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game.py
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game.py
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import os
import re
from datetime import datetime
import pygame
from pygame.locals import *
from pang.world import World
from pang.scoreboard import ScoreBoard
from pang.menu import Menu
from pang.settings import SCREEN_WIDTH, SCREEN_HEIGHT, GAME_SPEED, FPS
from pang.states import StateManager
class Game:
def __init__(self):
#pre initialize mixer so that there isn't a delay when playing sounds
pygame.mixer.pre_init(44100, -16, 2, 2048)
pygame.init()
self.screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('Pang')
pygame.mouse.set_visible(0)
self.states = StateManager(self.enable_main_menu)
self.enable_main_menu()
self.running = True
def enable_score_board(self):
score_board = ScoreBoard()
score_board.add_option('Clear Scores', score_board.clear_scores)
score_board.add_option('Back', self.states.pop)
self.states.push(score_board)
def enable_main_menu(self):
menu = Menu('Pang')
menu.add_option('New Game', self.start_game)
menu.add_option('Load Game', self.enable_load_menu)
menu.add_option('Save Game', self.enable_save_menu)
menu.add_option('High Scores', self.enable_score_board)
menu.add_option('Exit', self.close)
self.states.push(menu)
def enable_save_menu(self):
save_menu = Menu('Save Game')
for save_index in range(1, 11):
file_path = 'assets/save/' + str(save_index) + '.save'
label = str(save_index)
if os.path.isfile(file_path):
file = open(file_path, 'r')
lines = file.readlines()
lines = list(map(str.rstrip, lines))
match = re.match(r'level (\d+)', lines[0])
level_id = list(map(int, match.groups()))[0]
date = datetime.fromtimestamp(os.path.getmtime(file_path))
label += ' - ' + date.strftime('%H:%M:%S %d.%m.%Y')
label += ' - level ' + str(level_id)
else:
label += ' - empty'
if self.states.get_world():
save_menu.add_option(label, self.save_game, save_index)
else:
save_menu.add_option(label, None)
save_menu.add_option('Back', self.states.pop)
self.states.push(save_menu)
def enable_load_menu(self):
load_menu = Menu('Load Game')
for load_index in range(1, 11):
file_path = 'assets/save/' + str(load_index) + '.save'
label = str(load_index)
if os.path.isfile(file_path):
file = open(file_path, 'r')
lines = file.readlines()
lines = list(map(str.rstrip, lines))
match = re.match(r'level (\d+)', lines[0])
level_id = list(map(int, match.groups()))[0]
date = datetime.fromtimestamp(os.path.getmtime(file_path))
label += ' - ' + date.strftime('%H:%M:%S %d.%m.%Y')
label += ' - level ' + str(level_id)
else:
label += ' - empty'
if os.path.isfile(file_path):
load_menu.add_option(label, self.load_game, load_index)
else:
load_menu.add_option(label, None)
load_menu.add_option('Back', self.states.pop)
self.states.push(load_menu)
def load_game(self, file_name):
world = World(self.screen)
world.load_game(file_name)
self.states.push(world)
def save_game(self, file_name):
world = self.states.get_world()
world.save_game(file_name)
self.states.pop()
def start_game(self):
world = World(self.screen)
world.load_level(1)
self.states.push(world)
def close(self):
self.running = False
def process_event(self, event):
if event.type == pygame.QUIT:
self.running = False
self.states.process_event(event)
def update(self, time_passed):
self.states.update(time_passed)
world = self.states.get_world()
if world:
if world.game_over:
score_board = ScoreBoard()
score_board.add_option('Clear Scores',
score_board.clear_scores)
score_board.add_option('Back', self.states.pop)
score_board.check_score(world.score, world.current_level)
self.states.states = []
self.enable_main_menu()
self.states.push(score_board)
def render(self):
self.screen.fill((0, 0, 0))
self.states.draw(self.screen)
pygame.display.flip()
def cleanup(self):
pygame.quit()
def main(self):
clock = pygame.time.Clock()
while self.running:
time_passed = clock.tick(FPS)
time_passed *= GAME_SPEED
for event in pygame.event.get():
self.process_event(event)
if not len(self.states.states):
break
if not len(self.states.states):
break
self.update(time_passed / 1000.)
self.render()
self.cleanup()