/
village.py
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/
village.py
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from datetime import timedelta, datetime
import reader
from resources import Resources
from event import EventSet, Event
import random
import action
import db
import traceback
from log import logger
from village_state import VillageState
class Village():
'''
Stores the state of a village. Collects events for the village and
fires them on listeners.
'''
# maps important urls to more friendly names
url_mapping = {
'resources': '/dorf1.php',
'village': '/dorf2.php'
}
event_refresh_pages = {
'build': ('resources', 'village'),
'quest_reward': ('resources',),
'resources_spent': ('resources',),
}
def __init__(self, account, name, village_id, coord):
from account import Account
assert isinstance(account, Account)
self.account = account
self.name = name
self.village_id = village_id
self.coord = coord
self.resources = None
self.storage_capacity = None
self.production = None
self.resource_fields = None
self.buildings = None
self.resource_fields = None
self.events = EventSet()
self.next_refresh_time = datetime(1900,1,1)
self.event_handlers = []
self.triggers = []
self.conditions = []
self.suppress_refresh = False
def has_enough_resources(self, resr):
return +(self.resources - resr) == (self.resources - resr)
def has_enough_space(self, resr):
return +(self.resources + resr - self.storage_capacity) == Resources((0,0,0,0))
def get_production_time(self, resr):
needed = +(self.resources - resr) - (self.resources - resr)
try:
return timedelta(hours=max(needed / (self.production + Resources((0.00001,)*4))))
except:
logger.log_error("production calculation failed", "resr: %s \n self.resources: %s \n self.production: %s" % (resr, self.resources, self.production))
raise
return timedelta(minutes=1)
def get_build_events_for_slot(self, slot_id):
if slot_id == 0:
return self.events.build
if slot_id == 1:
predicate = lambda event: event.building <= 4
else:
predicate = lambda event: event.building > 4
return { event for event in self.events.build if predicate(event) }
def read_events(self, pages:dict):
'''
Reads all available events from the given pages
possible keys:
- trader_movement (marketplace)
- troop_movement (rally_place)
- infantry (barracks)
- cavalry (stable)
- siege (workshop)
- traps (trapper)
- akademy_research (academy)
- upgrade_research (smithy)
'''
if 'resources' in pages:
doc = pages['resources']
server_time = reader.read_server_time(doc)
build_queue = reader.read_build_queue(doc)
self.events.build = { Event(village = self,
name = 'build',
time = build_item['timer'] + server_time,
building= build_item['building'],
level = build_item['level']) for build_item in build_queue }
self.events.update_next()
def read_content(self, pages:dict):
'''
Reads the content of the given pages and writes them into the village.
possible keys:
- resources (dorf1.php)
resource_fields
resources
production
- village (dorf2.php)
- troops (rally_place)
'''
# dorf1.php:
if 'resources' in pages:
doc = pages['resources']
self.resource_fields = reader.read_resource_fields(doc)
self.resources = Resources(reader.read_resources(doc))
self.production = Resources(reader.read_production(doc))
if not self.resources or not self.production:
logger.log_error("page error", [ "%s: %s" % (t, p.find("html").html().strip()) for t,p in pages.items() ], 'Could not fetch village data')
try:
self.storage_capacity = Resources(reader.read_storage_capacity(doc))
self.name = reader.read_villages(doc, True)[0]['name']
except Exception as e:
traceback.print_exc()
self.storage_capacity = []
self.name = ""
# dorf2.php
if 'village' in pages:
doc = pages['village']
self.buildings = reader.read_buildings(doc)
def save_status(self):
status = db.status.find_one({'village': self.village_id}) or {}
status['village'] = self.village_id
status['resource_fields'] = self.resource_fields
status['buildings'] = self.buildings
status['resources'] = self.resources
status['production'] = self.production
status['storage_capacity'] = self.storage_capacity
status['name'] = self.name
status['build_events'] = [ dict(village=event.village.name, name=event.name, time=event.time, **event.data) for event in self.events.build ]
db.status.save(status)
def refresh(self, *page_names):
'''
Refreshes all pages related with this village, or only
with the given pages.
