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hue.py
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hue.py
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# vim:ts=4:sts=4:et:sw=4
from phue import Bridge
import yaml
class HueScene(object):
def __init__(self, name):
self.name = name
class HuePlay(object):
DEFAULT_GROUP = 'Gaming'
GROUP_LIGHTS = [
u'RP Lamp 1',
u'RP Lamp 2',
]
ATTRIBUTES = [ 'on', 'xy', 'saturation', 'brightness', 'transitiontime' ]
def __init__(self, address):
self.bridge = Bridge(address)
self.bridge.connect()
self.scenes = {}
def initializeGroups(self, group=DEFAULT_GROUP, lights=GROUP_LIGHTS):
if self.bridge.get_group(self.DEFAULT_GROUP) is not None:
self.bridge.delete_group(self.DEFAULT_GROUP)
self.bridge.create_group(self.DEFAULT_GROUP, self.GROUP_LIGHTS)
def setScene(self, name):
if name in self.scenes.keys():
light_names = self.bridge.get_light_objects('name')
for light in self.GROUP_LIGHTS:
light_names[light].on = True
light_names[light].xy = self.scenes[name].xy
light_names[light].saturation = self.scenes[name].saturation
light_names[light].brightness = self.scenes[name].brightness
self.last_scene = name
def loadScenes(self, scenefile='scenes/scenes.yaml'):
with open(scenefile) as f:
scene_yaml = yaml.load(f)
for s in scene_yaml["scenes"].keys():
temp = scene_yaml["scenes"][s]
scene = HueScene(name=s)
scene.xy = temp["colors"]
scene.saturation = temp["saturation"]
scene.brightness = temp["brightness"]
self.scenes[s] = scene
def setCurrent(self, attribute, value, transition=None):
if attribute in self.ATTRIBUTES:
light_names = self.bridge.get_light_objects('name')
for light in self.GROUP_LIGHTS:
tt = light_names[light].transitiontime
light_names[light].transitiontime = 1
setattr(light_names[light], attribute, value)
light_names[light].transitiontime = tt
def setBrightness(self, value):
light_names = self.bridge.get_light_objects('name')
for light in self.GROUP_LIGHTS:
tt = light_names[light].transitiontime
light_names[light].transitiontime = 1
light_names[light].brightness = value
light_names[light].transitiontime = tt
def setXValue(self, value, maximum=127):
light_names = self.bridge.get_light_objects('name')
for light in self.GROUP_LIGHTS:
xvalue = float(value)/maximum
yvalue = light_names[light].xy[1]
light_names[light].xy = (xvalue, yvalue)
def setYValue(self, value, maximum=127):
light_names = self.bridge.get_light_objects('name')
for light in self.GROUP_LIGHTS:
yvalue = float(value)/maximum
xvalue = light_names[light].xy[1]
light_names[light].xy = (xvalue, yvalue)
def toggleLight(self):
light_names = self.bridge.get_light_objects('name')
for light in self.GROUP_LIGHTS:
tt = light_names[light].transitiontime
light_names[light].transitiontime = 4
light_names[light].on ^= True
light_names[light].transitiontime = tt
return light_names[light].on