示例#1
0
文件: elements.py 项目: cmutti/pitivi
    def _eventCb(self, element, event):
        if event.type == Gdk.EventType.ENTER_NOTIFY and event.mode == Gdk.CrossingMode.NORMAL:
            ui.set_children_state_recurse(self, Gtk.StateFlags.PRELIGHT)
            for handle in self.handles:
                handle.props.width_request = TrimHandle.SELECTED_WIDTH
        elif event.type == Gdk.EventType.LEAVE_NOTIFY and event.mode == Gdk.CrossingMode.NORMAL:
            ui.unset_children_state_recurse(self, Gtk.StateFlags.PRELIGHT)
            for handle in self.handles:
                handle.props.width_request = TrimHandle.DEFAULT_WIDTH

        return False
示例#2
0
文件: elements.py 项目: davlem/pitivi
    def _eventCb(self, element, event):
        if event.type == Gdk.EventType.ENTER_NOTIFY and event.mode == Gdk.CrossingMode.NORMAL:
            ui.set_children_state_recurse(self, Gtk.StateFlags.PRELIGHT)
            for handle in self.handles:
                handle.enlarge()
        elif event.type == Gdk.EventType.LEAVE_NOTIFY and event.mode == Gdk.CrossingMode.NORMAL:
            ui.unset_children_state_recurse(self, Gtk.StateFlags.PRELIGHT)
            for handle in self.handles:
                handle.shrink()

        return False
示例#3
0
文件: timeline.py 项目: davlem/pitivi
    def setSelection(self, objs, mode):
        """
        Update the current selection.

        Depending on the value of C{mode}, the selection will be:
         - L{SELECT} : set to the provided selection.
         - L{UNSELECT} : the same minus the provided selection.
         - L{SELECT_ADD} : extended with the provided selection.

        @param objs: Timeline objects to update the selection with.
        @param mode: The type of update to apply. Can be C{SELECT}, C{UNSELECT} or C{SELECT_ADD}

        @see: L{setToObj}
        """
        selection = set()
        for obj in objs:
            # FIXME GES break, handle the fact that we have unlinked objects in
            # GES
            if isinstance(obj, GES.TrackElement):
                selection.add(obj.get_parent())
            else:
                selection.add(obj)
        if mode == SELECT_ADD:
            selection = self.selected | selection
        elif mode == UNSELECT:
            selection = self.selected - selection

        old_selection = self.selected
        if selection == old_selection:
            # Nothing changed. This can happen for example when the user clicks
            # the selected clip, then the clip remains selected.
            return
        self.selected = selection

        for obj in old_selection - self.selected:
            obj.selected.selected = False
            for element in obj.get_children(False):
                ui.unset_children_state_recurse(obj.ui, Gtk.StateFlags.SELECTED)
                if not isinstance(element, GES.BaseEffect) and not isinstance(element, GES.TextOverlay):
                    element.selected.selected = False

        for obj in self.selected - old_selection:
            obj.selected.selected = True
            if not hasattr(obj, "ui") or not obj.ui:
                continue
            ui.set_children_state_recurse(obj.ui, Gtk.StateFlags.SELECTED)
            for element in obj.get_children(False):
                if not isinstance(element, GES.BaseEffect) and not isinstance(element, GES.TextOverlay):
                    element.selected.selected = True
        self.emit("selection-changed")
示例#4
0
文件: timeline.py 项目: pitivi/pitivi
    def setSelection(self, objs, mode):
        """Updates the current selection.

        Args:
            objs (List[GES.TrackElement]): Timeline objects to update the
                selection with.
            mode (SELECT or UNSELECT or SELECT_ADD): The type of update to
                apply. The selection will be:
                - `SELECT` : set to the provided selection.
                - `UNSELECT` : the same minus the provided selection.
                - `SELECT_ADD` : extended with the provided selection.
        """
        selection = set()
        for obj in objs:
            # FIXME GES break, handle the fact that we have unlinked objects in
            # GES
            if isinstance(obj, GES.TrackElement):
                selection.add(obj.get_parent())
            else:
                selection.add(obj)
        if mode == SELECT_ADD:
            selection = self.selected | selection
        elif mode == UNSELECT:
            selection = self.selected - selection

        old_selection = self.selected
        if selection == old_selection:
            # Nothing changed. This can happen for example when the user clicks
            # the selected clip, then the clip remains selected.
            return
        self.selected = selection

        for obj, selected in self.__get_selection_changes(old_selection):
            obj.selected.selected = selected
            if obj.ui:
                if selected:
                    set_children_state_recurse(obj.ui, Gtk.StateFlags.SELECTED)
                else:
                    unset_children_state_recurse(obj.ui, Gtk.StateFlags.SELECTED)
            for element in obj.get_children(False):
                if isinstance(obj, GES.BaseEffect) or\
                        isinstance(obj, GES.TextOverlay):
                    continue
                element.selected.selected = selected
        self.set_can_group_ungroup()
        self.emit("selection-changed")