def create_background(self, player_data): player1_model = physics.Model((0,0)) player2_model = physics.Model((0,0)) self.set_point_positions(player_data, PlayerPositions.PLAYER1, player1_model) self.set_point_positions(player_data, PlayerPositions.PLAYER2, player2_model) versusrendering.draw_player(player1_model, (255,255,255), player_data[0].color, 30, self.surface, 1) versusrendering.draw_player(player2_model, (255,255,255), player_data[1].color, 30, self.surface, 1) wotsrendering.flush() self.surface.set_alpha(100)
def draw_bkg_and_stick(): ground_surface = stage.draw_ground(800, 200) gamestate.screen.fill((0,0,0), ((0,450),(800,250))) gamestate.screen.fill((0,0,0), ((0,0),(800,450))) gamestate.screen.blit(ground_surface, (0, 450)) versusrendering.draw_reflection( model, (255,255,255), (0,0,0), 30, camera, gamestate.screen, 500 ) versusrendering.draw_player( model, (255,255,255), (0,0,0), 30, gamestate.screen, 1) wotsrendering.flush()