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testSpecular.py
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testSpecular.py
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import unittest
import pygame
import sprites
class TestGameEngine(unittest.TestCase):
def setUp(self):
screen = pygame.display.set_mode((0,0))
def tearDown(self):
pygame.quit()
def test_movement(self):
move = sprites.calculate_angular_movement((0, 0), 0, 0)
self.assertEqual(move, (0, 0))
class TestPlayer(unittest.TestCase):
def setUp(self):
screen = pygame.display.set_mode((0,0))
def tearDown(self):
pygame.quit()
def test_creation(self):
player = sprites.Player((0,0))
self.assertEqual(player.life, 3)
class TestEnemies(unittest.TestCase):
def setUp(self):
screen = pygame.display.set_mode((0,0))
def tearDown(self):
pygame.quit()
def test_creation_lv1(self):
enemy = sprites.Enemy((0, 0), 4, sprites.enemy_lv1, 1)
self.assertEqual(enemy.score, 4)
def test_creation_lv2(self):
enemy = sprites.Enemy((0, 0), 6, sprites.enemy_lv2, 0)
self.assertEqual(enemy.score, 6)
suite = unittest.makeSuite(TestPlayer,'test')
if __name__ == "__main__":
unittest.main()