示例#1
0
 def __init__(self):
   core.wm.set_screen("inventory")
   Window.__init__(self,core.screen.get_rect())
   core.wm.set_screen("main")
   self.fg = color.Color('white')
   self.bg = color.Color('Blue')
   self.font = font.Font(None, 20)
   self.equipped_icon = self.font.render("E", True, self.fg)
   self.character_fields = \
       ['level','hp','max_hp','strength','agility','vitality','thaco','ac','gold','exp']
示例#2
0
文件: dialog.py 项目: bpa/renegade
    def __init__(self, width=170, height=40, x=5, y=5):
        rect = Rect(x,y,width,height)
        Window.__init__(self, rect, 0)
        self.x = x
        self.y = y
        self.render = pygame.font.Font(None, 16).render
        self.fg = pygame.color.Color('yellow')
        self.bg = pygame.color.Color('black')
        self.tr = pygame.color.Color('red')

        self.bgwin = core.wm.window(width,height,x,y,z=1,name="FPS background")
        self.bgwin.image.fill(self.bg)
        self.bgwin.image.set_alpha(128)
示例#3
0
文件: map.py 项目: bpa/renegade
    def __init__(self, width, height, default_tile_name='floor'):
        Window.__init__(self,None,10)
        self.save_data = SaveObject()
        self.tile_manager = TileManager()
        default_tile = self.tile_manager.get_tile(default_tile_name)
        self.tiles = []
        for x in range(width):
            col = []
            self.tiles.append(col)
            for y in range(height):
                location = MapLocation(self, (x,y), default_tile)
                col.append(location)
        self.width = width
        self.height = height
        tiles_x = core.screen.get_width() / 32
        tiles_y = core.screen.get_height() / 32
        self.dimentions = Rect(0,0,width,height)
        self.character = None
        self.entities = RenderEntity()
        self.non_passable_entities = RenderEntity()
        self.viewport = Rect(0,0,tiles_x,tiles_y)
        self.offset = Rect(0,0,0,0)
        self.map_tile_coverage = Rect(0,0,tiles_x+5,tiles_y+5)
        if self.map_tile_coverage.width > width:
            self.map_tile_coverage.width = width
        if self.map_tile_coverage.height > height:
            self.map_tile_coverage.height = height
        self.map_non_scroll_region = \
                    self.viewport.inflate(SCROLL_EDGE*-2,SCROLL_EDGE*-2)
        self.action_listeners = {}
        self.entry_listeners = {}
        self.movement_listeners = []
        self.scrolling = False
        self.frame = 0
        self.map_frames_dirty = [True,True,True,True]
        self.map_frames = []
        self.heal_points = 0
        self.regen_rate = 2000000000
        self.sound = core.mixer.Sound('%s/sounds/beep.wav' % DATA_DIR)
        for f in range(4):
#TODO Add non hardcoded values for buffer
#TODO Make sure we don't make a larger surface than we need
#TODO   Ex: 5x5 map
            self.map_frames.append(Surface(((1+width) * TILE_SIZE, \
                    (1+height) * TILE_SIZE)))
示例#4
0
    def __init__(self):
        self.sm = SeleniumManager(
            'https://eu.bbcollab.com/collab/ui/session/guest/07731b875d3f4c27933ca970d57d0d84',
            bot_name, self)
        self.music_bot = MusicBot(self.sm)

        self.commands = {
            'musique': self.music_bot.command,
            'aide': self.help,
            'parle': self.speak,
            'covid': self.covid,
            'meme': self.meme,
            'chat': self.cat_img,
            'traduire': self.translate
        }

        self.window = Window(self.sm, self)
示例#5
0
文件: game.py 项目: MChrisDE/snake
def start_game(menu_id: int):
	def on_key_press(event):
		if event.key == pygame.K_ESCAPE:
			on_quit(event)
		elif event.key in DIRECTION['UP']:
			print('Snake move up')
		elif event.key in DIRECTION['LEFT']:
			print('Snake move left')
		elif event.key in DIRECTION['DOWN']:
			print('Snake move down')
		elif event.key in DIRECTION['RIGHT']:
			print('Snake move right')

	def on_mouse_motion(event):
		if get_direction(event) is not DIRECTION['NONE']:
			if get_direction(event) is DIRECTION['UP']:
				print('Snake move up')
			elif get_direction(event) is DIRECTION['LEFT']:
				print('Snake move left')
			elif get_direction(event) is DIRECTION['DOWN']:
				print('Snake move down')
			elif get_direction(event) is DIRECTION['RIGHT']:
				print('Snake move right')

	def on_quit(event):
		# root.set_state(False, kill=True)
		Window.display_window(menu_id)  # use the id to get main menu window

	def on_all_events_handled():
		root['snake'].draw()

	root = Window.get_fullscreen(title='Snake', fill=Colors.GREY, max_fps=20, on_quit=on_quit,
			on_key_press=on_key_press, on_mouse_motion=on_mouse_motion, on_all_events_handled=on_all_events_handled)
	root['snake'] = Snake(root, position=(5, 5))
	print(root['snake'])

	root.mainloop()
示例#6
0
文件: game.py 项目: MChrisDE/snake
	def on_quit(event):
		# root.set_state(False, kill=True)
		Window.display_window(menu_id)  # use the id to get main menu window
示例#7
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from tkinter import *
from window_manager import Window
from widget_manager import WidgetManager

# Define window
root = Tk()
root.resizable(False, False)
root.geometry('800x350')
# Initialise ui definitions class
wind = Window(root)
clr_mgr = WidgetManager(root)
# Run application
root.mainloop()
示例#8
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from constants import Fonts
from window_manager import Window
from game import start_game

if __name__ == '__main__':
	root = Window(title='Snake Menu', max_fps=10)
	root.set_buttons({
		'text': 'Snake',
		'x': 250,
		'y': 100,
		'font': Fonts.default(size=80)
	}, {
		'text': 'Start game',
		'x': 250,
		'y': 250,
		'fn': lambda: start_game(root.id)
	}, {
		'text': 'Exit Game',
		'x': 250,
		'y': 400,
		'fn': exit
	})

	root.mainloop()