def flip(self): self.draw_mouse_cursor() if self._vsync and self._have_SGI_video_sync and self._use_video_sync: count = c_uint() glxext_arb.glXGetVideoSyncSGI(byref(count)) glxext_arb.glXWaitVideoSyncSGI( 2, (count.value + 1) % 2, byref(count)) if self._glx_1_3: if not self._glx_window: self._glx_window = glx.glXCreateWindow(self._x_display, self._config._fbconfig, self._window, None) glx.glXSwapBuffers(self._x_display, self._glx_window) else: glx.glXSwapBuffers(self._x_display, self._window)
def flip(self): self.draw_mouse_cursor() if self._vsync and self._have_SGI_video_sync and self._use_video_sync: count = c_uint() glxext_arb.glXGetVideoSyncSGI(byref(count)) glxext_arb.glXWaitVideoSyncSGI(2, (count.value + 1) % 2, byref(count)) if self._glx_1_3: if not self._glx_window: self._glx_window = glx.glXCreateWindow(self._x_display, self._config._fbconfig, self._window, None) glx.glXSwapBuffers(self._x_display, self._glx_window) else: glx.glXSwapBuffers(self._x_display, self._window)
def _wait_vsync(self): if self._vsync and self._have_SGI_video_sync and self._use_video_sync: count = c_uint() glxext_arb.glXGetVideoSyncSGI(byref(count)) glxext_arb.glXWaitVideoSyncSGI(2, (count.value + 1) % 2, byref(count))
def _wait_vsync(self): if self._vsync and self._have_SGI_video_sync and self._use_video_sync: count = c_uint() glxext_arb.glXGetVideoSyncSGI(byref(count)) glxext_arb.glXWaitVideoSyncSGI( 2, (count.value + 1) % 2, byref(count))