def grab(self, id): databag = function.dict_object('data.json') studentName = databag['students'][id][0] studentDept = databag['students'][id][1] studentAvi = databag['students'][id][2] studentCourses = databag['students'][id][3] self.setWindowTitle('Registron - %s' %studentName) self.ui.studentName.setText(studentName) self.ui.studentID.setText(id) self.ui.studentDept.setText(studentDept) if len(databag['school']) > 34: truncated = databag['school'][:32] + '...' self.ui.schoolName.setText(truncated) self.ui.schoolName.setToolTip(databag['school']) else: self.ui.schoolName.setText(databag['school']) avatar = self.ui.studentAvatar if studentAvi == '': avatar.setPixmap(QtGui.QPixmap(function.resource_path('resources/images/128x128/default.jpg'))) else: avatar.setPixmap(QtGui.QPixmap(function.resource_path('resources/images/128x128/%s' % studentAvi))) __courses__ = len(databag['departments'][studentDept]) # Show the student's department courses for x, course in enumerate(databag['departments'][studentDept]): getattr(self.ui, 'course{}'.format(x + 1)).setText(' %s' %course) getattr(self.ui, 'course{}'.format(x + 1)).show() getattr(self.ui, 'courseCheck{}'.format(x + 1)).show() # check the courses offered by the student if studentCourses.split(':') != ['']: # check in cases of students with no registered courses for x, registered in enumerate(studentCourses.split(':')): getattr(self.ui, 'courseCheck{}'.format(registered)).setCheckState(2) self.show()
def __init__(self, master, **kwargs): super().__init__(**kwargs) self.master = master self.input_bar = self.ids.SearchFieldID self.input_bar.focus = True self.downloader_sites = [ "manganelo", "kissmanga", "rawdevart", "senmanga" ] # Side menu icons = iter([ resource_path("./DATA/manga_nelo_icon.png"), resource_path("./DATA/kissmanga_logo.png"), resource_path("./DATA/rawdevart_logo.png"), resource_path("./DATA/sen_manga_logo.png") ]) menu_items = [{ "height": "70dp", "right_content_cls": RightContentCls(site), "icon": next(icons), "text": site } for site in self.downloader_sites] self.btn = MDRaisedButton(text="Manga sites", pos_hint={ "center_x": .85, "center_y": .5 }, on_release=lambda x: self.menu.open()) self.menu = MDDropdownMenu(caller=self.btn, items=menu_items, width_mult=4) self.menu.bind(on_release=self.menu_callback) self.add_widget(self.btn)
def __init__(self, bbclient, config, parent=None): super(HistoryWidget, self).__init__(parent) self.bbclient = bbclient self.config = config self.track_list = [] self.list = QListWidget(self) self.list.setUniformItemSizes(True) self.list.setSelectionMode(QListWidget.ExtendedSelection) self.list.currentRowChanged.connect(self._onRowChanged) self.delete_btn = QPushButton(QIcon(resource_path('img/delete.png')), '', self) self.save_btn = QPushButton(QIcon(resource_path('img/save.png')), '', self) self.upload_btn = QPushButton(QIcon(resource_path('img/upload.png')), '', self) for i, w in enumerate((self.delete_btn, self.save_btn, self.upload_btn)): w.setIconSize(QSize(22, 22)) if i < 1: w.setMinimumSize(32, 32) w.setMaximumSize(32, 32) else: w.setMinimumSize(58, 32) w.setMaximumSize(58, 32) save_menu = QMenu('Export tracks', self) act = save_menu.addAction('Save as TCX') act.triggered.connect(self._onSaveAsTCX) act = save_menu.addAction('Save as BDX (Bryton GPX extension)') act.triggered.connect(self._onSaveAsBDX) self.save_btn.setMenu(save_menu) upload_menu = QMenu('Upload tracks', self) act = upload_menu.addAction(QIcon(resource_path('img/strava-icon.png')), 'Upload to Strava.com') act.triggered.connect(self._onUploadStrava) act = upload_menu.addAction(QIcon(resource_path('img/bryton-icon.png')), 'Upload to Brytonsport.com') act.triggered.connect(self._onUploadBrytonSport) self.upload_btn.setMenu(upload_menu) self.delete_btn.clicked.connect(self._onDeleteTracks) self._createLayout() self.message_overlay = MessageWidget(self) self.message_overlay.setLoading('Loading tracklist') bbclient.refreshingTrackList.connect(self.message_overlay.show)
