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main.py
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main.py
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from Generate import *
import pygame
import random
import math
from Point import Point
from Color import *
from pointRelative import point_relative
from linesRelative import is_intersection
from isSimple import is_simple
from isConvex import is_convex
from isinSimple import *
from Draw import *
from isinConvex import *
from QHAlgorithm import *
from FindingNearestPairOfPoints import findingNearestPairOfPoints
def main_lab1_1():
p1 = Point(random.randint(100, 700), random.randint(100, 700))
p2 = Point(random.randint(100, 700), random.randint(100, 700))
p = Point(random.randint(100, 700), random.randint(100, 700))
point_relative_result = point_relative(p1, p2, p)
if point_relative_result == 0:
print("on line")
else:
if point_relative_result < 0:
print("right")
else:
print("left")
draw_lab1_1(p1, p2, p)
def main_lab1_2():
p1 = Generate.generate_random_point(100, 700)
p2 = Generate.generate_random_point(100, 700)
p3 = Generate.generate_random_point(100, 700)
p4 = Generate.generate_random_point(100, 700)
if is_intersection(p1, p2, p3, p4):
print("intersect")
else:
print("don't intersect")
draw_lab1_2(p1, p2, p3, p4)
def main_lab1_3():
x = random.randint(6, 10)
p = [Generate.generate_random_point(100, 700) for _ in range(x)]
if is_simple(p):
print("simple")
else:
print("complex")
draw_lab1_3(p)
def main_lab1_4():
x = random.randint(6, 10)
p = [Generate.generate_random_point(100, 700) for _ in range(x)]
if is_convex(p):
print("convex")
else:
print("concave")
draw_lab1_4(p)
def main_lab2():
# p = generate_simple_polygon(100, 700)
# p0 = generate_random_point(100, 700)
# p = [Point(200, 400), Point(400, 200), Point(600, 400), Point(400, 600)]
# p0 = Point(300, 400)
p = [Point(100, 200), Point(200, 200), Point(400, 100), Point(300, 400)]
p0 = Point(400, 400)
q = Point(dimensionalTest(p, p0) - 1, p0.y)
print("angle test")
if ray_test(p, p0):
print("In polygon")
else:
print("Not in polygon")
draw_lab2(p, p0, q)
def main_lab3():
convex_polygon = [Point(200, 400), Point(250, 550), Point(400, 600), Point(550, 550), Point(600, 400),
Point(550, 250),
Point(400, 200), Point(250, 250)]
simple_polygon = [Point(380, 450), Point(330, 425), Point(362, 415), Point(350, 410), Point(390, 390),
Point(375, 385),
Point(450, 350), Point(420, 392), Point(425, 395), Point(405, 420), Point(415, 425)]
points = []
i = 0
while i < 20:
x = random.randint(300, 500)
y = random.randint(300, 500)
points.append(Point(x, y))
if is_in_convex(convex_polygon, points[i]) and octane_test(
simple_polygon, points[i]) == -1:
i += 1
continue
points.pop()
draw_lab3(convex_polygon, simple_polygon, points)
def main_lab4():
points = []
i = 0
while i < 50:
x = random.randint(100, 700)
y = random.randint(100, 700)
points.append(Point(x, y))
i += 1
draw_lab4(points)
def main_lab5():
points = []
i = 0
while i < 50:
x = random.randint(200, 400)
y = random.randint(200, 400)
points.append(Point(x, y))
i += 1
draw_lab5(points)
def main_lab6():
points = []
i = 0
while i < 50:
x = random.randint(100, 600)
y = random.randint(100, 600)
points.append(Point(x, y))
i += 1
draw_lab6(points)
def main_lab7():
points = []
# points.append(Point(100, 200))
# points.append(Point(50, 300))
# points.append(Point(200, 400))
# points.append(Point(150, 250))
# points.append(Point(300, 220))
# points.append(Point(20, 500))
# points.append(Point(443,349))
# points.append(Point(563, 101))
# points.append(Point(511, 455))
# points.append(Point(255, 203))
# points.append(Point(365, 221))
# points.append(Point(368, 400))
# points.append(Point(303, 152))
# points.append(Point(127, 288))
# points.append(Point(361, 584))
# points.append(Point(383, 510))
# points.append(Point(330, 370))
# points.append(Point(500, 430))
i = 0
while i < 17:
x = random.randint(100, 600)
y = random.randint(100, 600)
points.append(Point(x, y))
i += 1
draw_lab7(points)
def main_lab10():
points = []
i = 0
while i < 20:
x = random.randint(100, 700)
y = random.randint(100, 700)
points.append(Point(x, y))
i += 1
draw_lab10(points)
if __name__ == "__main__":
main_lab10()