示例#1
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 def triggerEffect(self):
     chapterID = self._tutorial.getVars().get(self.getTargetID())
     descriptor = getQuestsDescriptor()
     completed = game_vars.getTutorialsCompleted()
     chapterIdx = descriptor.getChapterIdx(chapterID)
     chaptersCount = descriptor.getNumberOfChapters()
     nextChapterID = self.__getOpenedChapterID(
         descriptor, completed, chapterIdx,
         chaptersCount) or self.__getOpenedChapterID(
             descriptor, completed, 0, chapterIdx)
     events_dispatcher.showTutorialTabInEventsWindow(nextChapterID)
示例#2
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 def prepare(self, ctx):
     ctx.bonusCompleted = game_vars.getTutorialsCompleted()
示例#3
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 def prepare(self, ctx):
     ctx.bonusCompleted = game_vars.getTutorialsCompleted()
     ctx.battlesCount = game_vars.getRandomBattlesCount()
     ctx.newbieBattlesCount = getServerSettings().get(
         'newbieBattlesCount', 0)
示例#4
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 def prepare(self, ctx):
     ctx.bonusCompleted = game_vars.getTutorialsCompleted()
     ctx.battlesCount = game_vars.getRandomBattlesCount()
     ctx.newbieBattlesCount = getServerSettings().get('newbieBattlesCount', 0)
示例#5
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 def prepare(self, ctx):
     ctx.bonusCompleted = game_vars.getTutorialsCompleted()