'''
if self.suppress_refresh:
return
logger.log_note('refresh', 'refreshing %s' % str(page_names))
pages = {}
page_names = page_names or self.url_mapping.keys()
for page_name in page_names:
doc = self.account.request_GET(self.url_mapping[page_name])
if 'type="password"' in doc.find("html").html():
logger.log_info("logout", "Logout detected")
self.account.clear_cookie()
self.account.login()
self.account.save_cookie()
self.next_refresh_time = datetime.now() + timedelta(seconds=30)
return
pages[page_name] = doc
self.read_content(pages)
self.read_events(pages)
if not self.resources:
self.account.login()
self.refresh(*page_names)
print(self.events.build)
if not self.resources or not self.production or not self.storage_capacity:
logger.log_error("page error", [ "%s: %s" % (t, p.find("html").html().strip()) for t,p in pages.items() ], 'Could not fetch village data')
self.save_status()
self.new_refresh_time()
return pages
def new_refresh_time(self):
self.next_refresh_time = datetime.now() + timedelta(minutes=random.random()*3+2)
def update(self):
'''
Updates the village by one "tick"
Fires events and eventually refreshes the events/content
'''
now = datetime.now()
if self.events.next and self.events.next.time <= now:
next_event = self.events.next
self.events.remove(next_event)
self.events.update_next()
self.fire_event(next_event) # asynchronously
for trigger in self.triggers:
trigger.update()
for cond in self.conditions:
cond.update()
if self.next_refresh_time <= now:
self.refresh()
def fire_event(self, event):
logger.log_note("event fired", "event %s got fired! %s" % (event.name, event))
pages = self.event_refresh_pages.get(event.name, None)
if pages is not None:
try:
self.refresh(*pages)
except Exception as e:
print("could not refresh due to connection issues.")
print(traceback.format_exc())
for event_handler in self.event_handlers:
event_handler.__on_event__(event)
for trigger in self.triggers:
trigger.__on_event__(event)
for condition in self.conditions:
condition.__on_event__(event)
def build_building(self, bld_gid, bld_lvl):
from_lvl = bld_lvl - 1
bld_bid = None
bld_new = None
for bid, gid, lvl in self.buildings + self.resource_fields:
if gid == bld_gid and lvl == from_lvl:
bld_bid = bid
bld_new = False
break
if bld_bid is None:
for bid, gid, lvl in self.buildings + self.resource_fields:
if gid == 0:
bld_bid = bid
bld_new = True
break
if bld_new is None:
logger.log_error("build not found", "Nothing to build found! ")
return False
if bld_new == True:
logger.log_info("build", "Building %s new lvl %s at %s" % (db.buildings[bld_gid]['gname'], bld_lvl, bld_bid) )
action.action_build_new(self.account, bld_bid, bld_gid)
else:
logger.log_info("build", "Building %s up from lvl %s to %s at %s" % (db.buildings[bld_gid]['gname'], from_lvl, bld_lvl, bld_bid) )
action.action_build_up(self.account, bld_bid)
self.fire_event(Event(self, 'resources_spent', datetime.now()))
def get_bid_by_gid(self, search_gid):
for bid, gid, lvl in self.buildings:
if search_gid == gid:
return bid
return None
def get_bid_by_name(self, name):
return self.get_bid_by_gid(db.building_names[name])
def get_state(self):
return VillageState(self.account.get_state(), self.resources, self.resource_fields+self.buildings, None)
def __repr__(self):
return str(self)
def __str__(self):
return ("Village: \n" +
" Resources: " + str(self.resources) + "\n" +
" Production: " + str(self.production) + "\n" +
" Buildings: " + str(self.buildings) + "\n" +
" ResourceFields: " + str(self.resource_fields) + "\n" +
" Events: " + str(self.events) + "\n")