/
pregame.py
155 lines (135 loc) · 3.95 KB
/
pregame.py
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from direct.gui.DirectGui import DirectEntry, DirectFrame, DirectButton
from direct.gui.DirectGui import DGG
from direct.gui.OnscreenText import OnscreenText
from pandac.PandaModules import Vec3, TextNode
from game import GameData
from user import User
class Pregame():
def __init__(self, showbase):
self.showbase = showbase
self.ready = False
self.background = DirectFrame(
frameSize = (-1, 1, -1, 1),
frameTexture = 'media/gui/mainmenu/menu.png',
parent = self.showbase.render2d,
)
self.title = OnscreenText(
text = 'Lobby!',
fg = (1, 1, 1, 1),
parent = self.background,
pos = (-0.6, 0.1),
scale = 0.06
)
self.buttons = []
controlButtons = Vec3(-0.60, 0, -0.79)
# Toggle ready
p = controlButtons + Vec3(-0.25, 0, 0)
self.toggleReadyButton = DirectButton(
text = 'Ready/Unready',
pos = p,
scale = 0.048,
relief = DGG.GROOVE,
command = self.toggleReady,
)
self.buttons.append(self.toggleReadyButton)
# Disconnect
p = controlButtons + Vec3(0.0, 0.0, 0.0)
self.disconnectButton = DirectButton(
text = 'Disconnect',
pos = p,
scale = 0.048,
relief = DGG.GROOVE,
command = self.disconnect,
)
self.buttons.append(self.disconnectButton)
# Send message
p = controlButtons + Vec3(0.25, 0.0, 0.0)
self.sendMessageButton = DirectButton(
text = 'Send Message',
pos = p,
scale = 0.048,
relief = DGG.GROOVE,
command = self.sendMessage,
extraArgs = [''],
)
self.buttons.append(self.sendMessageButton)
# Message input
self.message = DirectEntry(
command = self.sendMessage,
focusInCommand = self.clearText,
frameSize = (-3, 3, -.5, 1),
initialText = '',
parent = self.buttons[2],
pos = (0, -0.6, -1.5),
text_align = TextNode.ACenter,
)
self.showbase.gameData = GameData()
self.showbase.users = []
self.hide()
def clearText(self):
self.message.set('')
def reset(self):
self.messages = []
self.showbase.users = []
def updateLobby(self, task):
temp = self.showbase.client.getData()
for package in temp:
if len(package) == 2:
print 'Received: ', str(package)
if package[0] == 'chat':
if len(package[1]) == 2:
self.messages.append(package[1])
print self.messages
elif package[0] == 'client':
self.showbase.users.append(User(package[1]))
for user in self.showbase.users:
print user.name, user.ready
print 'all users'
elif package[0] == 'ready':
for user in self.showbase.users:
if user.name == package[1][0]:
user.ready = package[1][1]
for user in self.showbase.users:
print user.name, user.ready
print 'all users'
elif package[0] == 'disconnect':
for user in self.showbase.users:
if user.name == package[1]:
self.showbase.users.remove(user)
for user in self.showbase.users:
print user.name, user.ready
print 'all users'
elif package[0] == 'gamedata':
self.showbase.gameData.unpackageData(package[1])
elif package[0] == 'state':
print 'state: ', package[1]
if package[1] == 'preround':
self.showbase.startRound()
return task.done
return task.again
def toggleReady(self):
self.ready = not self.ready
self.showbase.client.sendData(('ready', self.ready))
def disconnect(self):
self.showbase.client.sendData(('disconnect', 'disconnect'))
self.showbase.authCon = self.showbase.client
self.showbase.returnToMenu()
def sendMessage(self, message):
if message == '':
message = self.message.get()
if message != '':
self.showbase.client.sendData(('chat', message))
self.message.set('')
def hide(self):
self.background.hide()
self.message.hide()
for b in self.buttons:
b.hide()
self.showbase.taskMgr.remove('Update Lobby')
def show(self):
self.background.show()
self.message.show()
for b in self.buttons:
b.show()
# Add the game loop procedure to the task manager.
self.showbase.taskMgr.add(self.updateLobby, 'Update Lobby')