def __init__(self, master, language, **kwargs): super().__init__(**kwargs) self.master = master self.effect_cls = "ScrollEffect" self.bar_width = "10dp" self.pos_hint = {"top": .9} self.do_scroll_y = True self.language_folder = self.master.japanese_manga_dir if language == "Japanese" else self.master.english_manga_dir self.manga_folders = [ resource_path(str(dir)) for dir in glob(os.path.join(self.language_folder, "*/")) if os.path.isdir(dir) ] self.manga_cover_imgs = [ resource_path(str(img_path)) for img_path in glob(os.path.join(self.language_folder, "*/*.jpg")) if os.path.isfile(img_path) ] self.manga_tile_data = list( zip(self.manga_folders, self.manga_cover_imgs)) # This grid acts as a container for the number of manga found and the table with the clickable tiles self.outer_gird = MDGridLayout(rows=2, adaptive_height=True, padding=("0dp", "20dp", "0dp", "20dp"), pos_hint={"top": .8}) self.outer_gird.add_widget( MDLabel(text=f"{len(self.manga_folders)} manga were found", halign="center", pos_hint={ "center_x": .5, "y": .9 })) self.grid = MDStackLayout(adaptive_height=True, orientation="lr-tb", spacing=("20dp", "20dp"), padding=("5dp", "30dp", "5dp", "30dp")) for i in self.manga_tile_data: title, manga_path = os.path.basename(os.path.realpath( i[0])), resource_path(i[0]) print("i: ", i, "title", title, "manga_path: ", manga_path) reload_func = lambda title=title, manga_path=manga_path: self.master.create_manga_reader_chapter_selection( title, manga_path) self.btn = MangaCoverTile(source=i[1], text=title, size_hint=(.25, .25), on_release=partial( kill_screen, "Manga Reader Chapter Selection", reload_func)) self.grid.add_widget(self.btn) self.outer_gird.add_widget(self.grid) self.add_widget(self.outer_gird)
def __init__(self): super().__init__() # "In ClassicStyle and ModernStyle, using subtitles is necessary to make the header appear" # https://doc.qt.io/qt-5/qwizardpage.html#subTitle-prop self.setSubTitle(" ") banner = QPixmap(resource_path("wizard/banner.png")) self.setPixmap(QWizard.BannerPixmap, banner) image = QPixmap(resource_path("logo/logo.png")).scaled(QSize(banner.height() * 0.85, banner.height() * 0.85), transformMode=Qt.SmoothTransformation) self.setPixmap(QWizard.LogoPixmap, image)
def __init__(self): s1 = pygame.image.load(resource_path('data/sprites/bird1.png')).convert_alpha() s2 = pygame.image.load(resource_path('data/sprites/bird2.png')).convert_alpha() self.sprites.append(s1) self.sprites.append(s2) # self.shadows.append(make_shadow(s1, 100)) # self.shadows.append(make_shadow(s2, 100)) self._i = 0 self.reset()
def __init__(self, app): self.sprites.append(pygame.image.load(resource_path('data/sprites/sea1.png')).convert_alpha()) self.sprites.append(pygame.image.load(resource_path('data/sprites/sea2.png')).convert_alpha()) self.cur_sprite = None self.x = -150 self.solidsea = pygame.Surface(app.screen.get_size()) self.solidsea.fill(Sea.c) self.sea_alpha = 255 self.speed = 0 self._i = 0 self.state = "PASSIVE"
def __init__(self, app): self.app = app self.hud = pygame.image.load(resource_path('data/sprites/hud.png')).convert_alpha() self.heart = pygame.image.load(resource_path('data/sprites/heart_ico.png')).convert_alpha() self.heart_dead = pygame.image.load(resource_path('data/sprites/heart_dead_ico.png')).convert_alpha() self.bird = pygame.image.load(resource_path('data/sprites/bird_ico.png')).convert_alpha() self.bird_dead = pygame.image.load(resource_path('data/sprites/bird_dead_ico.png')).convert_alpha() self.init()
