示例#1
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 def __init__(self):
     BaseStrategy.__init__(self, "QStrategy")
     try:
         f=open('dico.pkl','rb')
         self.qlearn=cPickle.load(f)
         f.close()
     except IOError:
         self.qlearn=None
示例#2
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	def __init__(self,state,id_team,id_player):
	        AS.__init__(self,"PassStrategy")
	        self.state=state
		self.id_team=id_team
		self.id_player=id_player
		if id_team==1:
		    self._autre=2
		elif id_team==2:
		    self._autre=1
		self.moi=self.config=state.player(id_team,id_player)
		self.ma_position=self.moi.position
		self.ma_vitesse=self.moi.vitesse
		self.can_shoot=0
示例#3
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 def __init__(self,id_team,id_player,state,clever):
     AS.__init__(self,"goal_one_to_one")
     self.va_au_goal=1
     self.id_team=id_team
     self.id_player=id_player
     self.player=0
     if id_team==1:
         self.goal=GOAL1
         self.sens=T2_SENS
         self.autre=2
     elif id_team==2:
         self.goal=GOAL2
         self.sens=T2_SENS
         self.autre=1
     self.clever=clever
     self.config=state.player(id_team,id_player)
     self.state=state
     self.ball=state.ball.position
     self.goal_zone=self.goal + V2D(ZONE_GOAL*self.sens,0)
     self.autre_player=state.player(self.autre,self.player)
示例#4
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 def __init__(self, id_team, id_player, state, clever):
     AS.__init__(self, "goal_one_to_one")
     self.va_au_goal = 1
     self.id_team = id_team
     self.id_player = id_player
     self.player = 0
     if id_team == 1:
         self.goal = GOAL1
         self.sens = T2_SENS
         self.autre = 2
     elif id_team == 2:
         self.goal = GOAL2
         self.sens = T2_SENS
         self.autre = 1
     self.clever = clever
     self.config = state.player(id_team, id_player)
     self.state = state
     self.ball = state.ball.position
     self.goal_zone = self.goal + V2D(ZONE_GOAL * self.sens, 0)
     self.autre_player = state.player(self.autre, self.player)
示例#5
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 def __init__(self,state):
     AS.__init__(self,"goal_one_to_one")
     self.state=state
示例#6
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 def __init__(self):
     AS.__init__(self, "Gardiola")
     self._bl = False
示例#7
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 def __init__(self, comportement, name):
     BaseStrategy.__init__(self, name)
     self.comportement = comportement
示例#8
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 def __init__(self,decideur):
     BaseStrategy.__init__(self,decideur.__name__)
     self.decideur = decideur
示例#9
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 def __init__(self):
     BaseStrategy.__init__(self, "Gardien")
示例#10
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 def __init__(self):
    BaseStrategy.__init__(self, "Drible")
示例#11
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	def __init__(self):
		BaseStrategy.__init__(self, "Renvoyeur")
示例#12
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 def __init__(self):
     BaseStrategy.__init__(self, "Aleatoire")
示例#13
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	def __init__(self):
		BaseStrategy.__init__(self, "Polyvalent")
示例#14
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 def __init__(self):
     BaseStrategy.__init__(self,"QuickFollow")
示例#15
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 def __init__(self):
     BaseStrategy.__init__(self,"QuickCatch2v2")
示例#16
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 def __init__(self,state):
     AS.__init__(self,"forceur_one_to_one")
     self.state=state
示例#17
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 def __init__(self,tree,dic,gen_feat):
     BaseStrategy.__init__(self,"Tree Strategy")
     self.dic = dic
     self.tree = tree
     self.gen_feat= gen_feat
示例#18
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 def __init__(self):
    BaseStrategy.__init__(self, "Foncer")
示例#19
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 def __init__(self):
     BaseStrategy.__init__(self,"Fonceur")
示例#20
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 def __init__(self):
    BaseStrategy.__init__(self, "Passe")
示例#21
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 def __init__(self):
     AS.__init__(self, "forceur_one_to_one")
示例#22
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 def __init__(self):
     BaseStrategy.__init__(self, "Random")
示例#23
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 def __init__(self):
     BaseStrategy.__init__(self, "OnevOne")
     self.shoot=0
示例#24
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文件: pda.py 项目: luluperet/2I013
 def __init__(self,id=0):
     AS.__init__(self,"illumination")
     self.id=id
示例#25
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	def __init__(self):
        	BaseStrategy.__init__(self, "Aleatoire")
示例#26
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 def __init__(self):
     BaseStrategy.__init__(self,"MilieuStrategy")
示例#27
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 def __init__(self):
    BaseStrategy.__init__(self, "")
示例#28
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 def __init__(self):
     BaseStrategy.__init__(self,"GoalStrategy")
示例#29
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 def __init__(self,comportement):
     BaseStrategy.__init__(self,comportement.__name__)
     self.comportement = comportement
示例#30
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 def __init__(self):
     AS.__init__(self, "Gardiola")
示例#31
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 def __init__(self):
     BaseStrategy.__init__(self,"Campeur")
示例#32
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 def __init__(self):
     AS.__init__(self, 'Mourinho')
     self.tri = 0
     self.coi = 0
示例#33
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 def __init__(self):
     BaseStrategy.__init__(self,"Utilitaire")
示例#34
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 def __init__(self):
     AS.__init__(self,"ia") 
示例#35
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 def __init__(self,fichier):
    BaseStrategy.__init__(self,"Monte_Carlo")
    #on initialise L'IA avec le dictionnaire stoquer dans dico_apprentissage
    self.dico = ouvre_dico(fichier)
示例#36
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 def __init__(self,name="ma strategie"):
                  BaseStrategy.__init__(self,name)
示例#37
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 def __init__(self, decid):
     BaseStrategy.__init__(self,decid.__name__)
     self.decideur = decid
     self.info = dict()
示例#38
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 def __init__(self):
    BaseStrategy.__init__(self, "Marquer")
示例#39
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文件: strats.py 项目: 3408247/MonProj
 def __init__(self, sous_strat):
     BaseStrategy.__init__(self, sous_strat.__name__)
     self.strat = sous_strat
示例#40
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 def __init__(self):
    BaseStrategy.__init__(self, "DefenseD")
示例#41
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 def __init__(self, comportement):
     BaseStrategy.__init__(self, comportement.__name__)
     self.comportement = comportement
示例#42
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 def __init__(self):
    BaseStrategy.__init__(self, "Random")
示例#43
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 def __init__(self, id=0):
     AS.__init__(self, "illumijnation")
     self.id = id
示例#44
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 def __init__(self, tree, dic, gen_feat):
     BaseStrategy.__init__(self, "Tree Strategy")
     self.dic = dic
     self.tree = tree
     self.gen_feat = gen_feat
示例#45
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 def __init__(self, state):
     AS.__init__(self, "goal_one_to_one")
     self.state = state
示例#46
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	def __init__(self):
		BaseStrategy.__init__(self,"Defenseur")
示例#47
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 def __init__(self):
     AS.__init__(self, "ia")
示例#48
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文件: pda.py 项目: luluperet/2I013
 def __init__(self):
     AS.__init__(self, "Fonceur")
示例#49
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 def __init__(self, state):
     AS.__init__(self, "forceur_one_to_one")
     self.state = state
示例#50
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 def __init__(self, decid):
     BaseStrategy.__init__(self, decid.__name__)
     self.decideur = decid
     self.info = dict()
示例#51
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 def __init__(self,comportement,name):
     BaseStrategy.__init__(self,name)
     self.comportement = comportement