This is a very basic framework for a game/game engine made in Python and Pyglet. You can move around, place objects, and really not much else. I'm an amateur to say the least, so I make no guarantees of quality. Most of this was cobbled together via documentation and small code examples. I find that Pyglet is very difficult to learn, in part due to a lack of usage. Tutorials were almost all focused on basics, or were just never finished.
I hope someone can find some use for it. If you want to, you're welcome to use anything in this project. It's archived, but you can contact me about it with questions. I just can't guarantee I can answer.
It requires Python 3 and Pyglet 1.3.2