from vedo.pyplot import DirectedGraph # Create some graph with nodes and edges # layouts: [2d, fast2d, clustering2d, circular, circular3d, cone, force, tree] g = DirectedGraph(layout='fast2d') for i in range(6): g.addChild(i) # add one child node to node i for i in range(3): g.addChild(i) for i in range(3): g.addChild(i) for i in range(7, 9): g.addChild(i) for i in range(3): g.addChild(12) # add 3 children to node 12 g.build() dgraph = g.unpack(0).lineWidth(4) # get the graph lines nodes = dgraph.points() # get the 3d points of the nodes pts = Points(nodes, r=12).c('red').alpha(0.5) v1 = ['node' + str(n) for n in range(len(nodes))] v2 = [sin(x) for x in range(len(nodes))] labs1 = pts.labels(v1, scale=.04, italic=True).addPos(.05, 0.04, 0).c('green') labs2 = pts.labels(v2, scale=.04, precision=3).addPos(.05, -.04, 0).c('red') # Interpolate the node value to color the edges: dgraph.clean().pointColors(v2, cmap='viridis').addScalarBar() # This would colorize the edges directly with solid color based on the v3 array:
##################### Use networkx to create random nodes and edges # import networkx # G = networkx.gnm_random_graph(n=20, m=35) # for i, j in G.edges(): g.addEdge(j,i) ##################### Manually create nodes and edges for i in range(6): g.addChild(i) # add one child node to node i for i in range(3): g.addChild(i) for i in range(3): g.addChild(i) for i in range(7,9): g.addChild(i) for i in range(3): g.addChild(12) # add 3 children to node 12 g.addEdge(1,16) ##################### build and draw graph = g.build().unpack(0).lineWidth(4) # get the vedo 3d graph lines nodes = graph.points() # get the 3d points of the nodes pts = Points(nodes, r=10).lighting('off') v1 = ['node'+str(n) for n in range(len(nodes))] v2 = [sin(x) for x in range(len(nodes))] labs1 = pts.labels(v1, scale=.04, italic=True).addPos(.05,0.04,0).c('green') labs2 = pts.labels(v2, scale=.04, precision=3).addPos(.05,-.04,0).c('red') # Interpolate the node value to color the edges: graph.cmap('viridis', v2).addScalarBar3D(c='k').addPos(.3,0,0) pts.cmap('viridis', v2) # This would colorize the edges directly with solid color based on a v3 array: # v3 = [sin(x) for x in range(graph.NCells())]
#g = Graph(layout='2d', zrange=7) g = DirectedGraph(layout='cone') #g = DirectedGraph(layout='circular3d', height=1, radius=1.5) #g = DirectedGraph(layout='force') # Vertex generation is automatic, # add a child to vertex0, so that now vertex1 exists g.addChild(0, edgeLabel="Mother giving birth\nto her little baby cell") g.addChild(1) g.addChild(1) g.addChild(2) g.addChild(2) g.addChild(2) g.addChild(3) g.addChild(3, edgeLabel="It's a male!") g.addChild(4) g.addChild(4) for i in range(7): g.addChild(5, vertexLabel="cell5_" + str(i)) g.addChild(7) g.addChild(7) g.addChild(7) g.build() # optimize layout g.unpack(0).color('dg').lineWidth( 3) #0=graph, 1=vertexLabels, 2=edgeLabels, 3=arrows g.unpack(2).color('dr') show(g, __doc__, axes=9, elevation=-40)