-
Notifications
You must be signed in to change notification settings - Fork 0
/
game_function.py
54 lines (43 loc) · 1.62 KB
/
game_function.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
import sys
import pygame
from missile import Missile
def check_events(settings, screen, rocket, missiles):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, settings, screen, rocket, missiles)
elif event.type == pygame.KEYUP:
check_keyup_events(event, rocket)
def check_keydown_events(event, settings, screen, rocket, missiles):
if event.key == pygame.K_DOWN:
rocket.moving_down = True
if event.key == pygame.K_UP:
rocket.moving_up = True
if event.key == pygame.K_LEFT:
rocket.moving_left = True
if event.key == pygame.K_RIGHT:
rocket.moving_right = True
if event.key == pygame.K_SPACE:
if len(missiles) < settings.missiles_allowed:
new_missile = Missile(settings, screen, rocket)
missiles.add(new_missile)
def check_keyup_events(event, rocket):
if event.key == pygame.K_DOWN:
rocket.moving_down = False
if event.key == pygame.K_UP:
rocket.moving_up = False
if event.key == pygame.K_LEFT:
rocket.moving_left = False
if event.key == pygame.K_RIGHT:
rocket.moving_right = False
def update_screen(settings, screen, rocket, missiles):
screen.fill(settings.bg_color)
rocket.blitme()
for missile in missiles.sprites():
missile.showme()
pygame.display.flip()
def manage_missiles(settings, screen, rocket, missiles):
for missile in missiles.copy():
if missile.rect.left > missile.screen_rect.right:
missiles.remove(missile)