forked from rggibson/pb-tracker
/
handler.py
586 lines (521 loc) · 24.7 KB
/
handler.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
# handler.py
# Author: Richard Gibson
#
# The base class for all the other handlers. Contains some useful rendering
# and login functions. The majority of the class contains functions that
# perform common queries throughout the code, many of which are explained in
# their needed classes.
#
import webapp2
import os
import jinja2
import util
import runners
import runs
import games
import logging
import json
import time
from operator import itemgetter
from google.appengine.api import memcache
from google.appengine.ext import db
JINJA_ENVIRONMENT = jinja2.Environment(
loader=jinja2.FileSystemLoader(os.path.join
(os.path.dirname(__file__),
'templates')), autoescape = True)
class Handler(webapp2.RequestHandler):
# Writing and rendering utility functions
def write(self, *a, **kw):
self.response.out.write(*a, **kw)
def render_str(self, template, **params):
t = JINJA_ENVIRONMENT.get_template(template)
return t.render(params)
def render(self, template, **kw):
self.write(self.render_str(template, **kw))
def render_json( self, obj ):
self.response.headers[ 'Content-Type' ] = ( 'application/json; '
+ 'charset=UTF-8' )
# Allow javascript from any domain to access the JSON
self.response.headers.add_header( 'Access-Control-Allow-Origin', '*' )
self.write( json.dumps( obj, cls = util.MyJSONEncoder ) )
# Helpful override to determine the format of the output
def initialize( self, *a, **kw ):
webapp2.RequestHandler.initialize( self, *a, **kw )
if self.request.path.endswith( '.json' ):
self.format = 'json'
else:
self.format = 'html'
# User login functions
def is_valid_login( self, username, password ):
username_code = util.get_code( username )
# Find the user in the database
user = runners.Runners.get_by_key_name( username_code,
parent=runners.key() )
if not user:
return False, dict( user_error="Username not found" )
# Check for valid password
if util.valid_pw( username_code, password, user.password ):
return True, dict( )
else:
return False, dict( pass_error="Invalid password" )
def login( self, user_id ):
cookie = 'user_id={0};Path=/'.format( util.make_secure_val
( str(user_id) ) )
self.response.headers.add_header( 'Set-Cookie', cookie )
def get_user( self ):
cookie_val = self.request.cookies.get( 'user_id' )
if cookie_val:
username_code = util.check_secure_val( cookie_val )
if username_code:
return runners.Runners.get_by_key_name( username_code,
parent=runners.key() )
# Memcache / Datastore functions
def get_runner_memkey( self, username_code ):
return username_code + ":runner"
def get_runner( self, username_code ):
if not username_code:
return None
key = self.get_runner_memkey( username_code )
runner = memcache.get( key )
if runner is None:
# Not in memcache, so check the database
runner = runners.Runners.get_by_key_name( username_code,
parent=runners.key() )
if memcache.set( key, runner ):
logging.debug( "Set " + key + " in memcache" )
else:
logging.warning( "Failed to set " + key + " in memcache" )
else:
logging.debug( "Got " + key + " from memcache" )
return runner
def update_cache_runner( self, username_code, runner ):
key = self.get_runner_memkey( username_code )
if memcache.set( key, runner ):
logging.debug( "Updated " + key + " in memcache" )
else:
logging.error( "Failed to update " + key + " in memcache" )
def get_game_model_memkey( self, game_code ):
return game_code + ":game_model"
def get_game_model( self, game_code ):
if not game_code:
return None
key = self.get_game_model_memkey( game_code )
game_model = memcache.get( key )
if game_model is None:
# Not in memcache, so get the game from datastore
game_model = games.Games.get_by_key_name( game_code,
parent=games.key() )
if memcache.set( key, game_model ):
logging.debug( "Set game_model in memcache for game_code "
+ game_code )
else:
logging.warning( "Failed to set game_model for game_code "
+ game_code + " in memcache" )
else:
logging.debug( "Got game_model for game_code " + game_code
+ " from memcache" )
return game_model
def update_cache_game_model( self, game_code, game_model ):
key = self.get_game_model_memkey( game_code )
if memcache.set( key, game_model ):
logging.debug( "Updated game_model for game_code " + game_code
