anchor=kytten.ANCHOR_CENTER, theme=gTheme, on_escape=on_escape) if __name__ == '__main__': window = pyglet.window.Window(800, 600, caption='Kytten Theme Editor', resizable=True, vsync=True) batch = pyglet.graphics.Batch() bg_group = pyglet.graphics.OrderedGroup(0) fg_group = pyglet.graphics.OrderedGroup(1) # Update as often as possible (limited by vsync, if not disabled) window.register_event_type('on_update') def update(dt): window.dispatch_event('on_update', dt) pyglet.clock.schedule(update) # StateManager keeps track of what we're doing manager = StateManager(window) # Start off by picking the theme directory manager.push(ThemeDirSelectState()) pyglet.app.run()
"kytten Image Editor", kytten.Scrollable(kytten.VerticalLayout(content), width=750, height=500) ), window=window, anchor=kytten.ANCHOR_CENTER, theme=gTheme, on_escape=on_escape, ) if __name__ == "__main__": window = pyglet.window.Window(800, 600, caption="Kytten Theme Editor", resizable=True, vsync=True) batch = pyglet.graphics.Batch() bg_group = pyglet.graphics.OrderedGroup(0) fg_group = pyglet.graphics.OrderedGroup(1) # Update as often as possible (limited by vsync, if not disabled) window.register_event_type("on_update") def update(dt): window.dispatch_event("on_update", dt) pyglet.clock.schedule(update) # StateManager keeps track of what we're doing manager = StateManager(window) # Start off by picking the theme directory manager.push(ThemeDirSelectState()) pyglet.app.run()
if __name__ == '__main__': window = pyglet.window.Window( 800, 600, caption='Kytten Theme Editor', resizable=True, vsync=True) batch = pyglet.graphics.Batch() bg_group = pyglet.graphics.OrderedGroup(0) fg_group = pyglet.graphics.OrderedGroup(1) # Update as often as possible (limited by vsync, if not disabled) window.register_event_type('on_update') def update(dt): window.dispatch_event('on_update', dt) pyglet.clock.schedule(update) # StateManager keeps track of what we're doing manager = StateManager(window) parser = argparse.ArgumentParser() parser.add_argument('-p', "--theme-path", help='path to theme json') parser.add_argument('-c', '--charsets', help='Specify number of character sets in file vertival & horizontal.') parser.add_argument("-f", '--frames', help="display list of backup folder") args = parser.parse_args() if args.theme_path: manager.push(ThemeFileSelectState(args.theme_path)) else:# Start off by picking the theme directory manager.push(ThemeDirSelectState()) pyglet.app.run()
class GameController(): def __init__(self, model, view): pygame.init() self.model = model self.view = view self.state_manager = StateManager() self.state_manager.push(States.MENU) def update(self): state = self.state_manager.current() events = pygame.event.get() keyboard_events = [e for e in events if e.type == pygame.KEYDOWN] # --- if state == States.MENU: self.handle_menu(keyboard_events) self.view.draw_menu(self.model.menu) elif state == States.PLAY: self.handle_play(keyboard_events) self.view.draw_play(self.model.play) elif state == States.CONTINUE: pass elif state == States.WIN: self.view.draw_win() elif state == States.LOSE: pass elif state == States.EXIT: self.handle_exit() # --- for event in events: if event.type == pygame.QUIT: sys.exit() pygame.display.flip() def handle_menu(self, keyboard_events): menu = self.model.menu for event in keyboard_events: if (event.key == pygame.K_UP): menu.select_previous() elif (event.key == pygame.K_DOWN): menu.select_next() elif (event.key == pygame.K_SPACE): selected_state = menu.get_option_selected_state() self.state_manager.push(selected_state) def handle_play(self, keyboard_events): play = self.model.play for event in keyboard_events: if (event.key == pygame.K_UP): play.move_cursor_up() elif (event.key == pygame.K_DOWN): play.move_cursor_down() elif (event.key == pygame.K_LEFT): play.move_cursor_left() elif (event.key == pygame.K_RIGHT): play.move_cursor_right() elif (event.key == pygame.K_SPACE): play.toggle_cursor_carry() elif (event.key == pygame.K_RETURN): play.make_guess(self.state_manager) def handle_continue(self, keyboard_events): pass def handle_win(self, keyboard_events): pass def handle_lose(self, keyboard_events): pass def handle_exit(self): sys.exit()