示例#1
0
	def addPathBeforeEnd( self, aroundBetweenPath, location, loop ):
		"Add the path before the end of the loop."
		halfFillInset = 0.5 * self.fillInset
		if self.arrivalInsetFollowDistance < halfFillInset:
			return
		locationComplex = location.dropAxis( 2 )
		closestInset = None
		closestDistanceIndex = euclidean.DistanceIndex( 999999999999999999.0, - 1 )
		loop = euclidean.getAwayPoints( loop, self.extrusionWidth )
		circleNodes = intercircle.getCircleNodesFromLoop( loop, self.fillInset )
		centers = []
		centers = intercircle.getCentersFromCircleNodes( circleNodes )
		for center in centers:
			inset = intercircle.getInsetFromClockwiseLoop( center, halfFillInset )
			if euclidean.isLargeSameDirection( inset, center, self.fillInset ):
				if euclidean.isPathInsideLoop( loop, inset ) == euclidean.isWiddershins( loop ):
					distanceIndex = euclidean.getNearestDistanceIndex( locationComplex, inset )
					if distanceIndex.distance < closestDistanceIndex.distance:
						closestInset = inset
						closestDistanceIndex = distanceIndex
		if closestInset == None:
			return
		extrusionHalfWidth = 0.5 * self.extrusionWidth
		closestInset = euclidean.getLoopStartingNearest( extrusionHalfWidth, locationComplex, closestInset )
		if euclidean.getPolygonLength( closestInset ) < 0.2 * self.arrivalInsetFollowDistance:
			return
		closestInset.append( closestInset[ 0 ] )
		closestInset = euclidean.getSimplifiedPath( closestInset, self.extrusionWidth )
		closestInset.reverse()
		pathBeforeArrival = euclidean.getClippedAtEndLoopPath( self.arrivalInsetFollowDistance, closestInset )
		pointBeforeArrival = pathBeforeArrival[ - 1 ]
		aroundBetweenPath.append( pointBeforeArrival )
		if self.arrivalInsetFollowDistance <= halfFillInset:
			return
		aroundBetweenPath += euclidean.getClippedAtEndLoopPath( halfFillInset, closestInset )[ len( pathBeforeArrival ) - 1 : ]
示例#2
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def getBridgeLoops( layerThickness, loop ):
	"Get the inset bridge loops from the loop."
	halfWidth = 1.5 * layerThickness
	slightlyGreaterThanHalfWidth = 1.1 * halfWidth
	extrudateLoops = []
	centers = intercircle.getCentersFromLoop( loop, slightlyGreaterThanHalfWidth )
	for center in centers:
		extrudateLoop = intercircle.getSimplifiedInsetFromClockwiseLoop( center, halfWidth )
		if intercircle.isLargeSameDirection( extrudateLoop, center, halfWidth ):
			if euclidean.isPathInsideLoop( loop, extrudateLoop ) == euclidean.isWiddershins( loop ):
				extrudateLoop.reverse()
				extrudateLoops.append( extrudateLoop )
	return extrudateLoops
示例#3
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def getInsetLoopsFromLoop( inset, loop ):
	"Get the inset loops from a loop."
	absoluteInset = abs( inset )
	insetLoops = []
	slightlyGreaterThanInset = 1.1 * absoluteInset
	muchGreaterThanLayerInset = 2.5 * absoluteInset
	isInInsetDirection = euclidean.isWiddershins( loop )
	if inset < 0.0:
		isInInsetDirection = not isInInsetDirection
	centers = getCentersFromLoopDirection( not isInInsetDirection, loop, slightlyGreaterThanInset )
	for center in centers:
		insetLoop = getSimplifiedInsetFromClockwiseLoop( center, absoluteInset )
		if euclidean.isLargeSameDirection( insetLoop, center, muchGreaterThanLayerInset ):
			if euclidean.isPathInsideLoop( loop, insetLoop ) == isInInsetDirection:
				if inset > 0.0:
					insetLoop.reverse()
				insetLoops.append( insetLoop )
	return insetLoops
示例#4
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	def getBetweens( self ):
		"Set betweens for the layer."
