def test_vector_rotate():
    from pyglet_helper.util import Vector
    vec1 = Vector([1.0, 0, 2.0])
    vec2 = Vector([0, 1.0, 1.0])
    vec3 = vec1.rotate(angle=1.0, axis=vec2)
    assert abs(vec3[0] - 2.73032198493) < 0.01
    assert vec3[3] == 1.0
    vec3 = vec1.rotate(angle=1.0)
    assert vec3[2] == 3.0
    assert vec3[3] == 1.0
示例#2
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def test_vector_rotate():
    from pyglet_helper.util import Vector
    vec1 = Vector([1.0, 0, 2.0])
    vec2 = Vector([0, 1.0, 1.0])
    vec3 = vec1.rotate(angle=1.0, axis=vec2)
    assert abs(vec3[0] - 2.73032198493) < 0.01
    assert vec3[3] == 1.0
    vec3 = vec1.rotate(angle=1.0)
    assert vec3[2] == 3.0
    assert vec3[3] == 1.0
示例#3
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 def material_matrix(self):
     """
     Creates a transformation matrix scaled to the size of the axial object
     :return: the transformation matrix
     :return: pyglet_helper.util.Tmatrix
     """
     out = Tmatrix()
     out.translate(Vector([.0005, .5, .5]))
     out.scale(self.scale * (.999 / max(self.scale.x_component,
                                        self.scale.y_component * 2)))
     out_vector = Vector([0, 1, 0])
     out_vector = out_vector.rotate(angle=.5*pi)
     out = out * out_vector
     return out
示例#4
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 def material_matrix(self):
     """
     Creates a transformation matrix scaled to the size of the axial object
     :return: the transformation matrix
     :return: pyglet_helper.util.Tmatrix
     """
     out = Tmatrix()
     out.translate(Vector([.0005, .5, .5]))
     out.scale(
         self.scale *
         (.999 / max(self.scale.x_component, self.scale.y_component * 2)))
     out_vector = Vector([0, 1, 0])
     out_vector = out_vector.rotate(angle=.5 * pi)
     out = out * out_vector
     return out