def __init__(self, name, ship, x, y, r, max_speed, rotation_speed, acceleration, game_mode): # Get init params and load to self self.name = name self.ship = ship self.max_speed = max_speed self.rotation_speed = rotation_speed self.acceleration = acceleration self.health = constants.MAX_HEALTH # Player sprite lists created self.sprite_list = arcade.SpriteList() # Players sprites self.sprite = PlayerSprite(ship, self.max_speed) self.sprite.center_x = x self.sprite.center_y = y self.sprite.angle = r self.sprite_list.append(self.sprite) # is this player an AI if game_mode == 1: self.isAI = game_mode else: self.isAI = 0 # Init emitter used to draw explosions self.burst_texture = utils.resource_path( os.path.join('data/' + ship, 'burst.png')) self.emitters = [] self.sound_laser = arcade.load_sound( utils.resource_path(os.path.join('data/' + ship, 'laser0.wav'))) self.sound_mine = arcade.load_sound( utils.resource_path(os.path.join('data/' + ship, 'mine0.wav'))) self.sound_boom = arcade.load_sound( utils.resource_path(os.path.join('data/' + ship, 'boom0.wav'))) # Mines self.mines = arcade.SpriteList() # Bullets # Init bullet lists for player 1 and player 2 self.bullets = arcade.SpriteList() self.cooldown = 0 # Cooldown counter self.bullet_cooldown = constants.BULLET_COOLDOWN # Current cooldown setting (adjusted by powerups) self.m_cooldown = constants.MINE_COOLDOWN # Mine cooldown # Player to Player collision on flag self.collision_on = True
def main(): # Ensure that all streams are redirected subprocess.Popen = ExtendedPopen if len(sys.argv) > 0: script_name = sys.argv[0] if script_name.endswith(".exe"): # Stop other instances script_name = os.path.basename(script_name) startupinfo = subprocess.STARTUPINFO() startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW try: subprocess.check_call( ('TASKKILL /F /IM ' + script_name + ' /FI').split(" ") + ["PID ne %s" % os.getpid()], startupinfo=startupinfo) except Exception: pass set_model_id = getattr(ctypes.windll.shell32, "SetCurrentProcessExplicitAppUserModelID", None) if callable(set_model_id): set_model_id('SoundRecordApplication') app_icon_file = utils.resource_path("app_icon.ico") credentials_file = utils.resource_path("credentials.json") if os.path.isfile(credentials_file): language_code = 'el-GR' # a BCP-47 language tag credentials = service_account.Credentials.from_service_account_file( credentials_file) client = speech.SpeechClient(credentials=credentials) config = types.RecognitionConfig( encoding=enums.RecognitionConfig.AudioEncoding.LINEAR16, sample_rate_hertz=RATE, language_code=language_code) streaming_config = types.StreamingRecognitionConfig( config=config, interim_results=True, single_utterance=False) client.custom_streaming_config = streaming_config else: client = None app = wx.App() frm = SpeechAssistantFrame(None, title=_("Speech Assistant"), client=client) if os.path.isfile(app_icon_file): frm.SetIcon(wx.Icon(app_icon_file)) frm.Show() app.MainLoop()
def __init__(self, x, y, diffuculty, app): self.app = app self.sprite = pygame.image.load(resource_path("data/sprites/player.png")).convert_alpha() self.sprite2 = pygame.image.load(resource_path("data/sprites/player2.png")).convert_alpha() self.x = x self.y = y self.diffuculty = diffuculty self.x_vel = 0 self.y_vel = 0 self.angle = 0 self._i = False self.safe = False self.reset_color() self.sh1 = fill_with_color(self.sprite, (10, 10, 10), 200) self.sh2 = fill_with_color(self.sprite2, (10, 10, 10), 200)