+ " in memcache" )
else:
logging.error( "Failed to update game_model for game_code "
+ game_code + " in memcache" )
def get_categories_memkey( self ):
return "categories"
def get_categories( self, no_refresh=False ):
key = self.get_categories_memkey( )
categories = memcache.get( key )
if categories is None and not no_refresh:
# Not in memcache, so get the categories for every game
categories = dict( )
q = db.Query( games.Games )
q.ancestor( games.key() )
for game_model in q.run( limit=10000 ):
gameinfolist = json.loads( game_model.info )
categories[ str( game_model.game ) ] = [ ]
for gameinfo in gameinfolist:
categories[ str( game_model.game ) ].append(
str( gameinfo['category'] ) )
# Sort the categories for each game in alphabetical order
categories[ str( game_model.game ) ].sort( )
if memcache.set( key, categories ):
logging.debug( "Set " + key + " in memcache" )
else:
logging.warning( "Failed to set " + key + " in memcache" )
elif categories is not None:
logging.debug( "Got " + key + " from memcache" )
return categories
def update_cache_categories( self, categories ):
key = self.get_categories_memkey( )
if memcache.set( key, categories ):
logging.debug( "Updated " + key + " in memcache" )
else:
logging.error( "Failed to update " + key + " in memcache" )
def get_run_by_id_memkey( self, run_id ):
return str( run_id ) + ":run"
def get_run_by_id( self, run_id ):
key = self.get_run_by_id_memkey( run_id )
run = memcache.get( key )
if run is None:
# Not in memcache, so get the run from database and store in
# memcache.
run = runs.Runs.get_by_id( long( run_id ), parent=runs.key() )
if memcache.set( key, run ):
logging.debug( "Set run in memcache for run_id"
+ str( run_id ) )
else:
logging.warning( "Failed to set new run for run_id"
+ str( run_id ) + " in memcache" )
else:
logging.debug( "Got run with run_id " + str( run_id ) + " from "
+ "memcache" )
return run
def update_cache_run_by_id( self, run_id, run ):
key = self.get_run_by_id_memkey( run_id )
if memcache.set( key, run ):
logging.debug( "Updated run for run_id " + str( run_id )
+ " in memcache" )
else:
logging.error( "Failed to update run for run_id "
+ str( run_id ) + " in memcache" )
def get_runinfo_memkey( self, username, game, category ):
return username + ":" + game + ":" + category + ":runinfo"
def get_runinfo( self, username, game, category, no_refresh=False ):
key = self.get_runinfo_memkey( username, game, category )
runinfo = memcache.get( key )
if runinfo is None and not no_refresh:
# Not in memcache, so constrcut the runinfo dictionary
q = db.Query( runs.Runs,
projection=('seconds', 'date', 'video', 'version') )
q.ancestor( runs.key() )
q.filter('username =', username)
q.filter('game =', game)
q.filter('category =', category)
q.order('-date') # Cut off old runs
pb_run = None
avg_seconds = 0
num_runs = 0
for run in q.run( limit = 100000 ):
num_runs += 1
avg_seconds += ( 1.0 / num_runs ) * (
run.seconds - avg_seconds )
if( pb_run is None or run.seconds <= pb_run.seconds ):
pb_run = run
runinfo = dict( username = username,
username_code = util.get_code( username ),
category = category,
category_code = util.get_code( category ),
pb_seconds = None,
pb_time = None,
pb_date = None,
num_runs = num_runs,
avg_seconds = avg_seconds,
avg_time = util.seconds_to_timestr( avg_seconds,
dec_places=0),
video = None )
# Set the pb time
if pb_run:
runinfo['pb_seconds'] = pb_run.seconds
runinfo['pb_time'] = util.seconds_to_timestr( pb_run.seconds )
runinfo['pb_date'] = pb_run.date
runinfo['video'] = pb_run.video
runinfo['version'] = pb_run.version
if memcache.set( key, runinfo ):
logging.debug( "Set " + key + " in memcache" )
else:
logging.warning( "Failed to set " + key + " in memcache" )
elif runinfo is not None:
logging.debug( "Got " + key + " from memcache" )
return runinfo
def update_cache_runinfo( self, username, game, category, runinfo ):
key = self.get_runinfo_memkey( username, game, category )
if memcache.set( key, runinfo ):
logging.debug( "Updated " + key + " in memcache" )
else:
logging.error( "Failed to update " + key + " in memcache" )
def get_pblist_memkey( self, username ):
return username + ":pblist"
def get_pblist( self, username, no_refresh=False ):
key = self.get_pblist_memkey( username )
pblist = memcache.get( key )
if pblist is None and not no_refresh:
