changed. Using a global scale gives the advantage of being able to specify smaller numbers for the levels. The individual contour levels for a spectrum are listed in the "positive levels" and "Negative levels" fields. They are multiplied by the global scale factor when they are used for spectrum display. The user may type in values for the levels directly into these field, or they can be filled using the "Auto contour levels" mechanism. If manual levels are specified the user should press [Apply manual Levels] when done to commit the changes and see the results. The [Apply Auto Levels] function differs in that it always applies a regular series of levels, according to the settings, and these will overwrite any manual specifications when committed; the actual levels applied are always displayed in the levels field. The setting of "Auto" levels using a series involves choosing a base level, which represents the first contour (closest to zero). This base level is usually set according to the level of noise in the spectrum. Typically it is a value just above most of the noise, so the noise is not seen, but it may be set lower in some instances to show weak signals. The base level applies to both positive and negative contour series, although for the negative side it is naturally used with negative sign. The user sets how many levels there should be in total; the subsequent levels start from the base level and move away from zero. Normally this involves a geometric series, with a constant multiplication factor applied to a value to generate the next in the series. This factor is set in the "Level multiplier", although some of the commonly used values are quickly set via the adjacent buttons. Under a few special circumstances it is helpful to have a constant difference between levels, in which case "Add levels" may be used instead of "Multiply levels". **Caveats & Tips** Often it is useful to initially setup contours using an "Auto" series, but then manually remove some of the levels. For example having all the positive levels but only the first negative level may be helpful to show where peaks are truncated. Note this system sets the levels that would be used to make any contour files (an optional way of working, especially for 4D spectra etc.). However, once contour files are made then this system will not affect the levels within the files. .. _Spectra: EditSpectrumPopup.html """ def __init__(self, parent, *args, **kw): BasePopup.__init__(self, parent=parent, title='Spectrum Contour Levels', **kw) def body(self, guiFrame): self.doUpdateForm = True self.spectrum = None guiFrame.grid_columnconfigure(1, weight=1) row = 0 specFrame = LabelFrame(guiFrame, text='Spectrum', grid=(row, 0)) tipText = 'The spectrum for which you are setting the contour levels' self.expt_spectrum = PulldownList(specFrame, grid=(0, 0), tipText=tipText, callback=self.setSpectrumDetails) tipText = 'Open the edit spectrum table to view and change other properties associated with the selected spectrum' button = Button(specFrame, text='Spectrum Properties', command=self.editProperties, borderwidth=1, grid=(1, 0), sticky='ew', tipText=tipText) globalFrame = LabelFrame(guiFrame, text='Global scale') globalFrame.grid(row=row, column=1, sticky='nsew') globalFrame.grid_columnconfigure(0, weight=1) tipText = 'The value by which all contour levels in all spectra are multiplied; to give the actual contour level in terms of the stored spectrum data' self.global_entry = FloatEntry( globalFrame, width=10, tipText=tipText, text=self.analysisProject.globalContourScale, returnCallback=self.applyAuto, grid=(0, 0), gridSpan=(1, 2), sticky='ew') tipText = 'Divide the global scaling factor by two; moving all contour for all spectra levels closer to zero' button = Button(globalFrame, borderwidth=1, text='/2', sticky='ew', tipText=tipText, command=lambda: self.changeGlobalScale(0.5), grid=(0, 2)) tipText = 'Multiple the global scaling factor by two; moving all contour for all spectra levels away from zero' button = Button(globalFrame, borderwidth=1, text='*2', sticky='ew', tipText=tipText, command=lambda: self.changeGlobalScale(2.0), grid=(0, 3)) tipText = 'Set the global contour scale for all spectra to the default of 100,000' button = Button(globalFrame, borderwidth=1, text='10^5', tipText=tipText, command=self.defaultGlobalScale, grid=(1, 0)) tipText = 'Click to decrease "-" or