def create_background(self, player_data):
     player1_model = physics.Model((0,0))
     player2_model = physics.Model((0,0))
     
     self.set_point_positions(player_data, PlayerPositions.PLAYER1, player1_model)
     self.set_point_positions(player_data, PlayerPositions.PLAYER2, player2_model)
     
     versusrendering.draw_player(player1_model, (255,255,255), player_data[0].color, 30, self.surface, 1)
     versusrendering.draw_player(player2_model, (255,255,255), player_data[1].color, 30, self.surface, 1)
     wotsrendering.flush()
     
     self.surface.set_alpha(100)
示例#2
0
def draw_bkg_and_stick():
    ground_surface = stage.draw_ground(800, 200)
    gamestate.screen.fill((0,0,0), ((0,450),(800,250)))
    gamestate.screen.fill((0,0,0), ((0,0),(800,450)))
    gamestate.screen.blit(ground_surface, (0, 450))
    versusrendering.draw_reflection(
        model,
        (255,255,255),
        (0,0,0),
        30,
        camera,
        gamestate.screen,
        500
    )
    versusrendering.draw_player(
        model, 
        (255,255,255),
        (0,0,0),
        30,
        gamestate.screen,
        1)
    
    wotsrendering.flush()