# Not in memcache, so construct the pblist and store in memcache.
# pblist is a list of dictionaries with 3 indices, 'game',
# 'game_code' and 'infolist'. The infolist is another list of
# dictionaries containing all the info for each pb of the game.
pblist = [ ]
# Use a projection query to get all of the unique game, category
# pairs
q = db.Query( runs.Runs, projection=('game', 'category'),
distinct=True )
q.ancestor( runs.key() )
q.filter( 'username =', username )
q.order( 'game' )
q.order( 'category' )
cur_game = None
for run in q.run( limit = 1000 ):
if run.game != cur_game:
# New game
pb = dict( game = run.game,
game_code = util.get_code( run.game ),
num_runs = 0,
infolist = [ ] )
pblist.append( pb )
cur_game = run.game
# Add runinfo to pblist
info = self.get_runinfo( username, run.game, run.category )
pb['infolist'].append( info )
pb['num_runs'] += info['num_runs']
# Sort the categories for a game by num_runs
for pb in pblist:
pb['infolist'].sort( key=itemgetter('num_runs'), reverse=True )
# Sort the games by number of runs
pblist.sort( key=itemgetter('num_runs'), reverse=True )
if memcache.set( key, pblist ):
logging.debug( "Set " + key + " in memcache" )
else:
logging.warning( "Failed to set " + key + " in memcache" )
elif pblist is not None:
logging.debug( "Got " + key + " from memcache" )
return pblist
def update_cache_pblist( self, username, pblist ):
key = self.get_pblist_memkey( username )
if memcache.set( key, pblist ):
logging.debug( "Updated " + key + " in memcache" )
else:
logging.error( "Failed to update " + key + " in memcache" )
def get_gamepage_memkey( self, game ):
return game + ":gamepage"
def get_gamepage( self, game, no_refresh=False ):
key = self.get_gamepage_memkey( game )
gamepage = memcache.get( key )
if gamepage is None and not no_refresh:
