示例#1
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 def execute(self, observations: Observations) -> actions.FunctionCall:
     if not self.building_built:
         if self.build_action_id() in observations.available_actions():
             unit_y, unit_x = self.base_location.locate_command_center(
                 observations.screen())
             if unit_x.any():
                 target = self.base_location.transform_distance(
                     int(unit_x.mean()), self.x_from_base,
                     int(unit_y.mean()), self.y_from_base)
                 self.building_built = True
                 return self.build_action(target)
         elif not self.select_scv_order.done(observations):
             return self.select_scv_order.execute(observations)
     elif not self.building_rallied:
         if not self.building_selected:
             unit_type = observations.screen().unit_type()
             unit_y, unit_x = (unit_type == self.building_type()).nonzero()
             if unit_y.any():
                 target = [int(unit_x.mean()), int(unit_y.mean())]
                 self.building_selected = True
                 return self.actions.select_point(target)
         else:
             self.building_rallied = True
             if self.base_location.command_center_is_top_left():
                 target = [29, 21]
             else:
                 target = [29, 46]
             return self.actions.rally_units_minimap(target)
     return self.actions.no_op()
示例#2
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    def execute(self, observations: Observations) -> actions.FunctionCall:
        if not self.builder_scv_selected:
            self.builder_scv_selected = True
            print("select builder")
            return SelectSCV(self.base_location).execute(observations)
        # https://itnext.io/how-to-locate-and-select-units-in-pysc2-2bb1c81f2ad3
        elif not self.refinery_building and self.action_ids.build_refinery(
        ) in observations.available_actions():
            unit_type = observations.screen().unit_type()
            vespene_y, vespene_x = (unit_type == self.unit_type_ids.
                                    neutral_vespene_geyser()).nonzero()
            vespene_geyser_count = int(math.ceil(len(vespene_y) / 97))
            units = []
            for i in range(0, len(vespene_y)):
                units.append((vespene_x[i], vespene_y[i]))
            kmeans = KMeans(vespene_geyser_count)
            kmeans.fit(units)
            vespene1_x = int(kmeans.cluster_centers_[0][0])
            vespene1_y = int(kmeans.cluster_centers_[0][1])
            self.refinery_target = [vespene1_x, vespene1_y]
            self.refinery_building = True
            print("refinery building")
            return self.actions.build_refinery(self.refinery_target)
        elif self.refinery_building and not self.refinery_selected:
            unit_type = observations.screen().unit_type()
            refinery_y, refinery_x = (
                unit_type == self.unit_type_ids.terran_refinery()).nonzero()
            if refinery_y.any():
                self.refinery_selected = True
                print("refinery selected")
                return self.actions.select_point(self.refinery_target)
        elif self.refinery_selected and not self.first_collector_scv_selected:
            if observations.single_select().is_built():
                self.first_collector_scv_selected = True
                print("select first collector")
                return SelectSCV(self.base_location).execute(observations)
        elif self.first_collector_scv_selected and not self.first_collector_scv_sent:
            self.first_collector_scv_sent = True
            print("sent first collector")
            return self.actions.harvest_gather(self.refinery_target)
        elif self.first_collector_scv_sent and not self.second_collector_scv_selected:
            self.second_collector_scv_selected = True
            print("select second collector")
            return SelectSCV(self.base_location).execute(observations)
        elif self.second_collector_scv_selected and not self.second_collector_scv_sent:
            self.second_collector_scv_sent = True
            print("sent second collector")
            return self.actions.harvest_gather(self.refinery_target)

        return self.actions.no_op()
示例#3
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 def barracks_count(self, observations: Observations) -> int:
     unit_type = observations.screen().unit_type()
     unit_type_ids = UnitTypeIds()
     barracks_y, barracks_x = (
         unit_type == unit_type_ids.terran_barracks()).nonzero()
     barracks_count = int(round(len(barracks_y) / 137))
     return barracks_count
示例#4
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 def supply_depots_count(self, observations: Observations) -> int:
     unit_type = observations.screen().unit_type()
     unit_type_ids = UnitTypeIds()
     depot_y, depot_x = (
         unit_type == unit_type_ids.terran_supply_depot()).nonzero()
     supply_depot_count = int(round(len(depot_y) / 69))
     return supply_depot_count
示例#5
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    def build_state(self, location: Location, observations: Observations) -> []:
        unit_type = observations.screen().unit_type()
        unit_type_ids = UnitTypeIds()
        cc_y, cc_x = (unit_type == unit_type_ids.terran_command_center()).nonzero()
        cc_count = 1 if cc_y.any() else 0
        depot_y, depot_x = (unit_type == unit_type_ids.terran_supply_depot()).nonzero()
        supply_depot_count = int(round(len(depot_y) / 69))
        barracks_y, barracks_x = (unit_type == unit_type_ids.terran_barracks()).nonzero()
        barracks_count = int(round(len(barracks_y) / 137))

