示例#1
0
 def get_best_moves(self):
     scores = []
     first_empty = simulate.first_empty_row(self.grid)
     
     if first_empty == -1:
         return
         
     if show_debug:
         print("Simulate First empty row",first_empty)
     
     for y in range(len(self.grid)-1, first_empty-1, -1):
         for x in range(len(self.grid[y])-len(self.block[0])+1):
             s = self.try_place(y, x, self.grid)
             if s != None:
                 s.append(self.block)
                 scores.append(s)
                 if show_debug:
                     print("Simulate Printing s")
                     print(s)
     if show_debug:
         print("Simulate These are the scores:")
         for i in scores:
             print(i[0:2])
         print('Simulate This is what is being returned')
         print(final(scores))
         print(scores)
         
     if len(scores) > 0:
         return final(scores, self.mode)
     else:
         return
示例#2
0
def play():
    WIDTH  = 8
    HEIGHT = 20
    grid   = [[0 for w in range(WIDTH)] for h in range(HEIGHT)] ##Default 8x20 Grid
    # grid = [[0, 0, 0, 0, 0, 0, 0, 0], #Custom grid for testing
            # [0, 0, 0, 0, 0, 0, 0, 0],
          #   [0, 0, 0, 0, 0, 0, 0, 0],
          #   [0, 0, 0, 0, 0, 0, 0, 0],
          #   [0, 0, 0, 0, 0, 0, 0, 0],
          #   [0, 0, 0, 0, 0, 0, 0, 0],
          #   [0, 0, 0, 1, 1, 1, 1, 0],
          #   [1, 1, 1, 1, 1, 1, 1, 1],
          #   [1, 1, 1, 1, 1, 1, 1, 1]]

    print("Press any key to simulate a round with a random block")
    print("Pressing the lowercase name of a block will generate said block")
    print("Press 'q' to exit")
    
    while True: 
        c,removed = 0,0
        block = get_command()
            
        #BEST IS IN THE FORM OF:
        #[columns-removed_rows, HOLES, removed_rows, [y_c,x_c]]
        best = best_move.single_best_move(block, grid, float(HEIGHT-1-simulate.first_empty_row(grid))/float(HEIGHT-1))
        
        if best != None:
            new_grid = simulate.place(best[3][0], best[3][1], grid, best[4], block.type(), "dc")
            instructions.get_moves(new_grid, grid,best[4], best[3])            
            if show_debug:
                print("Move:")
                print(best[0:4])
                print("Before fall:")
                debug.show(new_grid)
            
            grid = simulate.drop_lines(new_grid)
            
            

            # if show_debug:
     #            print("After fall:")
     #            debug.show(grid)
     #            removed += best[2]
     #            c +=1
     #            print"Combo", best[2]
     #            print"Removed", removed
     #            print"Height", best[0]
     #            print"Round",c
        else:
            print "Game over"
            return