def __init__(self, *arg: List[str]) -> None: super().__init__(*arg) # Updates self._toggled: bool = False self._log_reader: logreader.LogReader self._locked: bool = True # Load UI self._load_parsers() self._settings: SettingsWindow = SettingsWindow() # Tray Icon self._system_tray: QSystemTrayIcon = QSystemTrayIcon() self._system_tray.setIcon(QIcon(resource_path("data/ui/icon.png"))) self._system_tray.setToolTip("nParse") self._system_tray.activated.connect(self._menu) self._system_tray.show() # Turn On self._toggle() # Version Check if is_new_version_available(ONLINE_VERSION, CURRENT_VERSION): self._system_tray.showMessage( "nParse Update", f"New version available!\ncurrent: {CURRENT_VERSION}\nonline: {ONLINE_VERSION}", msecs=3000, )
def spoofy(username: str, password: str, bitrate: int, link_code: str): """ Connect your Spotify account to the Spoofy bot through the CLI """ librespot_path = resource_path("libraries/librespot") args = [ librespot_path, "--name", SPOTIFY_CONNECT_NAME, "--username", username, "--password", password, "--bitrate", str(bitrate), "--disable-discovery", "--device-type", "speaker", "--backend", "pipe", "--initial-volume", "100", "--enable-volume-normalisation" ] process = subprocess.Popen(args=args, stdout=subprocess.PIPE) res = requests.get(API_BASE_URL + "connect/", params={ "user": username, "link_code": link_code }) data = res.json() address, port = data['address'], data['port'] output_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) stdout_thread = Thread(target=output_worker, args=[address, port, output_socket, process.stdout]) stdout_thread.start() res = requests.get(API_BASE_URL + "start/", params={"link_code": link_code})
def enable_adb(host='127.0.0.1', port=5037): adb = None try: adb = Adb(host, port) version = adb.client.version() if version != 41: raise RuntimeError( 'Error: require adb version 41, but version is {}'.format( version)) except RuntimeError as err: adb_path = resource_path(FilePaths.ADB_EXE_PATH.value) ret = subprocess.run(build_command(adb_path, '-P', str(port), 'kill-server', host), shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE, encoding="utf-8") ret = subprocess.run(build_command(adb_path, '-P', str(port), 'connect', host), shell=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE, encoding="utf-8") if ret.returncode != 0: raise RuntimeError( 'Error: fail to start adb server. \n({})'.format(ret)) return adb
def build_database(): import utils now = dtime.date2str_dmy(dtime.dtime('now'), '/') print("Downloading Database to : ", now) dates, rates = get_selic("01/07/2000", now) dates = dates[:-1] rates = rates[:-1] dailyfactor = lambda s: round((1+s/100.0)**(1/252.0), 8) factors = list(map(dailyfactor, rates)) VNA = cumproduct(factors) VNA.insert(0, 1.0) VNA = VNA[:-1] VNA= [x*1000.0 for x in VNA] ts = Tserie(dates, [ rates, factors, VNA], headers=['rate', 'factor', 'VNA'], name = "Taxa SELIC") ts.datprovider = "Brazil Central Bank (Banco Central do Brasil)" ts.description = "Brazilian Daily Interest Rate Since 1/7/2000" ts.url = "www3.bcb.gov.br/selic/consulta/taxaSelic.do?method=listarTaxaDiaria" thisdir = utils.this_dir() datasets = utils.resource_path("datasets") ts.to_csv(os.path.join(thisdir, "../datasets", "selic.csv"))
def main(): app = QApplication(sys.argv) args = app.arguments() args = map(str, args) if platform.system() == 'Windows' and 'python' in args[0]: args = args[1:] config = parse_args(args[1:]) if config['verbose'] > 0: logging.basicConfig(level=logging.DEBUG) win = MainWindow(config) win.setFixedSize(600, 400) win.setWindowTitle('BrytonOffline') win.setWindowIcon(QIcon(resource_path('img/bryton_logo.jpg'))) win.show() return app.exec_()