        current_state = np.zeros(8)
        current_state[0] = cc_count
        current_state[1] = supply_depot_count
        current_state[2] = barracks_count
        current_state[3] = observations.player().food_army()

        hot_squares = np.zeros(4)
        enemy_y, enemy_x = (observations.minimap().player_relative() == _PLAYER_HOSTILE).nonzero()
        for i in range(0, len(enemy_y)):
            y = int(math.ceil((enemy_y[i] + 1) / 32))
            x = int(math.ceil((enemy_x[i] + 1) / 32))
            hot_squares[((y - 1) * 2) + (x - 1)] = 1

        if not location.command_center_is_top_left():
            hot_squares = hot_squares[::-1]

        for i in range(0, 4):
            current_state[i + 4] = hot_squares[i]

        return current_state
示例#6
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 def command_center_count(self, observations: Observations) -> int:
     unit_type = observations.screen().unit_type()
     unit_type_ids = UnitTypeIds()
     cc_y, cc_x = (
         unit_type == unit_type_ids.terran_command_center()).nonzero()
     cc_count = 1 if cc_y.any() else 0
     return cc_count
示例#7
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 def factories_count(self, observations: Observations) -> int:
     unit_type = observations.screen().unit_type()
     unit_type_ids = UnitTypeIds()
     factories_y, factories_x = (
         unit_type == unit_type_ids.terran_factory()).nonzero()
     factories_count = int(round(len(factories_y) / 137))
     return factories_count
示例#8
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 def refineries_count(self, observations: Observations) -> int:
     unit_type = observations.screen().unit_type()
     unit_type_ids = UnitTypeIds()
     unit_y, unit_x = (
         unit_type == unit_type_ids.terran_refinery()).nonzero()
     units_count = int(round(len(unit_y) / 97))
     return units_count
示例#9
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 def execute(self, observations: Observations) -> actions.FunctionCall:
     if not self.scv_selected:
         unit_type = observations.screen().unit_type()
         unit_y, unit_x = (
             unit_type == self.unit_type_ids.terran_scv()).nonzero()
         rand_unit_index = random.randint(0, len(unit_y) - 1)
         target = [unit_x[rand_unit_index], unit_y[rand_unit_index]]
         self.scv_selected = True
         return self.actions.select_point(target)
     elif not self.scv_moved and self.action_ids.move_minimap(
     ) in observations.available_actions():
         unit_y, unit_x = self.other_bases_minimap_locations.pop(0)
         target = [unit_x, unit_y]
         self.scv_moved = True
         return self.actions.move_minimap(target)
     elif self.scv_moved and observations.player().idle_worker_count(
     ) > 0 and len(self.other_bases_minimap_locations) > 0:
         self.scv_moved = False
         return self.actions.select_idle_worker()
     elif self.infinite_scouting and len(
             self.other_bases_minimap_locations) == 0:
         self.other_bases_minimap_locations = self.base_location.other_unknown_bases_locations_on_minimap(
         )
     elif not self.scv_back_to_base and len(
             self.other_bases_minimap_locations) == 0:
         unit_y, unit_x = self.base_location.base_location_on_minimap()
         target = [unit_x, unit_y]
         self.scv_back_to_base = True
         return self.actions.move_minimap(target)
     return self.actions.no_op()
示例#10
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 def reactor_barracks_count(self, observations: Observations) -> int:
     unit_type = observations.screen().unit_type()
     unit_type_ids = UnitTypeIds()
     reactor_y, reactor_x = (
         unit_type == unit_type_ids.terran_barracks_reactor()).nonzero()
     if reactor_y.any():
         return 1
     return 0
示例#11
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 def __init__(self, first_observations: Observations):
     player_y, player_x = (first_observations.minimap().player_relative() ==
                           _PLAYER_SELF).nonzero()
     self.base_top_left = player_y.mean() <= 31
     unit_type = first_observations.screen().unit_type()
     self.unit_type_ids = UnitTypeIds()
     self.cc_y, self.cc_x = (
         unit_type == self.unit_type_ids.terran_command_center()).nonzero()
示例#12
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 def executable(self, observations: Observations) -> bool:
     unit_type = observations.screen().unit_type()
     unit_y, unit_x = (unit_type == self.unit_type_ids.
                       terran_barracks_techlab()).nonzero()
     if unit_y.any():
         return True
     else:
         return False
示例#13
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 def techlab_barracks_count(self, observations: Observations) -> int:
     unit_type = observations.screen().unit_type()
     unit_type_ids = UnitTypeIds()
     techlabs_y, techlabs_x = (
         unit_type == unit_type_ids.terran_barracks_techlab()).nonzero()
     if techlabs_y.any():
         return 1
     return 0
示例#14
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    def execute(self, observations: Observations) -> actions.FunctionCall:
        if not self.barracks_selected:
            unit_type = observations.screen().unit_type()
            unit_y, unit_x = (
                unit_type == self.unit_type_ids.terran_barracks()).nonzero()
            target = [int(unit_x.mean()), int(unit_y.mean())]
            self.barracks_selected = True
            return self.actions.select_point(target)
        elif self.action_ids.build_techlab_barracks(
        ) in observations.available_actions():
            self.tech_lab_built = True
            unit_type = observations.screen().unit_type()
            unit_y, unit_x = (
                unit_type == self.unit_type_ids.terran_barracks()).nonzero()
            target = [int(unit_x.mean()), int(unit_y.mean())]
            return self.actions.build_techlab_barracks(target)