		if self.layerZ in self.betweenTable:
			return self.betweenTable[ self.layerZ ]
		if self.layerZ not in self.layerTable:
			return []
		halfFillInset = 0.5 * self.fillInset
		betweens = []
		for boundaryLoop in self.layerTable[ self.layerZ ]:
			circleNodes = intercircle.getCircleNodesFromLoop( boundaryLoop, self.fillInset )
			centers = intercircle.getCentersFromCircleNodes( circleNodes )
			for center in centers:
				inset = intercircle.getSimplifiedInsetFromClockwiseLoop( center, halfFillInset )
				if euclidean.isLargeSameDirection( inset, center, self.fillInset ):
					if euclidean.isPathInsideLoop( boundaryLoop, inset ) == euclidean.isWiddershins( boundaryLoop ):
						betweens.append( inset )
		self.betweenTable[ self.layerZ ] = betweens
		return betweens
示例#5
0
 def addPathBeforeEnd(self, aroundBetweenPath, location, loop):
     "Add the path before the end of the loop."
     halfFillInset = 0.5 * self.fillInset
     if self.arrivalInsetFollowDistance < halfFillInset:
         return
     locationComplex = location.dropAxis(2)
     closestInset = None
     closestDistanceIndex = euclidean.DistanceIndex(999999999999999999.0,
                                                    -1)
     loop = euclidean.getAwayPoints(loop, self.extrusionWidth)
     circleNodes = intercircle.getCircleNodesFromLoop(loop, self.fillInset)
     centers = []
     centers = intercircle.getCentersFromCircleNodes(circleNodes)
     for center in centers:
         inset = intercircle.getInsetFromClockwiseLoop(
             center, halfFillInset)
         if euclidean.isLargeSameDirection(inset, center, self.fillInset):
             if euclidean.isPathInsideLoop(
                     loop, inset) == euclidean.isWiddershins(loop):
                 distanceIndex = euclidean.getNearestDistanceIndex(
                     locationComplex, inset)
                 if distanceIndex.distance < closestDistanceIndex.distance:
                     closestInset = inset
                     closestDistanceIndex = distanceIndex
     if closestInset == None:
         return
     extrusionHalfWidth = 0.5 * self.extrusionWidth
     closestInset = euclidean.getLoopStartingNearest(
         extrusionHalfWidth, locationComplex, closestInset)
     if euclidean.getPolygonLength(
             closestInset) < 0.2 * self.arrivalInsetFollowDistance:
         return
     closestInset.append(closestInset[0])
     closestInset = euclidean.getSimplifiedPath(closestInset,
                                                self.extrusionWidth)
     closestInset.reverse()
     pathBeforeArrival = euclidean.getClippedAtEndLoopPath(
         self.arrivalInsetFollowDistance, closestInset)
     pointBeforeArrival = pathBeforeArrival[-1]
     aroundBetweenPath.append(pointBeforeArrival)
     if self.arrivalInsetFollowDistance <= halfFillInset:
         return
     aroundBetweenPath += euclidean.getClippedAtEndLoopPath(
         halfFillInset, closestInset)[len(pathBeforeArrival) - 1:]
示例#6
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 def getBetweens(self):
     "Set betweens for the layer."
     if self.layerZ in self.betweenTable:
         return self.betweenTable[self.layerZ]
     if self.layerZ not in self.layerTable:
         return []
     halfFillInset = 0.5 * self.fillInset
     betweens = []
     for boundaryLoop in self.layerTable[self.layerZ]:
         circleNodes = intercircle.getCircleNodesFromLoop(
             boundaryLoop, self.fillInset)
         centers = intercircle.getCentersFromCircleNodes(circleNodes)
         for center in centers:
             inset = intercircle.getSimplifiedInsetFromClockwiseLoop(
                 center, halfFillInset)
             if euclidean.isLargeSameDirection(inset, center,
                                               self.fillInset):
                 if euclidean.isPathInsideLoop(
                         boundaryLoop,
                         inset) == euclidean.isWiddershins(boundaryLoop):
                     betweens.append(inset)
     self.betweenTable[self.layerZ] = betweens
     return betweens
示例#7
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def getIsIntersectingWithinLoop(loop, otherLoop, outsetLoop):
    "Determine if the loop is intersecting or is within the other loop."
    if euclidean.isLoopIntersectingLoop(loop, otherLoop):
        return True
    return euclidean.isPathInsideLoop(
        otherLoop, loop) != euclidean.isPathInsideLoop(otherLoop, outsetLoop)
示例#8
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def getIsIntersectingWithinLoop( loop, otherLoop, outsetLoop ):
	"Determine if the loop is intersecting or is within the other loop."
	if euclidean.isLoopIntersectingLoop( loop, otherLoop ):
		return True
	return euclidean.isPathInsideLoop( otherLoop, loop ) != euclidean.isPathInsideLoop( otherLoop, outsetLoop )