def test_bad_env_path(): with pytest.raises(UnityEnvironmentException): learn.create_environment_factory( env_path="/foo/bar", no_graphics=True, seed=None, start_port=8000, env_args=None, )
def test_bad_env_path(): with pytest.raises(UnityEnvironmentException): factory = learn.create_environment_factory( env_path="/foo/bar", no_graphics=True, seed=-1, start_port=8000, env_args=None, log_folder="results/log_folder", ) factory(worker_id=-1, side_channels=[])
def run_training(run_seed: int, options: RunOptions, stats_queue: Queue) -> None: """ Launches training session. :param options: parsed command line arguments :param run_seed: Random seed used for training. :param run_options: Command line arguments for training. """ with hierarchical_timer("run_training.setup"): checkpoint_settings = options.checkpoint_settings env_settings = options.env_settings engine_settings = options.engine_settings base_path = "../results" write_path = os.path.join(base_path, checkpoint_settings.run_id) maybe_init_path = ( os.path.join(base_path, checkpoint_settings.initialize_from) if checkpoint_settings.initialize_from is not None else None ) run_logs_dir = os.path.join(write_path, "run_logs") port: Optional[int] = env_settings.base_port # Check if directory exists validate_existing_directories( write_path, checkpoint_settings.resume, checkpoint_settings.force, maybe_init_path, ) # Make run logs directory os.makedirs(run_logs_dir, exist_ok=True) # Load any needed states if checkpoint_settings.resume: GlobalTrainingStatus.load_state( os.path.join(run_logs_dir, "training_status.json") ) # Configure Tensorboard Writers and StatsReporter tb_writer = TensorboardWriter( write_path, clear_past_data=not checkpoint_settings.resume ) gauge_write = GaugeWriter() console_writer = ConsoleWriter() StatsReporter.add_writer(tb_writer) StatsReporter.add_writer(gauge_write) StatsReporter.add_writer(console_writer) StatsReporter.add_writer(StatsQueueWriter(stats_queue)) if env_settings.env_path is None: port = None env_factory = create_environment_factory( env_settings.env_path, engine_settings.no_graphics, run_seed, port, env_settings.env_args, os.path.abspath(run_logs_dir), # Unity environment requires absolute path ) engine_config = EngineConfig( width=engine_settings.width, height=engine_settings.height, quality_level=engine_settings.quality_level, time_scale=engine_settings.time_scale, target_frame_rate=engine_settings.target_frame_rate, capture_frame_rate=engine_settings.capture_frame_rate, ) env_manager = SubprocessEnvManager( env_factory, engine_config, env_settings.num_envs ) env_parameter_manager = EnvironmentParameterManager( options.environment_parameters, run_seed, restore=checkpoint_settings.resume ) trainer_factory = TrainerFactory( trainer_config=options.behaviors, output_path=write_path, train_model=not checkpoint_settings.inference, load_model=checkpoint_settings.resume, seed=run_seed, param_manager=env_parameter_manager, init_path=maybe_init_path, multi_gpu=False, force_torch="torch" in DetectDefault.non_default_args, ) # Create controller and begin training. tc = TrainerController( trainer_factory, write_path, checkpoint_settings.run_id, env_parameter_manager, not checkpoint_settings.inference, run_seed, ) # Begin training try: tc.start_learning(env_manager) finally: env_manager.close() write_run_options(write_path, options) write_timing_tree(run_logs_dir) write_training_status(run_logs_dir)