def __init__(self): super(MyProgressDialog, self).__init__() self.__max_length = None # 进度条最大长度 self.__main_layout = QVBoxLayout() # 主界面 # 文本显示框 self.__label = QLabel("处理中,请稍等...") self.__label.setAlignment(Qt.AlignCenter) # 进度条框 self.__progress_bar = QProgressBar() """ 会话框全局设置 """ # 组件 self.__main_layout.addWidget(self.__label) self.__main_layout.addWidget(self.__progress_bar) self.setLayout(self.__main_layout) # 背景 palette = QPalette() palette.setColor(self.backgroundRole(), QColor(255, 255, 255)) self.setPalette(palette) self.setAutoFillBackground(True) # 大小 self.setMinimumSize(250, 50) self.setWindowIcon(QIcon(resource_path("icons/choice.png"))) self.setWindowFlags(Qt.CustomizeWindowHint)
def __init__(self, parent): wx.Frame.__init__(self, parent, -1, style=wx.BORDER_NONE & (~wx.CLOSE_BOX) & (~wx.MAXIMIZE_BOX) & (~wx.RESIZE_BORDER)) self.parent = parent self.cascadeClose = True self.ToggleWindowStyle(wx.STAY_ON_TOP) self.SetBackgroundColour(wx.Colour(0x000000)) self.SetTransparent(self.ALPHA) app_icon_file = utils.resource_path("app_icon.ico") if os.path.isfile(app_icon_file): self.SetIcon(wx.Icon(app_icon_file)) font = wx.Font(15, wx.DEFAULT, wx.NORMAL, wx.BOLD) self.messageLabel = wx.StaticText(self, style=wx.ALIGN_CENTRE_HORIZONTAL) self.messageLabel.SetFont(font) self.messageLabel.SetForegroundColour(wx.Colour(0xFFFFFF)) dw, dh = wx.DisplaySize() self.SetSize(dw / 2, 150) w, h = self.GetSize() self.SetPosition(((dw - w) / 2, (dh - h) - 50)) sizer = wx.BoxSizer(wx.VERTICAL) self.SetSizer(sizer) self.Layout() self.Bind(wx.EVT_CLOSE, self.OnClose)
def __init__(self): super().__init__() self.icon = QtGui.QIcon(resource_path(resources['url_logo'])) self.setWindowTitle('FlanaSounds') self.setWindowIcon(self.icon) self.show()
def __init__(self, beatmap_info, replays=[], events=[], library=None): speeds = get_setting("speed_options") start_speed = get_setting("default_speed") paint_info = get_setting("visualizer_info") super().__init__(beatmap_info, replays, events, library, speeds, start_speed, paint_info) self.setWindowIcon(QIcon(resource_path("logo/logo.ico")))
def __init__(self, main_window): super().__init__() QThread.currentThread().setObjectName('tab_downloader') loadUi(resource_path('qt_assets/tabs/tab_download.ui'), self) self.main_window = main_window self.init_ui() self.show()
def __init__(self): super().__init__() self.setTitle("Tutorial (Loadables - Map)") label = WizardLabel( "<p>A Map represents one or more replays on a map's leaderboard.</p>" ) image = QLabel() image.setPixmap( QPixmap(resource_path("wizard/map_empty.png")).scaledToWidth( 500, Qt.SmoothTransformation)) label2 = WizardLabel( "<p>If you wanted the top 50 replays on <a href=\"https://osu.ppy.sh/beatmapsets/79498#osu/221777\">" "https://osu.ppy.sh/beatmapsets/79498#osu/221777</a>, you would enter 221777 as the Map id and 1-50 " "as the Span (which happens to be the default).</p>" "<p>The \"Span\" field lets you specify which replays on the map's leaderboard to represent. For instance, if " "you wanted the first, tenth, 12th, and 14th through 20th replays on the leaderboard (for whatever reason), your span would " "be \"1,10,12,14-20\".</p>" "<p>As another example, if you've already checked 25 replays of a map, you may only want to represent the " "26-50th replays to avoid loading the first 25 replays again. In this case, your span would be 26-50.</p>" "<p>Note that although the default span for a Map is 1-50, the osu! api supports loading the top 100 replays of " "any map, so you can input a span of 1-100 if you want to check the top 100 replays of a map.</p>" "Mods work similarly to a Map Replay. By default (if left empty), a Map will represent the top replays based on score. " "If passed, the Map will represent the top replays of the mod. A Span of 1-25 and a Mods of HDDT represents the top 25 " "HDDT scores on the map.") layout = QVBoxLayout() layout.addWidget(label) layout.addWidget(image) layout.addWidget(label2) self.setLayout(layout)
