def display_sprite(self, screen, sprite): res = GraphicEngine.display_sprite(self, screen, sprite) self._screen.blit(*res)
def display_sprite(self, screen, sprite): sprite, dst_pos, src_rect = GraphicEngine.display_sprite(self, screen, sprite) dst_pos[1] = self._invert_y_axis(sprite.height, dst_pos[1]) sprite.set_position(*dst_pos) sprite.draw()