# Not in memcache, so construct the gamepage and store it in
# memcache.
# Gamepage is a list of dictionaries. These dictionaries have up
# to 5 keys, 'category', 'bk_runner', 'bk_time', 'bk_video' and
# 'infolist'.
gamepage = [ ]
# Grab the game model
game_model = self.get_game_model( util.get_code( game ) )
if game_model is None:
logging.error( "Could not create " + key + " due to no "
+ "game model" )
return None
gameinfolist = json.loads( game_model.info )
# Use a projection query to get all of the unique
# username, category pairs
q = db.Query( runs.Runs, projection=('username', 'category'),
distinct=True )
q.ancestor( runs.key() )
q.filter( 'game =', game )
q.order( 'category' )
cur_category = None
for run in q.run( limit = 1000 ):
if run.category != cur_category:
# New category
d = dict( category=run.category,
category_code=util.get_code( run.category ),
infolist=[ ] )
gamepage.append( d )
cur_category = run.category
# Check for a best known time for this category
for gameinfo in gameinfolist:
if gameinfo['category'] == run.category:
d['bk_runner'] = gameinfo.get( 'bk_runner' )
d['bk_time'] = util.seconds_to_timestr(
gameinfo.get( 'bk_seconds' ) )
d['bk_date'] = util.datestr_to_date(
gameinfo.get( 'bk_datestr' ) )[ 0 ]
d['bk_video'] = gameinfo.get( 'bk_video' )
break
# Add the info to the gamepage
info = self.get_runinfo( run.username, game, run.category )
d['infolist'].append( info )
# For each category, sort the runlist by seconds, breaking ties
# by date
for runlist in gamepage:
runlist['infolist'].sort( key=lambda x: util.get_valid_date(
x['pb_date'] ) )
runlist['infolist'].sort( key=itemgetter('pb_seconds') )
# Sort the categories by number of runners
gamepage.sort( key=lambda x: len(x['infolist']), reverse=True )
if memcache.set( key, gamepage ):
logging.debug( "Set " + key + " in memcache" )
else:
logging.warning( "Failed to set " + key + " in memcache" )
elif gamepage is not None:
logging.debug( "Got " + key + " from memcache" )
return gamepage
def update_cache_gamepage( self, game, gamepage ):
key = self.get_gamepage_memkey( game )
if memcache.set( key, gamepage ):
logging.debug( "Updated " + key + " in memcache" )
else:
logging.error( "Failed to update " + key + " in memcache" )
def get_gamelist_memkey( self ):
return "gamelist"
def get_gamelist( self, no_refresh=False ):
key = self.get_gamelist_memkey( )
gamelist = memcache.get( key )
if gamelist is None and not no_refresh:
# Build the gamelist, which is a list of dictionaries where each
# dict gives the game, game_code and number of pbs for that game.
# The list is sorted by numbers of pbs for the game
gamelist = [ ]
q = db.Query( games.Games, projection=('game', 'num_pbs') )
q.ancestor( games.key() )
q.order( '-num_pbs' )
q.order( 'game' )
for game_model in q.run( limit=10000 ):
if game_model.num_pbs <= 0:
break
gamelist.append( dict( game=game_model.game,
game_code = util.get_code(
game_model.game ),
num_pbs = game_model.num_pbs ) )
if memcache.set( key, gamelist ):
logging.debug( "Set gamelist in memcache" )
else:
logging.warning( "Failed to set new gamelist in memcache" )
elif gamelist is not None:
logging.debug( "Got gamelist from memcache" )
return gamelist
def update_cache_gamelist( self, gamelist ):
key = self.get_gamelist_memkey( )
if memcache.set( key, gamelist ):
logging.debug( "Updated gamelist in memcache" )
else:
logging.error( "Failed to update gamelist in memcache" )
def get_runnerlist_memkey( self ):
return "runnerlist"
def get_runnerlist( self, no_refresh=False ):
key = self.get_runnerlist_memkey( )
runnerlist = memcache.get( key )
if runnerlist is None and not no_refresh:
