def triggerEffect(self): chapterID = self._tutorial.getVars().get(self.getTargetID()) descriptor = getQuestsDescriptor() completed = game_vars.getTutorialsCompleted() chapterIdx = descriptor.getChapterIdx(chapterID) chaptersCount = descriptor.getNumberOfChapters() nextChapterID = self.__getOpenedChapterID( descriptor, completed, chapterIdx, chaptersCount) or self.__getOpenedChapterID( descriptor, completed, 0, chapterIdx) events_dispatcher.showTutorialTabInEventsWindow(nextChapterID)
def prepare(self, ctx): ctx.bonusCompleted = game_vars.getTutorialsCompleted()
def prepare(self, ctx): ctx.bonusCompleted = game_vars.getTutorialsCompleted() ctx.battlesCount = game_vars.getRandomBattlesCount() ctx.newbieBattlesCount = getServerSettings().get( 'newbieBattlesCount', 0)
def prepare(self, ctx): ctx.bonusCompleted = game_vars.getTutorialsCompleted() ctx.battlesCount = game_vars.getRandomBattlesCount() ctx.newbieBattlesCount = getServerSettings().get('newbieBattlesCount', 0)