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glad

GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs. Checkout the experimental webservice!

// GLAD_DEBUG is only defined if the c-debug generator was used
#ifdef GLAD_DEBUG
// logs every gl call to the console
void pre_gl_call(const char *name, void *funcptr, int len_args, ...) {
    printf("Calling: %s (%d arguments)\n", name, len_args);
}
#endif


int main(int argc, char **argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
    glutInitWindowSize(width, height);
    glutCreateWindow("cookie");

    glutReshapeFunc(reshape);
    glutDisplayFunc(display);

    if(!gladLoadGL()) {
        printf("Something went wrong!\n");
        exit(-1);
    }
    
#ifdef GLAD_DEBUG
    // before every opengl call call pre_gl_call
    glad_set_pre_callback(pre_gl_call);
    
    // post callback checks for glGetError by default
    
    // don't use the callback for glClear
    // (glClear could be replaced with your own function)
    glad_debug_glClear = glad_glClear;
#endif
    
    // gladLoadGLLoader(&glutGetProcAddress);
    printf("OpenGL %d.%d\n", GLVersion.major, GLVersion.minor);
    if (GLVersion.major < 2) {
        printf("Your system doesn't support OpenGL >= 2!\n");
        return -1;
    }

    printf("OpenGL %s, GLSL %s\n", glGetString(GL_VERSION),
           glGetString(GL_SHADING_LANGUAGE_VERSION));

    glutMainLoop();

    return 0;
}

Checkout the full example: simple.c

Or the C++ example using GLFW: hellowindow2.cpp

Usage

Either install glad via pip (root might be required):

pip install --upgrade git+https://github.com/dav1dde/glad.git#egg=glad
glad --help

Or launch glad directly

python -m glad --help

Possible commandline options:

usage: glad [-h] [--profile {core,compatibility}] --out-path OUT
                 [--api API] --generator {c,d,volt}
                 [--extensions EXTENSIONS] [--spec {gl,egl,glx,wgl}]
                 [--no-loader]

Uses the official Khronos-XML specs to generate a GL/GLES/EGL/GLX/WGL Loader
made for your needs. Glad currently supports the languages C, D and Volt.

optional arguments:
  -h, --help            show this help message and exit
  --profile {core,compatibility}
                        OpenGL profile (defaults to compatibility)
  --out-path OUT        Output path for loader
  --api API             API type/version pairs, like "gl=3.2,gles=", no
                        version means latest
  --generator {c,c-debug,d,volt}
                        Language to generate the binding for
  --extensions EXTENSIONS
                        Path to extensions file or comma separated list of
                        extensions, if missing all extensions are included
  --spec {gl,egl,glx,wgl}
                        Name of the spec
  --no-loader
  --omit-khrplatform    Omits inclusion of the khrplatform.h file which is
                        often unnecessary. Only has an effect if used
                        together with c generators.
  --local-files         Forces every file directly into the output directory.
                        No src or include subdirectories are generated. Only
                        has an effect if used together with c generators.

To generate a loader for C with two extensions, it could look like this:

python main.py --generator=c --extensions=GL_EXT_framebuffer_multisample,GL_EXT_texture_filter_anisotropic --out-path=GL

--out-path and --generator are required! If the --extensions option is missing, glad adds support for all extensions found in the OpenGL spec.

Generators

C/C++

struct gladGLversionStruct {
    int major;
    int minor;
};

extern struct gladGLversionStruct GLVersion;

typedef void* (* GLADloadproc)(const char *name);

/*
 * Load OpenGL using the internal loader.
 * Returns the true/1 if loading succeeded.
 *
 */
int gladLoadGL(void);

/*
 * Load OpenGL using an external loader like SDL_GL_GetProcAddress.
 *
 * Substitute GL with the API you generated
 *
 */
void gladLoadGLLoader(GLADloadproc);

glad.h completely replaces any gl.h or gl3.h only include glad.h.

    if(!gladLoadGL()) { exit(-1) };
    printf("OpenGL Version %d.%d loaded", GLVersion.major, GLVersion.minor);
    
    if(GLAD_GL_EXT_framebuffer_multisample) {
        /* GL_EXT_framebuffer_multisample is supported */ 
    }
    
    if(GLAD_GL_VERSION_3_0) {
        /* We support at least OpenGL version 3 */
    }

On non-Windows platforms glad requires libdl, make sure to link with it (-ldl for gcc)!

Note, there are two kinds of extension/version symbols, e.g. GL_VERSION_3_0 and GLAD_VERSION_3_0. Latter is a runtime boolean (represented as integer), whereas the first (not prefixed with GLAD_) is a compiletime-constant, indicating that this header supports this version (the official headers define these symbols as well). The runtime booleans are only valid after a succesful call to gladLoadGL or gladLoadGLLoader.

C/C++ Debug

The C-Debug generator extends the API by these two functions:

// this symbol only exists if generated with the c-debug generator
#define GLAD_DEBUG
typedef void (* GLADcallback)(const char *name, void *funcptr, int len_args, ...);

/*
 * Sets a callback which will be called before every function call
 * to a function loaded by glad.
 *
 */
GLAPI void glad_set_pre_callback(GLADcallback cb);

/*
 * Sets a callback which will be called after every function call
 * to a function loaded by glad.
 *
 */
GLAPI void glad_set_post_callback(GLADcallback cb);

To call a function like glGetError in a callback prefix it with glad_, e.g. the default post callback looks like this:

void _post_call_callback_default(const char *name, void *funcptr, int len_args, ...) {
    GLenum error_code;
    error_code = glad_glGetError();

    if (error_code != GL_NO_ERROR) {
        fprintf(stderr, "ERROR %d in %s\n", error_code, name);
    }
}

You can also submit own implementations for every call made by overwriting the function pointer with the name of the function prefixed by glad_debug_.

E.g. you could disable the callbacks for glClear with glad_debug_glClear = glad_glClear, where glad_glClear is the function pointer loaded by glad.

The glClear macro is defined as #define glClear glad_debug_glClear, glad_debug_glClear is initialized with a default implementation, which calls the two callbacks and the real function, in this case glad_glClear.

D

Import glad.gl for OpenGL functions/extensions, import glad.loader to import the functions needed to initialize glad and load the OpenGL functions.

    enforce(gladLoadGL()); // optionally you can pass a loader to this function
    writefln("OpenGL Version %d.%d loaded", GLVersion.major, GLVersion.minor);
    
    if(GL_EXT_framebuffer_multisample) { 
        /* GL_EXT_framebuffer_multisample is supported */ 
    }
    
    if(GL_VERSION_3_0) {
        /* We support at least OpenGL version 3 */
    }

On non-Windows platforms glad requires libdl, make sure to link with it (L-ldl for dmd)!

Contribute

Contributing is easy! Found a bug? Message me or make a pull request! Added a new generator backend? Make a pull request!

Special thanks for all the people who contributed and are going to contribute! Also to these who helped me solve a problem when I simply could not think of a solution.

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Multi-Language GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

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