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Iterative Design Notes

SUGGESTIONS

  • Super Mushroom should increase your size, and you should not die with it.
  • Bricks should break immediately
  • Display a high score
  • Flash screen when invincible
  • Jump higher
  • Bowser is too hard
  • Enemy collision is weird
  • Died while 'invincible'
  • Mushrooms don't bounce

CHANGES

  • Super Mushroom causes you not to die when hit. Size stays the same.
  • Brick break with one hit and no longer show destruction in stages.
  • Jump height increased when 'Super' player.
  • Enemy collision changed for Bullet Bills, Goomba, Koopa. Piranha plants are working as intended.
  • Invincibility bug fixed.
  • Mushrooms movement fixed. Bouncing added.

NOTES

None of the easter eggs were discovered during testing.

Due to the fact that I like these features, and if you happen to read this first, before the code . . .

*** SPOILER ALERT ***

EASTER EGGS

  • On the how to play screen there are small, hard to see instructions just above Yoshi's head.
  • In the game typing the word 'konami' allows you to enter no clipping, god mode.

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