def __init__(self): super().__init__() self.setWindowTitle("Introduction") self.setWindowIcon(QIcon(resource_path("logo/logo.ico"))) self.addPage(IntroPage()) self.addPage(ApiKeyPage()) self.addPage(TutorialPageIds()) self.addPage(TutorialPageScreens()) self.addPage(TutorialPageLoadables()) self.addPage(TutorialPageLoadableLocal()) self.addPage(TutorialPageLoadableMap()) self.addPage(TutorialPageLoadableUser()) self.addPage(TutorialPageLoadableUsersAll()) self.addPage(TutorialPageChecks()) self.addPage(TipsPage()) self.addPage(ConclusionPage()) # disable help button self.setWindowFlags(self.windowFlags() | Qt.CustomizeWindowHint) self.setWindowFlags(self.windowFlags() & ~Qt.WindowContextHelpButtonHint) self.setButtonText(QWizard.CancelButton, "Skip") self.setWizardStyle(QWizard.ModernStyle) self.setFixedSize(750, 625) # 1.2 aspect ratio, same as gui
def load_device_config(): try: with open(resource_path('devices_config.json')) as f: config = json.load(f) except Exception as e: config = [] return config
def __init__(self): super().__init__() self.setTitle("Loadables") label = WizardLabel( "<p>Circleguard uses five different objects (called Loadables) to represent replays. " "They are Map Replay, Local Replay, Map, User, and All User Replays on Map.</p>" "<p>A Map Replay represents a replay by a single User on a Map.</p>" ) image = QLabel() # SmoothTransformation necessary for half decent image quality image.setPixmap( QPixmap( resource_path("wizard/map_replay_empty.png")).scaledToWidth( 500, Qt.SmoothTransformation)) label2 = WizardLabel( "<p>If you wanted cookiezi's replay on Freedom Dive, you would enter 129891 " "as the Map id and 124493 as the User id.</p>" "<p>By default (when Mods is left empty), the highest scoring replay by that user will be used in a Map Replay. " "However, if you specify Mods, the replay with that mod combination will be used instead.</p>" "<p>Mods are specified using a string made up of two letter combinations — enter HDHR for Hidden Hardrock, " "EZ for Easy, NFDT for Nofail Doubletime, etc. The order of the mods does not matter when entering (HDHR is the same as HRHD).</p>" ) layout = QVBoxLayout() layout.addWidget(label) layout.addWidget(image) layout.addWidget(label2) self.setLayout(layout)
def get_windows_name(self): path, size, box, threshold, least_diff, gui = ImagePathAndProps.WINDOW_TITLE_MARK_IMG_PATH.value imsch = cv2.resize( cv2.imdecode(np.asarray(self.get_curr_device_screen_img_byte_array(), dtype=np.uint8), cv2.IMREAD_COLOR), size ) imsrc = cv2.imread(resource_path(path)) # find 2 window title mark location result = aircv.find_all_template(imsrc, imsch, threshold) # get box position from result x0, x1, y0, y1 = 0, 0, 0, 0 if result is not None and len(result) == 2: x0 = result[0]['rectangle'][2][0] + 50 x1 = result[1]['rectangle'][0][0] - 50 y0 = result[0]['rectangle'][0][1] y1 = result[0]['rectangle'][1][1] else: return None # crop image for ocr title_image = imsch[y0:y1, x0:x1] title_image = img_remove_background_and_enhance_word(title_image, np.array([0, 0, 160]), np.array([255, 255, 255])) title_image = Image.fromarray(title_image) return img_to_string(title_image)
def get_levels(): f = open(resource_path('levels.txt')) le = [] for line in f.readlines(): le.append(Level(*eval(line))) f.close() return le
def find_all_image_props(self, props): path, size, box, threshold, least_diff, gui = props imsch = cv2.imdecode(np.asarray(self.get_curr_device_screen_img_byte_array(), dtype=np.uint8), cv2.IMREAD_COLOR) imsrc = cv2.imread(resource_path(path)) result = aircv.find_all_template(imsrc, imsch, threshold, 3, True) return result