increase "+" the global contour scale by small amounts' frame = ValueRamp(globalFrame, callback=self.changeGlobalScale, tipText=tipText) frame.grid(row=1, column=1, columnspan=3, sticky='e') row += 1 self.autoFrame = LabelFrame(guiFrame, text='Auto contour levels') self.autoFrame.grid(row=row, column=0, columnspan=5, sticky='nsew') self.autoFrame.grid_columnconfigure(1, weight=1) frow = 0 label = Label(self.autoFrame, text='Base level:', grid=(frow, 0), sticky='e') tipText = 'The first contour level (closest to zero) for an automated series of levels: the start of a geometric or arithmetic series defining levels' self.base_entry = FloatEntry(self.autoFrame, returnCallback=self.applyAuto, width=10, grid=(frow, 1), sticky='ew', tipText=tipText) command = lambda: self.changeBaseLevel(0.5) tipText = 'Lower the base contour level so that it is half of the previous value; moving the series of contour levels closer to zero' button = Button(self.autoFrame, borderwidth=1, text='/2', tipText=tipText, command=command, grid=(frow, 2), sticky='ew') command = lambda: self.changeBaseLevel(2.0) tipText = 'Raise the base contour level so that it is double the previous value; moving the series of contour levels further from zero' button = Button(self.autoFrame, borderwidth=1, text='*2', tipText=tipText, command=command, grid=(frow, 3), sticky='ew') tipText = 'Click to decrease "-" or increase "+" the base contour level by small amounts' frame = ValueRamp(self.autoFrame, callback=self.changeBaseLevel, tipText=tipText) frame.grid(row=frow, column=4, columnspan=3, sticky='ew') frow += 1 label = Label(self.autoFrame, text='Number of levels:', grid=(frow, 0), sticky='e') #self.numberEntry = IntEntry(guiFrame, text=numberLevels, # returnCallback=self.applyAuto) tipText = 'The number of contour levels to make in the automated series' self.numberEntry = IntEntry(self.autoFrame, returnCallback=self.applyAuto, width=10, grid=(frow, 1), sticky='ew', tipText=tipText) command = lambda w=-1: self.changeNumberLevels(w) tipText = 'Decrease the number of contour levels in the series by one' button = Button(self.autoFrame, borderwidth=1, text='-1', tipText=tipText, command=command, grid=(frow, 2), sticky='ew') command = lambda w=1: self.changeNumberLevels(w) tipText = 'Increase the number of contour levels in the series by one' button = Button(self.autoFrame, borderwidth=1, text='+1', tipText=tipText, command=command, grid=(frow, 3), sticky='ew') n = 4 for w in (5, 10, 15, 20): tipText = 'Set the number of contour levels in the series to %d' % w command = lambda w=w: self.setNumberLevels(w) button = Button(self.autoFrame, borderwidth=1, text='%d' % w, command=command, grid=(frow, n), sticky='ew', tipText=tipText) n += 1 frow += 1 self.change_label = Label(self.autoFrame, text='%s:' % multiplier_text, grid=(frow, 0), sticky='e') tipText = 'The multiplication factor (or increment if adding levels) to repetitively apply to the base level to generate the series of levels' self.change_entry = FloatEntry(self.autoFrame, returnCallback=self.applyAuto, width=10, grid=(frow, 1), sticky='ew', tipText=tipText) self.change_level_buttons = [] n = 2 for w in multiplier_changes: tipText = 'Set the automated series multiplication factor or increment to %f' % w command = lambda w=w: self.setChange(w) button = Button(self.autoFrame, borderwidth=1, text=str(w), command=command, grid=(frow, n), sticky='ew', tipText=tipText) self.change_level_buttons.append(button) n += 1 frow += 1 frame = Frame(self.autoFrame, grid=(frow, 0), gridSpan=(1, 7), sticky='ew') tipTexts = [ 'Toggles whether positive contour levels from the automated series will be used. Overrides any manual settings', 'Toggles whether negative contour levels from the automated series will be used. Overrides any manual settings' ] entries = ('Positive', 'Negative') selected = (True, False) self.which_buttons = CheckButtons(frame, entries, selected=selected, select_callback=self.applyAuto, grid=(0, 0), sticky='w', tipTexts=tipTexts) tipTexts = [ 'Set the contour level generation to use a geometric series, starting from the base level and using the specified factor', 'Set the contour level generation to use an arithmetic series, starting from the base level and using the specified increment' ] entries = ('Multiply levels', 'Add levels') self.change_mode_buttons = RadioButtons( frame, entries, grid=(0, 