        return self.actions.no_op()
示例#15
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    def detect_race(self, observations: Observations):
        enemy_y, enemy_x = (observations.screen().player_relative() ==
                            _PLAYER_ENEMY).nonzero()
        if enemy_y.any():
            unit_type = observations.screen().unit_type()
            for unit_id in AllUnitTypeIdsPerRace().zerg():
                unit_y, unit_x = (unit_type == unit_id).nonzero()
                if unit_y.any():
                    self.enemy_race = RaceNames().zerg()

            unit_type = observations.screen().unit_type()
            for unit_id in AllUnitTypeIdsPerRace().protoss():
                unit_y, unit_x = (unit_type == unit_id).nonzero()
                if unit_y.any():
                    self.enemy_race = RaceNames().protoss()

            if not self.race_detected():
                self.enemy_race = RaceNames().terran()
示例#16
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 def _select_command_center(
         self, observations: Observations) -> actions.FunctionCall:
     unit_type = observations.screen().unit_type()
     cc_y, cc_x = (
         unit_type == self.unit_type_ids.terran_command_center()).nonzero()
     if cc_y.any():
         target = [round(cc_x.mean()), round(cc_y.mean())]
         return self.actions.select_point(target)
     return self.actions.no_op()
示例#17
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 def select_barracks(self,
                     observations: Observations) -> actions.FunctionCall:
     unit_type = observations.screen().unit_type()
     barracks_y, barracks_x = (
         unit_type == self.unit_type_ids.terran_barracks()).nonzero()
     if barracks_y.any():
         i = random.randint(0, len(barracks_y) - 1)
         target = [barracks_x[i], barracks_y[i]]
         return self.actions.select_point_all(target)
     return self.actions.no_op()
示例#18
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 def order(self, observations: Observations, step_index: int) -> Order:
     if not self.build_orders.finished(observations):
         if not self.base_location.command_center_is_visible(
                 observations.screen()):
             current_order = CenterCameraOnCommandCenter(self.base_location)
         else:
             current_order = self.build_orders.current(observations)
         return current_order
     else:
         return NoOrder()
示例#19
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 def execute(self, observations: Observations) -> actions.FunctionCall:
     if not self.select_scv_order.done(observations):
         return self.select_scv_order.execute(observations)
     elif self.action_ids.move_screen() in observations.available_actions():
         unit_type = observations.screen().unit_type()
         unit_y, unit_x = (
             unit_type == self.unit_type_ids.terran_refinery()).nonzero()
         if unit_y.any():
             target = [int(unit_x.mean()), int(unit_y.mean())]
             self.scv_sent_to_refinery = True
             return self.actions.move_screen(target)
     return self.actions.no_op()
示例#20
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 def send_scv_to_mineral(
         self, observations: Observations) -> actions.FunctionCall:
     if self.action_ids.harvest_gather() in observations.available_actions(
     ):
         unit_type = observations.screen().unit_type()
         unit_y, unit_x = (unit_type == self.unit_type_ids.
                           neutral_mineral_field()).nonzero()
         if unit_y.any():
             i = random.randint(0, len(unit_y) - 1)
             m_x = unit_x[i]
             m_y = unit_y[i]
             target = [int(m_x), int(m_y)]
             return self.actions.harvest_gather(target)
     return self.actions.no_op()
示例#21
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 def execute(self, observations: Observations) -> actions.FunctionCall:
     if not self.scv_selected:
         if observations.player().idle_worker_count() > 0:
             self.scv_selected = True
             return self.actions.select_idle_worker()
         else:
             unit_type = observations.screen().unit_type()
             unit_y, unit_x = (
                 unit_type == self.unit_type_ids.terran_scv()).nonzero()
             rand_unit_index = random.randint(0, len(unit_y) - 1)
             target = [unit_x[rand_unit_index], unit_y[rand_unit_index]]
             self.scv_selected = True
             return self.actions.select_point(target)
     return self.actions.no_op()
示例#22
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 def execute(self, observations: Observations) -> actions.FunctionCall:
     if not self.supply_depot_built:
         if not self.select_scv_order.done(observations):
             return self.select_scv_order.execute(observations)
         elif self.action_ids.build_supply_depot(
         ) in observations.available_actions():
             cc_y, cc_x = self.base_location.locate_command_center(
                 observations.screen())
             target = self.base_location.transform_distance(
                 int(cc_x.mean()), self.x_from_base, int(cc_y.mean()),
                 self.y_from_base)
             self.supply_depot_built = True
             return self.actions.build_supply_depot(target)
     return self.actions.no_op()
示例#23
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 def _select_tech_barrack(
         self, observations: Observations) -> actions.FunctionCall:
     techlab_barrack_count = BuildingCounter().techlab_barracks_count(
         observations)
     if techlab_barrack_count >= 1:
         self.step = self.step + 1
         unit_type = observations.screen().unit_type()
         center_y, center_x = (unit_type == self.unit_type_ids.
                               terran_barracks_techlab()).nonzero()
         center_x = round(center_x.mean())
         center_y = round(center_y.mean())
         target = [center_x, center_y]
         return self.actions.select_point(target)
     return self.actions.no_op()
示例#24
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 def execute(self, observations: Observations) -> actions.FunctionCall:
     if not self.command_center_selected:
         unit_type = observations.screen().unit_type()
         center_y, center_x = (unit_type == self.unit_type_ids.
                               terran_command_center()).nonzero()
         center_x = round(center_x.mean())
         center_y = round(center_y.mean())
         target = [center_x, center_y]
         self.command_center_selected = True
         return self.actions.select_point(target)
     elif self.command_center_selected and self.action_ids.morph_orbital_command(
     ) in observations.available_actions():
         self.orbital_command_built = True
         return self.actions.morph_orbital_command()
     return self.actions.no_op()
示例#25
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 def execute(self, observations: Observations) -> actions.FunctionCall:
     if self.done(observations):
         self._reset()
     elif self._train_action_id() in observations.available_actions():
         self.already_trained = self.already_trained + 1
         return self._train_action()
     elif not self.barracks_selected:
         unit_type = observations.screen().unit_type()
         unit_y, unit_x = (
             unit_type == self.unit_type_ids.terran_barracks()).nonzero()
         if unit_y.any():
             target = [int(unit_x.mean()), int(unit_y.mean())]
             self.barracks_selected = True
             return self.actions.select_point(target)
     return self.actions.no_op()
示例#26
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 def _see_enemy_on_screen(self, observations: Observations) -> bool:
     enemy_y, enemy_x = (observations.screen().player_relative() ==
                         _PLAYER_ENEMY).nonzero()
     return enemy_y.any()