# Build the runnerlist, which is a list of dictionaries where each
# dict gives the username and number of pbs for that user.
# The list is sorted by numbers of pbs for the user.
runnerlist = [ ]
q = db.Query( runners.Runners,
projection=('username', 'gravatar', 'num_pbs') )
q.ancestor( runners.key() )
q.order( '-num_pbs' )
q.order( 'username' )
for runner in q.run( limit=100000 ):
runnerlist.append(
dict( username = runner.username,
username_code = util.get_code( runner.username ),
num_pbs = runner.num_pbs,
gravatar_url = util.get_gravatar_url(
runner.gravatar ) ) )
if memcache.set( key, runnerlist ):
logging.debug( "Set runnerlist in memcache" )
else:
logging.warning( "Failed to set new runnerlist in memcache" )
elif runnerlist is not None:
logging.debug( "Got runnerlist from memcache" )
return runnerlist
def update_cache_runnerlist( self, runnerlist ):
key = self.get_runnerlist_memkey( )
if memcache.set( key, runnerlist ):
logging.debug( "Updated runnerlist in memcache" )
else:
logging.error( "Failed to update runnerlist in memcache" )
def get_runlist_for_runner_memkey( self, username ):
return username + ":runlist_for_runner"
def get_runlist_for_runner( self, username, no_refresh=False ):
key = self.get_runlist_for_runner_memkey( username )
runlist = memcache.get( key )
if runlist is None and not no_refresh:
# Not in memcache, so construct the runlist and store in memcache.
runlist = [ ]
q = runs.Runs.all( )
q.ancestor( runs.key() )
q.filter( 'username =', username )
q.order( '-date' )
q.order( '-datetime_created' )
for run in q.run( limit = 1000 ):
runlist.append( dict( run_id = str( run.key().id() ),
game = run.game,
game_code = util.get_code( run.game ),
category = run.category,
category_code = util.get_code(
run.category ),
time = util.
seconds_to_timestr( run.seconds ),
date = run.date,
datetime_created = run.datetime_created,
video = run.video,
version = run.version,
notes = run.notes ) )
if memcache.set( key, runlist ):
logging.debug( "Set " + key + " in memcache" )
else:
logging.warning( "Failed to set " + key + " in memcache" )
elif runlist is not None:
logging.debug( "Got " + key + " from memcache" )
return runlist
def update_cache_runlist_for_runner( self, username, runlist ):
key = self.get_runlist_for_runner_memkey( username )
if memcache.set( key, runlist ):
logging.debug( "Updated " + key + " in memcache" )
else:
logging.error( "Failed to update " + key + " in memcache" )
def get_user_has_run_memkey( self, username, game ):
return username + ":" + game + ":user_has_run"
def get_user_has_run( self, username, game, no_refresh=False ):
key = self.get_user_has_run_memkey( username, game )
user_has_run = memcache.get( key )
if user_has_run is None and not no_refresh:
# Not in memcache, so check datastore
q = db.Query( runs.Runs, keys_only=True )
q.ancestor( runs.key() )
q.filter( 'username =', username )
q.filter( 'game =', game )
num = q.count( limit=1 )
if num > 0:
user_has_run = True
else:
user_has_run = False
if memcache.set( key, user_has_run ):
logging.debug( "Set " + key + " in memcache" )
else:
logging.warning( "Failed to set " + key + " in memcache" )
elif user_has_run is not None:
logging.debug( "Got " + key + " from memcache" )
return user_has_run
def update_cache_user_has_run( self, username, game, user_has_run ):
key = self.get_user_has_run_memkey( username, game )
if memcache.set( key, user_has_run ):
logging.debug( "Updated " + key + " in memcache" )
else:
logging.error( "Failed to update " + key + " in memcache" )
def get_last_run_memkey( self, username ):
return username + ":last_run"
def get_last_run( self, username, no_refresh=False ):
key = self.get_last_run_memkey( username )
run = memcache.get( key )
if run is None and not no_refresh:
# Not in memcache, so check datastore
q = db.Query( runs.Runs )
q.ancestor( runs.key() )
q.filter( 'username =', username )
q.order( '-datetime_created' )
run = q.get( )
if memcache.set( key, run ):
logging.debug( "Set " + key + " in memcache" )
else:
logging.warning( "Failed to set " + key + " in memcache" )
elif run is not None:
logging.debug( "Got " + key + " from memcache" )
return run
def update_cache_last_run( self, username, run ):
key = self.get_last_run_memkey( username )
if memcache.set( key, run ):
logging.debug( "Updated " + key + " in memcache" )
else:
logging.error( "Failed to update " + key + " in memcache" )