1), sticky='ew', select_callback=self.modeChanged, tipTexts=tipTexts) row += 1 manualFrame = LabelFrame(guiFrame, text='Positive levels', grid=(row, 0), gridSpan=(1, 2)) manualFrame.expandGrid(None, 0) tipText = 'The positive contour levels that will be used for the spectrum; filled in by the automation or set/modified manually' self.posLevelsEntry = FloatEntry(manualFrame, isArray=True, width=60, returnCallback=self.applyManual, tipText=tipText, grid=(0, 0), sticky='ew') row += 1 manualFrame = LabelFrame(guiFrame, text='Negative levels', grid=(row, 0), gridSpan=(1, 2)) manualFrame.expandGrid(None, 0) tipText = 'The negative contour levels that will be used for the spectrum; filled in by the automation or set/modified manually' self.negLevelsEntry = FloatEntry(manualFrame, isArray=True, width=60, returnCallback=self.applyManual, tipText=tipText, grid=(0, 0), sticky='ew') row += 1 tipTexts = [ 'Set the spectrum contour levels, updating the display, to the automated series, ignoring any manual edits.', 'Set the spectrum contour levels, updating the display, to the values displayed in the level entry fields' ] texts = ['Apply Auto Levels', 'Apply Manual Edits'] commands = [self.applyAuto, self.applyManual] self.buttons = UtilityButtonList(guiFrame, texts=texts, commands=commands, helpUrl=self.help_url, grid=(row, 0), gridSpan=(1, 2), tipTexts=tipTexts) guiFrame.grid_rowconfigure(row, weight=1) self.curateNotifiers(self.registerNotify) self.update() def update(self, spectrum=None): if not spectrum: spectrum = self.spectrum spectra = self.parent.getSpectra() if spectra: if spectrum not in spectra: spectrum = spectra[0] index = spectra.index(spectrum) names = ['%s:%s' % (x.experiment.name, x.name) for x in spectra] else: index = 0 names = [] self.expt_spectrum.setup(names, spectra, index) self.setSpectrumDetails(spectrum) def updateNotifier(self, *extra): self.update() def open(self): self.updateForm() BasePopup.open(self) def modeChanged(self, *entry): spectrum = self.spectrum if not spectrum or spectrum.isDeleted: return analysisSpectrum = spectrum.analysisSpectrum changeMode = self.change_mode_buttons.getIndex( ) and 'add' or 'multiply' if changeMode == 'add': text = adder_text changes = adder_changes else: text = multiplier_text changes = multiplier_changes self.change_label.set('%s:' % text) n = 0 for button in self.change_level_buttons: w = changes[n] command = lambda w=w: self.setChange(w) button.config(command=command) button.setText(str(w)) n = n + 1 levelChanger = changes[2] self.doUpdateForm = False analysisSpectrum.autoLevelChanger = levelChanger analysisSpectrum.autoLevelMode = changeMode self.doUpdateForm = True self.setContourLevels() def defaultGlobalScale(self): self.global_entry.set(100000) self.applyAuto() def close(self): self.applyManual() BasePopup.close(self) def destroy(self): self.curateNotifiers(self.unregisterNotify) BasePopup.destroy(self) def curateNotifiers(self, notifyFunc): notifyFunc(self.updateContourLevels, 'ccpnmr.Analysis.AnalysisSpectrum', 'setPosLevels') notifyFunc(self.updateContourLevels, 'ccpnmr.Analysis.AnalysisSpectrum', 'setNegLevels') notifyFunc(self.updateForm, 'ccpnmr.Analysis.AnalysisSpectrum', 'setAutoLevelChanger') notifyFunc(self.updateForm, 'ccpnmr.Analysis.AnalysisSpectrum', 'setAutoLevelMode') notifyFunc(self.updateForm, 'ccpnmr.Analysis.AnalysisSpectrum', 'setAutoNumLevels') notifyFunc(self.updateForm, 'ccpnmr.Analysis.AnalysisSpectrum', 'setAutoBaseLevel') notifyFunc(self.updateForm, 'ccpnmr.Analysis.AnalysisProject', 'setGlobalContourScale') for clazz in ('Experiment', 'DataSource'): for func in ('__init__', 'delete', 'setName'): notifyFunc(self.updateNotifier, 'ccp.nmr.Nmr.%s' % clazz, func) def editProperties(self): self.parent.editSpectrum(self.spectrum) def updateForm(self, *extra): #print 'updateForm' if (not self.doUpdateForm): return self.global_entry.set(self.analysisProject.globalContourScale) spectrum = self.spectrum if spectrum and not spectrum.isDeleted: analysisSpectrum = spectrum.analysisSpectrum self.base_entry.set(analysisSpectrum.autoBaseLevel) self.numberEntry.set(analysisSpectrum.autoNumLevels) self.change_entry.set(analysisSpectrum.autoLevelChanger) if analysisSpectrum.autoLevelMode == 'add': i = 1 else: i = 0 self.change_mode_buttons.setIndex(i) def updateContourLevels(self, analysisSpectrum): spectrum = self.spectrum if spectrum and not spectrum.isDeleted: analysisSpectrum = spectrum.analysisSpectrum posLevels = list(analysisSpectrum.posLevels) negLevels = list(analysisSpectrum.negLevels) self.posLevelsEntry.set(posLevels) self.negLevelsEntry.set(negLevels) self.doUpdateForm = False updateSpectrumLevelParams(analysisSpectrum, posLevels, negLevels) self.doUpdateForm = True self.base_entry.set(analysisSpectrum.autoBaseLevel) self.numberEntry.set(analysisSpectrum.autoNumLevels) self.change_entry.set(analysisSpectrum.autoLevelChanger) self.setWhichLevels(spectrum) if analysisSpectrum.autoLevelMode == 'add': i = 1 else: i = 0 self.change_mode_buttons.setIndex(i) def setWhichLevels(self, spectrum): analysisSpectrum = spectrum.analysisSpectrum posLevels = analysisSpectrum.posLevels negLevels = analysisSpectrum.negLevels if posLevels: isSelected = True else: isSelected = False self.which_buttons.setIndexSelection(0, isSelected) if negLevels: isSelected = True else: isSelected = False self.which_buttons.setIndexSelection(1, isSelected) def setSpectrum(self, spectrum): if spectrum is not self.spectrum: self.update(spectrum) #if (spectrum and not spectrum.isDeleted): # self.setWhichLevels(spectrum) speed_scale = 6.0 speed_delay = 50 # msec def changeGlobalScale(self, multiplier): self.analysisProject.globalContourScale = multiplier * self.analysisProject.globalContourScale def changeBaseLevel(self, multiplier): spectrum = self.spectrum if (not spectrum or spectrum.isDeleted is True): return analysisSpectrum = spectrum.analysisSpectrum baseLevel = multiplier * analysisSpectrum.autoBaseLevel self.base_entry.set(baseLevel) self.doUpdateForm = False analysisSpectrum.autoBaseLevel = abs(baseLevel) self.doUpdateForm = True self.setContourLevels() def changeNumberLevels(self, change): spectrum = self.spectrum if not spectrum or spectrum.isDeleted is True: return analysisSpectrum = spectrum.analysisSpectrum numberLevels = analysisSpectrum.autoNumLevels + change self.numberEntry.set(numberLevels) self.doUpdateForm = False analysisSpectrum.autoNumLevels = numberLevels self.doUpdateForm = True self.setContourLevels() def setChange(self, levelChanger): spectrum = self.spectrum if not spectrum or spectrum.isDeleted: return self.doUpdateForm = False analysisSpectrum = spectrum.analysisSpectrum analysisSpectrum.autoLevelChanger = levelChanger self.doUpdateForm = True self.setContourLevels() def setNumberLevels(self, numberLevels): spectrum = self.spectrum if (not spectrum or spectrum.isDeleted is True): return self.doUpdateForm = False analysisSpectrum = spectrum.analysisSpectrum analysisSpectrum.autoNumLevels = numberLevels self.doUpdateForm = True self.setContourLevels() def setSpectrumDetails(self, spectrum): if spectrum is self.spectrum: return self.spectrum = spectrum if spectrum and not spectrum.isDeleted: analysisSpectrum = spectrum.analysisSpectrum posLevels = list(analysisSpectrum.posLevels) negLevels = list(analysisSpectrum.negLevels) self.posLevelsEntry.set(posLevels) self.negLevelsEntry.set(negLevels) self.doUpdateForm = False updateSpectrumLevelParams(analysisSpectrum, posLevels, negLevels) self.doUpdateForm = True self.base_entry.set(analysisSpectrum.autoBaseLevel) self.numberEntry.set(analysisSpectrum.autoNumLevels) self.change_entry.set(analysisSpectrum.autoLevelChanger) self.autoFrame.setText('Auto contour levels - %s:%s' % (spectrum.experiment.name, spectrum.name)) self.setWhichLevels(spectrum) else: self.posLevelsEntry.set('') self.negLevelsEntry.set('') self.autoFrame.setText('Auto contour levels') def setContourLevels(self): spectrum = self.spectrum if not spectrum or spectrum.isDeleted is True: return try: analysisSpectrum = spectrum.analysisSpectrum baseLevel = analysisSpectrum.autoBaseLevel numberLevels = analysisSpectrum.autoNumLevels levelChanger = analysisSpectrum.autoLevelChanger changeMode = analysisSpectrum.autoLevelMode posLevels = [] if self.which_buttons.isIndexSelected(0): posLevels.extend( calcContourLevels(baseLevel, numberLevels, levelChanger, changeMode)) negLevels = [] if self.which_buttons.isIndexSelected(1): if changeMode == 'add': levelChanger = -levelChanger negLevels.extend( calcContourLevels(-baseLevel, numberLevels, levelChanger, changeMode)) self.posLevelsEntry.set(posLevels) self.negLevelsEntry.set(negLevels) analysisSpectrum.posLevels = posLevels analysisSpectrum.negLevels = negLevels except Implementation.ApiError, e: showError('Contour levels error', e.error_msg, parent=self)