class Gamepad(threading.Thread): def __init__(self, window): threading.Thread.__init__(self) self.done = False self.window = window self.socket = None self.socket = SocketClient('localhost', 10000, self.window.set_status) def run(self): self.socket.connect() if self.socket.is_connected: pygame.init() pygame.joystick.init() while not self.done: pygame.event.get() joystick_count = pygame.joystick.get_count() if joystick_count > 0: joystick = pygame.joystick.Joystick(0) joystick.init() self.send_value(Gamepad.sanitize_digital(joystick.get_axis(1)), self.window.update_left_analog) self.send_value(Gamepad.sanitize_digital(joystick.get_axis(3)), self.window.update_right_analog) self.send_value(joystick.get_hat(0), self.window.update_digital) sleep(0.05) pygame.quit() @staticmethod def sanitize_digital(value): rounded = round(value * -10) if rounded == 1 or rounded == -1: return 0 return rounded def send_value(self, value, callback): message = [value, int(round(time.time() * 1000))] self.socket.send(message, callback) def stop(self): self.socket.disconnect() self.window.set_status('Disconnected') self.done = True
def init(clid): global client_socket global client_id client_socket = SocketClient(sc.ser_ip, sc.ser_port) # sign in recv_msg_1 = client_socket.send({"signal": "sign", "client_id": clid}) if recv_msg_1.get("client_id"): client_id = recv_msg_1.get("client_id") logging.info("client_id: %s" % client_id) else: sys.exit(recv_msg_1.get("erro")) logging.info("Line 44: client_id = %s" % client_id)
'MAX_SIZE_THREADPOOL': 3, 'CRAWL_DELAY': 2 } # db manager dbmanager = MongoRedisUrlManager() start_time = time.time() threads = {} webdrivers = {} socket_client = SocketClient('localhost', 20100) register_request = {} register_request[pc.MSG_TYPE] = pc.REGISTER client_id = socket_client.send(json.dumps(register_request)) run_heartbeat = True server_status = pc.STATUS_RUNNING re_compiled_obj = re.compile('\d{7}') hbase = HBaseManager(host='54.223.92.169') thread_pool_drivers = {} if __name__ == '__main__': # start heartbeat thread try: t = threading.Thread(target=heartbeat, name=None) # set daemon so main thread can exit when receives ctrl-c t.setDaemon(True)
raw_text = "raffles|31|5|7|9" auth = ServerAuth() # cipher_text = auth.encrypt_text(raw_text, key) # print(cipher_text) # # decoded_text = auth.decrypt_text(cipher_text, key) # print(decoded_text) socket_client = SocketClient('localhost', 8888) socket_client.connect() # Final_eval_server command: # python final_eval_server_5moves.py localhost 8888 group_num_123 user_inp = '' while 1: print('Input: ') user_inp = input() try: if user_inp == '1': # msg = auth.encrypt_text(raw_text, key) socket_client.send(raw_text) print('sent') print() elif user_inp == '2': break except KeyboardInterrupt: break
class Client: sc = None id = None token = None _self = None _users = [] def __init__(self, host: str) -> None: addr, port = host.split(':') host = (addr, int(port)) self.sc = SocketClient(host) def check_login(self): if self.id is None: raise Exception("Must login first") def login(self, username, password): req = LoginRequest() req.username = username req.password = password rsp = self.sc.send(req, LoginResponse) if not rsp.success: raise Exception('Failed to login: %s' % rsp.info) self.token = rsp.token self.sc.token = rsp.token self.id = rsp.id def logout(self): self.check_login() req = LogoutRequest() req.senderID = self.id rsp = self.sc.send(req, Response) if not rsp.success: raise Exception('Failed to logout: %s' % rsp.info) def signup(self, username, password): req = SignupRequest() req.username = username req.password = password rsp = self.sc.send(req, Response) if not rsp.success: raise Exception('Failed to signup: %s' % rsp.info) def get_users(self) -> [UserInfo]: self.check_login() req = GetUserInfosRequest() req.senderID = self.id rsp = self.sc.send(req, GetUserInfosResponse) self._users = rsp.users self._self = [u for u in self._users if u.id == self.id][0] return rsp.users def get_self(self) -> UserInfo: if self._self is None: self.get_users() return self._self def get_messages(self, afterTime=0) -> [ChatMessage]: self.check_login() req = GetMessagesRequest() req.senderID = self.id req.afterTimeUnix = int(afterTime) rsp = self.sc.send(req, GetMessagesResponse) return rsp.messages def get_user(self, username) -> UserInfo: self.check_login() users = self.get_users() users = [u for u in users if u.username == username] if len(users) == 0: raise Exception('No such user \'%s\'' % username) return users[0] def make_friend_with(self, username): self.check_login() req = MakeFriendRequest() req.senderID = self.id req.targetID = self.get_user(username).id rsp = self.sc.send(req, Response) if not rsp.success: raise Exception('Failed to make friend: %s' % rsp.info) def send_message(self, targetId, text): self.check_login() req = ChatMessage() req.senderID = self.id req.targetID = targetId # req.timeUnix = 0 req.text = text rsp = self.sc.send(req, Response) if not rsp.success: raise Exception('Failed to send message: %s' % rsp.info) def send_file(self, targetId, filepath): self.check_login() req = ChatMessage() req.senderID = self.id req.targetID = targetId # req.timeUnix = 0 file = open(filepath, 'rb') data = file.read() file.close() req.file = data rsp = self.sc.send(req, Response) if not rsp.success: raise Exception('Failed to send file: %s' % rsp.info) def recv_message(self) -> [ChatMessage]: self.check_login() req = GetMessagesRequest() req.senderID = self.id rsp = self.sc.send(req, GetMessagesResponse) return rsp.messages