def log_file(self): file_name = QFileDialog.getSaveFileName(self, "Save", "C:/Test Trailer Log.csv", "CSV (Comma delimited) (*.csv)") if file_name: self.ui.label_log_file.setText(file_name[0]) self.settings["log_file"] = file_name[0] with open(resource_path("config/settings.json"), 'w') as f: json.dump(self.settings, f, indent=4)
def __init__(self, frame): wx.adv.TaskBarIcon.__init__(self) self.frame = frame self.icon = wx.Icon(resource_path("res/spoofy_small.png"), type=wx.BITMAP_TYPE_PNG) self.SetIcon(self.icon, "Restore") self.Bind(wx.adv.EVT_TASKBAR_LEFT_DOWN, self.OnTaskBarLeftClick)
def __init__(self, replay): super().__init__() self.setWindowTitle("Raw Replay Data") self.setWindowIcon(QIcon(resource_path("logo/logo.ico"))) replay_data_table = ReplayDataTable(replay) self.setCentralWidget(replay_data_table) self.resize(500, 700)
def __init__(self, result, replay): super().__init__() self.setWindowTitle("Replay Frametime") self.setWindowIcon(QIcon(resource_path("logo/logo.ico"))) frametime_graph = FrametimeGraph(result, replay) self.setCentralWidget(frametime_graph) self.resize(600, 500)
def connect_to_device(self, host='127.0.0.1', port=5555): adb_path = resource_path(FilePaths.ADB_EXE_PATH.value) cmd = build_command(adb_path, 'connect', "{}:{}".format(host, port)) ret = subprocess.check_output(cmd, shell=True, stderr=subprocess.PIPE, encoding="utf-8", timeout=2) return self.get_device(host, port)
def load_building_pos(prefix): try: with open(resource_path(FilePaths.SAVE_FOLDER_PATH.value + "{}_building_pos.json".format(prefix) )) as f: building_pos = json.load(f) except Exception as e: traceback.print_exc() building_pos = None return building_pos
def __init__(self, parent=None): super(MainWindow, self).__init__(parent) self.resize(1000, 600) self.center() self.main_widget = MainWidgets() self.setCentralWidget(self.main_widget) self.create_menu_bar() self.setWindowTitle('Optimisateur de Galeries') self.setWindowIcon(QIcon(resource_path('icons/main-icon.png')))
def load_bot_config(prefix): try: with open(resource_path(FilePaths.SAVE_FOLDER_PATH.value + '{}_config.json'.format(prefix))) as f: config_dict = json.load(f) config = BotConfig(config_dict) except Exception as e: traceback.print_exc() config = BotConfig() return config
def initStatusBarItem(self): iconPath = utils.resource_path("qsx", "png") self.statusMenuItemIcon = NSImage.alloc().\ initWithContentsOfFile_(iconPath) self.statusItem = NSStatusBar.\ systemStatusBar().statusItemWithLength_(20) self.statusItem.setMenu_(self.status_menu) self.statusItem.setTitle_("QSX") self.statusItem.setImage_(self.statusMenuItemIcon)
def get_building_name(self, box): x0, y0, x1, y1 = box title_image = self.get_curr_device_screen_img().crop(box) s = img_to_string(title_image) title_image.save( resource_path('{}title_x_{}_y_{}.png'.format( FilePaths.TEST_SRC_FOLDER_PATH.value, x0, y0))) bot_print("Building <{}> on position [({}, {}), ({}, {})] ".format( s, x0, y0, x1, y1))
def __init__(self): os.environ['SDL_VIDEO_CENTERED'] = '1' pygame.init() pygame.display.set_mode((App.screen_w, App.screen_h)) # , FULLSCREEN) pygame.display.set_caption('Camouflage') self.screen = pygame.display.get_surface() self.is_running = True # used to trigger exit by ESC self.clock = pygame.time.Clock() self.font = pygame.font.Font(resource_path(os.path.join('data', 'fonts', 'visitor2.ttf')), 20) # or 25? self.font_med = pygame.font.Font(resource_path(os.path.join('data', 'fonts', 'visitor2.ttf')), 36) self.font_big = pygame.font.Font(resource_path(os.path.join('data', 'fonts', 'visitor2.ttf')), 64) self._appstates = [] self._appstates.append(MenuMain(self)) self._appstates.append(MenuHelp(self)) self._appstates.append(MenuPaused(self)) self._appstates.append(MenuDifficulty(self)) self._appstates.append(InGame(self)) self._appstates.append(DeathBySea(self)) self._appstates.append(Victory(self)) self._appstates.append(Defeat(self)) self.resman = ResourceManager(self) self.audman = AudioManager(self) #self.appstate = self._get_appstate("InGame") #self.appstate.reset() self.appstate = self._get_appstate("MenuMain") ## Main Loop while self.is_running: self.process() pygame.quit() # cleanup finally
import pandas as pd import numpy as np import utils # row format: # Ele. A Trans. Theory (eV) Unc. (eV) Direct (eV) Unc. (eV) Blend Ef # Data source: http://physics.nist.gov/PhysRefData/XrayTrans/Html/search.html with open(utils.resource_path('data/fluorescence.txt'), 'rb') as f: data = pd.read_csv(f, sep = '\t') def emission_dict(): """ Returns a dict of dicts mapping element name and emission line label to photon energy in eV. The line label keys are: 'ka1', 'ka2', 'kb', and 'Ef' (Fermi energy) The element keys are 'Ne' through 'Fm' The energies used are from column 5 in fluorescence.txt. This data file currently contains complete data only for ka1, ka2, and kb. Ef energies for a few elements have been manually added. """ line_dict = {} line_lookup = {'KL2': 'ka2', 'KL3': 'ka1', 'KM3': 'kb', 'Ef': 'Ef'} def process_one_row(row): name, line, energy = row[0], line_lookup[row[2]], row[5] elt_dict = line_dict.setdefault(name, {}) elt_dict[line] = energy for i, row in data.iterrows(): process_one_row(row) return line_dict
def setDisconnected(self, msg): self.spinner.hide() self._setIcon(resource_path('img/connect.png')) self.icon.show() self.setMessage(msg)
def setError(self, msg): self.spinner.hide() self._setIcon(resource_path('img/error.png')) self.icon.show() self.setMessage('<font color="red">'+msg+'</font>')
event_snapshot = 4 event_lock = 5 event_cancel_frame = 6 event_save = 7 event_manual_id = 8 event_next_id = 9 event_previous_id = 10 event_id_digit = 11 event_click = 12 event_manual_detection = 13 statusbar_event_id = pygame.USEREVENT + 1 statusbar_display_time = 10000 statusbar_tooltip_delay = 1000 eyegrade_icon = pygame.image.load(utils.resource_path('icon.png')) eyegrade_icon_small = pygame.image.load(utils.resource_path('icon-32x32.png')) save_icon_normal = pygame.image.load(utils.resource_path('save.png')) save_icon_high = pygame.image.load(utils.resource_path('save_high.png')) next_id_icon_normal = pygame.image.load(utils.resource_path('next_id.png')) next_id_icon_high = pygame.image.load(utils.resource_path('next_id_high.png')) edit_id_icon_normal = pygame.image.load(utils.resource_path('edit_id.png')) edit_id_icon_high = pygame.image.load(utils.resource_path('edit_id_high.png')) discard_icon_normal = pygame.image.load(utils.resource_path('discard.png')) discard_icon_high = pygame.image.load(utils.resource_path('discard_high.png')) snapshot_icon_normal = pygame.image.load(utils.resource_path('snapshot.png')) snapshot_icon_high = pygame.image.load(utils.resource_path('snapshot_high.png')) manual_detect_icon_normal = \ pygame.image.load(utils.resource_path('manual_detect.png')) manual_detect_icon_high = \ pygame.image.load(utils.resource_path('manual_detect_high.png'))
def __init__(self, x, y, diffuculty): self.r = pygame.Rect(x, y, Safehouse.a, Safehouse.a) self.lock = pygame.image.load(resource_path('data/sprites/lock.png')).convert_alpha() self.invis = pygame.image.load(resource_path('data/sprites/invisibility.png')).convert_alpha() self.orig_sprite = pygame.image.load(resource_path('data/sprites/safehouse.png')).convert_alpha() self.diffuculty = diffuculty